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| Mystery blue |
Mon 27 Oct 2008 06:02 |
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<gary> It seems that miles had stolen an idea from Aprial. Is this copyright infringement? |
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| GIL will make us a new level 2331 |
Mon 27 Oct 2008 01:10 |
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<Gil Anthony> 'GIL will make us a new level 2331' uploaded by Gil Anthony:
maybe the start of a level series. |
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| LAB 1 (BETA) |
Sun 26 Oct 2008 00:28 |
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<gary> MASTER, you can't use full capitalization on the author and level titles. Tom 7, will you decapitalize the titles and authors which has full capitalization?
<radiant> (SPOILER) Added speedrun: 66 moves (old: 70). |
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| BREAK THE LASERS |
Sat 25 Oct 2008 19:33 |
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<radiant> (SPOILER) Added speedrun: 49 moves (old: 51). |
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| Science Museum |
Sat 25 Oct 2008 19:10 |
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<MASTER> Very cool! How you do this? |
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| LAB 1 (BETA) |
Sat 25 Oct 2008 18:56 |
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<MASTER> 'LAB 1 (BETA)' uploaded by MASTER. |
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| BREAK THE LASERS |
Sat 25 Oct 2008 18:56 |
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<MASTER> 'BREAK THE LASERS' uploaded by MASTER. |
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| GIL will make us a new level 2328 |
Fri 24 Oct 2008 13:51 |
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<wowei> (SPOILER) Added speedrun: 221 moves (old: 224). |
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| Escape Hero!2 |
Fri 24 Oct 2008 00:06 |
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<gary> Wait a moment, is this copyright infringement? miles had stolen an idea from John Lewis and modified it to prove that it was not John Lewis idea. |
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| GIL will make us a new level 2328 |
Thu 23 Oct 2008 16:42 |
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<radiant> (SPOILER) Added speedrun: 224 moves (old: 260).
<radiant> (SPOILER) Added speedrun: 260 moves (old: 264).
<Gil Anthony> 'GIL will make us a new level 2328' uploaded by Gil Anthony. |
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| Too Many Lasers |
Wed 22 Oct 2008 13:45 |
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<mm> (SPOILER) Wonderful challenge! :-) Henri, I do not agree with you, this level is certainly NOT a failed experiment at all! I found this extremely difficult and I'm so glad that I finally got it... I guess I do already have a glimpse of a how to for the two mods 'cause as others before I just didn't realize any purpose of the well hidden green stuff for a very long time. The two mods must be more than evil! |
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| Assembly Line (v4) |
Thu 16 Oct 2008 20:44 |
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<radiant> (SPOILER) Added speedrun: 657 moves (old: 659). |
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| make my day? Pick a number OK? |
Thu 16 Oct 2008 02:25 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.6 Style: 1.1) |
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| u. Bomb o'fun 5 |
Wed 15 Oct 2008 12:19 |
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<radiant> (SPOILER) Added speedrun: 146 moves (old: 152). |
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| Thinking |
Wed 15 Oct 2008 05:06 |
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<radiant> (SPOILER) Added speedrun: 217 moves (old: 239).
<radiant> (SPOILER) Added speedrun: 239 moves (old: 373).
<Tyrell> 'Thinking' uploaded by Tyrell:
no |
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| almost nothing but hard |
Mon 13 Oct 2008 21:32 |
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<Mom1> I gotta say these had me for a while. |
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| almost nothing escape |
Mon 13 Oct 2008 19:07 |
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<mm> (SPOILER) Tricky mod, Henri! |
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| almost nothing but hard |
Sun 12 Oct 2008 23:45 |
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<John Lewis> (SPOILER) I was actually wondering if this was the solution to the original, but then I found the "easier" way (which doesn't work here). Nice additions, wowei!
(On a side note, I was able to reduce the danger of the two bots escaping the upper right room by placing a steel block and a broken bot next to each other outside the entrance whenever I needed to run over the grey panel.) |
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| almost nothing but hard |
Sun 12 Oct 2008 19:28 |
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<Delvin> I see you noticed this too while I was busy playing through :)
<Delvin> (SPOILER) Interesting. Unfortunately the original solution still works. You're just forced not to use the flippable hole too early. You might want to fix this since it somewhat ruins the entire point of this variation. |
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