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| Burning Tree |
Wed 09 Sep 2009 21:52 |
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<radiant> (SPOILER) Added speedrun: 46 moves (old: 61).
what is this I don't even
<John Lewis> (SPOILER) Added speedrun: 61 moves (old: 67).
<John Lewis> (SPOILER) Added speedrun: 67 moves (old: 85). |
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| Double Take |
Wed 09 Sep 2009 21:47 |
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<radiant> (SPOILER) You might want to wait for a few more solvers to give ratings input, but I see the potential for a Crosshairs-style mod here by sticking a red panel on 6,6. Maybe even on 5,5--if it's possible to pull that one off, it's certainly harder than the 6,6 version. |
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| Burning Tree |
Wed 09 Sep 2009 21:45 |
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<devin> 'Burning Tree' uploaded by devin:
IT GO BOOM BOOM |
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| Don't Step On The Lawn |
Wed 09 Sep 2009 21:35 |
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<radiant> Disregarding the obvious one, it reminds me a lot of "A Long Way Down" (1067).
<devin> Lol |
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| Keep Off the Grass |
Wed 09 Sep 2009 21:26 |
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<devin> this level inspired me to do "Don't Step On The Lawn" |
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| Don't Step On The Lawn |
Wed 09 Sep 2009 21:23 |
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<John Lewis> Wonder what inspired this one...
<radiant> (SPOILER) Added speedrun: 731 moves (old: 1173).
<devin> 'Don't Step On The Lawn' uploaded by devin:
The Neighbors hate you and are trying to get you off their lawn once and for all!!! can you get home before your death? |
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| Double Take |
Wed 09 Sep 2009 18:59 |
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<radiant> (SPOILER) Added speedrun: 129 moves (old: 155).
<John Lewis> 'Double Take' uploaded by John Lewis. |
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| Pushing Eighteen |
Wed 09 Sep 2009 14:24 |
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<radiant> (SPOILER) Added speedrun: 183 moves (old: 185). |
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| Keep Off the Rough |
Wed 09 Sep 2009 13:50 |
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<John Lewis> Moved to graveyard:
radiant's mod basically qualifies as a "v2." |
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| Keep Off the Grass |
Wed 09 Sep 2009 13:49 |
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<John Lewis> Awesome - thank you, radiant!! This is what I was hoping the original level would be. I'll go ahead and delete the old one, as there's really no reason for it to be there anymore. |
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| In Action |
Wed 09 Sep 2009 11:34 |
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<Alois> (SPOILER) Added speedrun: 92 moves (old: 104). |
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| Keep Off the Grass |
Wed 09 Sep 2009 09:53 |
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<radiant> 'Keep Off the Grass' uploaded by radiant:
I almost didn't put myself in the credits for this level at all.
Really it's the remote at 17,1 that allows the timer to work without a hitch here. |
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| Keep Off the Rough |
Wed 09 Sep 2009 09:47 |
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<radiant> (SPOILER) Added speedrun: 318 moves (old: 350).
<John Lewis> (SPOILER) Yes, I agree - I kept trying to find some sort of mechanism that would prevent this, but sadly, I wasn't able to come up with anything (hence the green/red tiles). |
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| Bob 11 |
Wed 09 Sep 2009 07:24 |
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<Bob Owen> 'Bob 11' uploaded by Bob Owen. |
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| Keep Off the Rough |
Wed 09 Sep 2009 02:34 |
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<radiant> (SPOILER) Added speedrun: 350 moves (old: 370).
I don't know if it was deliberate or not, but the parity challenge in the level (don't dare step off the rough when the light is red or it keeps eating huge chunks of clock!) seems like an unfortunate side effect in an otherwise solid rationing test.
<radiant> (SPOILER) Added speedrun: 370 moves (old: 677).
With 4 ticks to spare!
<John Lewis> 'Keep Off the Rough' uploaded by John Lewis. |
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| The Wrong Ball (i hate Y + D is their alything else?) |
Tue 08 Sep 2009 23:46 |
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<radiant> I guess the "most stylish" section on levels.shtml could be an indicator of this "inverse minor league" status, except for two things:
1) I doubt that page gets much publicity, or very many hits (even though it's linked on the front page), and
2) there tends to be a high correlation between style and difficulty ratings (which makes sense from a rater's perspective--the longer you spend trying to crack a level, the more time it has to leave an impression in your mind for when you finally figure out the requisite trick), so most of the levels on the style list are on or near the top difficulty list anyway, with Reflections as a notable exception. But if it's used to list high-quality levels, and a new player to the game checks out the list only to find it packed full of 8 and 9 difficulty levels, how long do you expect it'll take before the player quits and uninstalls the game for not being able to figure anything out?
What you might want to do is put up a Radar post asking for nomination suggestions so we can come up with a pack of maybe 100 levels, spanning the full range of 2 or 3 on up to 9 on the difficulty scale, that would be worth putting in a new subfolder of Official. |
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