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All mod cons 21 Mon 27 May 2013 11:41
<Jim> Moved to graveyard:
I was hoping to force my solution but that clearly failed.
 
Mods chat level Mon 27 May 2013 02:46
<Dave> Jim, just been for a reccy. Looks like they right are in the middle of building a another LP release right now so the chances of getting any attention are about zero squared anyway. Just had a play of a couple of Joshua Bone's new levels - and, yes, the time limit is still as irritating as ever. Funny thing is CC levels are fun to build but so annoying to play.
<Dave> Jim, I'm not a huge CC fan for the same reasons as you, I only discovered it because of Escape. It was never included in the release of WEP I had many years ago, only later found out that some games were editted out of the early UK release. That said, it is a very interesting game, not least because the level creators prefer to incorporate the bugs into levels rather have the game fixed, but Escape wins every time as far as I'm concerned.

I don't have any direct contact with anybody. Could try posting on the CC message board... may catch the attention of John Lewis or Davis Stolp but I would bank on it.
<Dave> You won't find the original Chip's Challenge for MAC but I think you can get a MAC version of TileWorld which is a better option anyway. It may not come bundled with the level set files, but they are easily available.
<Dave> Born and bred East London. Probably would have ended up somewhere on the continent, instead of here, if I wasn't quite so linguistically inept ;)
<Dave> Pieguy, Joshua Bone, and, especially, John Lewis have been busy in the Chip's Challenge camp.

Myst and Riven. That takes me back a few years, was living in Holland then so it must have been about 2001, think the others came later. Loved them, but I dread to think what the graphics on the original would look like now!
 
All mod cons 22 Sun 26 May 2013 20:54
<Dave> 'All mod cons 22' uploaded by Dave:
Sorry Jim, couldn't resist!
 
Mods chat level Sun 26 May 2013 19:58
<Dave> I couldn't agree more Kirima, and quite a few of those 3000ish players are N7DOT :=). Question to all: How did you come across the game in the first place?

About 4 or so years ago, I found a ancient copy of Sokoban on a back-up disk, played through all the levels and started wondering if the concept had been taken further. A search of the net revealed quite a few games which I downloaded and tried one by one. They were all unsatisfactory until I chanced upon Escape which was maybe about the 5th one I tried. Even then, it took me a little while to really get into it.

These are many many reasons for the lack of players but I think the biggest one is lack of profile. Just pretend you don't know about Escape, type something like 'block pushing puzzle game' into google and try and find the first hit. Only the determined or the already initiated will find it. This profile will have gradually dropped over recent years as the battle for high placement on the search engine lists has intensified. Social media based games, sponsored mobile apps, and heavily pushed commercial releases have more or less totally bumped Escape out over the last 4 years. This was the main reason I thought of resurrecting the FB page, but maybe that wasn't the best idea, I guess we'll just have to think of a different way.

I also think the lack of in-game or searchable comments is a big problem when it comes to retaining new players. I seem to remember that radiant had an idea for implementing a forum, does anybody recall this?
 
All mod cons 21 Sun 26 May 2013 19:58
<Jim> 'All mod cons 21' uploaded by Jim:
We all had a nice break from this level, but I still had one more mod hanging around.
 
Modular Thinking 6 Sun 26 May 2013 17:44
<Dave> 'Modular Thinking 6' uploaded by Dave:
No difficulty intended, just adding to the recipe!
 
Mods chat level Sun 26 May 2013 16:36
<Dave> Correct, both Mod 14 and The Wrong Parity remain on my list. Never properly looked at at Block Cipher and probably won't until these two are out of the way.
 
Modular Thinking 5 Sun 26 May 2013 04:35
<mm> Thank you Xeno for reducing the size! It looks good now on my 13 inch screen, only the last row number 20 is cut, but as Mark said before, most of the time, this would not bother me either as it's rare that it would be used for playing, most of the time it just consists of blue tiles.
 
Modular Thinking 2 Sun 26 May 2013 03:00
<mark> Moved to graveyard:
Outdated.
 
Another game Sun 26 May 2013 02:37
<mark> 'Another game' uploaded by mark:
Been busy making you a new level to play , hope it lasts more than 2 hours.
 
Modular Thinking 4 Sun 26 May 2013 02:13
<Dave> Maybe we should implement a maximum size, laptop friendly, rule for future series. My laptop does 21, so Mark's 19 is the worst case so far. Any further bids?
 
Modular Thinking 5 Sun 26 May 2013 01:46
<xeno> 'Modular Thinking 5' uploaded by xeno:
All same but reduced in height.
 
Modular Thinking 4 Sun 26 May 2013 01:32
<Dave> PS. This will need to happen quickly before any of that space is used.
 
All mod cons 18 (reuploaded) Sat 25 May 2013 23:12
<noname> 'All mod cons 18 (reuploaded)' uploaded by noname:
Reuploaded by request. Only changed the title.
 
All mod cons 18 Sat 25 May 2013 23:12
<noname> It seems Tom is too busy at other things, so I think this level will stay in graveyard. I will try to upload this level again with a small change.
 
Modular Thinking 3 Sat 25 May 2013 16:17
<mm> Moved to graveyard.
 
Modular Thinking 4 Sat 25 May 2013 15:45
<N7DOT 3> Also, about the size issues, on the computer I'm currently using, up to and including a height of 25 will fit on the screen while playing the level. When editing the bottom row drops off though.
<N7DOT 3> 'Modular Thinking 4' uploaded by N7DOT 3:
I figured I'd add a little bit here. The Hugbot area at the bottom is still untouched, a little bit more of what was already around needs to be used, and a little bit extra for the future.
 
Modular Thinking Sat 25 May 2013 15:14
<xeno> Moved to graveyard.
 
Modular Thinking 3 Sat 25 May 2013 14:48
<mm> 'Modular Thinking 3' uploaded by mm.
 
Modular Thinking 2 Sat 25 May 2013 14:28
<mark> Anything bigger than 19 x 31 goes of the edge of my screen.
Hieght 20 is ok as you dont always need to see bottom row.
 
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