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Wowwwwwwwww. A-Maze-iiiingggg.* Tue 20 Oct 2009 23:39
<radiant> (SPOILER) Added speedrun: 68 moves (old: 128).
<N7DOT> 'Wowwwwwwwww. A-Maze-iiiingggg.*' uploaded by N7DOT:
*This is Not amazing.

A simple Joke Level for you to do what ever with. I'm sure this level has more room so you can modify it However YOU like! (devin,or anyone else, you can TOTALLY use this as a tempelate! :))

BE GOOD

D: 2
S: Depends.
R: 3
F(flexibility):5

These ratings are what i expect, because it really isn't that hard, but could be made very. Flexibility is how easy it is To make it alot better with a small amount of change. A 1-5 i think is good for Flexibility.

Bye.
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:21
<mm> (SPOILER) Giving up is the best thing to do for me right now.
 
Fake But Real? Tue 20 Oct 2009 18:17
<mm> argh... :-(
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:15
<devin> Well, it dose'nt look exiting but I get your point.
 
Fake But Real? Tue 20 Oct 2009 18:12
<devin> 'Fake But Real?' uploaded by devin:
well i present to you level 1973482910489289308989457843898724862897780678278189778207
 
Stepping Floor v5.0 Tue 20 Oct 2009 18:07
<mm> (SPOILER) Hi Devin

Instead of asking a new question: I'd rather see you answering to John Lewis' question! We're talking to you and we'd love you to talk to us as well! Could you please answer?

Martina


<radiant> Pretty sure the editor already does that with its blank 18x10 level.
<devin> well can somebody give me a pre-level so i can edit it into something?
<John Lewis> Devin, I used to think the same thing as well, until I discovered that style is also about originality, fun, and cleverness as well.

Take pieguy's "revenge" levels, for instance - upon first glance, they don't look all that exciting, right? Yet they are some of the most cleverly constructed levels in this game. :)
<Delvin> (SPOILER) Added speedrun: 46 moves (old: 58).
<Delvin> (SPOILER) Added speedrun: 58 moves (old: 68).
<devin> im afraid that people get style messed up with how it looks
<devin> mhmm
<mm> Dear Devin

I really do like the way you're inquisitively working on new levels! But I need to let you know: normally, after uploading a new level, we'd wait for some FEEDBACK! Before uploading a new version of the level.

Hm. I don't know how to explain this to you... But my impression is: you're uploading NEW VERSIONS of your levels BEFORE getting any feedback.

I like your new levels! But I'd love you to let us give you some feedback before uploading new versions of your levels.

Got it?

I can't explain it any better, I'm sorry!

MM
<devin> 'Stepping Floor v5.0' uploaded by devin:
harderer
 
Stepping Floor (fixed) Sat 17 Oct 2009 17:20
<devin> 'Stepping Floor (fixed)' uploaded by devin:
i dont know why im fixing an old vorsion
 
Stepping Floor v4.0 Sat 17 Oct 2009 10:00
<gary> (SPOILER) Added speedrun: 38 moves (old: 44).
abcdefghijklmnopqrstuvwxyz
<devin> 'Stepping Floor v4.0' uploaded by devin:
I think this one is the best.
 
Stepping Floor v3.5 Fri 16 Oct 2009 04:00
<gary> (SPOILER) Added speedrun: 25 moves (old: 32).
qqq
 
Stepping Floor v3 Fri 16 Oct 2009 03:59
<gary> (SPOILER) Added speedrun: 29 moves (old: 34).
q
 
Stepping Floor v3.5 Thu 15 Oct 2009 22:28
<devin> 'Stepping Floor v3.5' uploaded by devin:
just a clean up!i think Ctrl-0 will work. ;)
 
Stepping Floor v3 Thu 15 Oct 2009 22:24
<devin> 'Stepping Floor v3' uploaded by devin:
A "harderer" version you might say.
 
Stepping Floor v2 Thu 15 Oct 2009 22:04
<radiant> (SPOILER) Added speedrun: 13 moves (old: 20).
<devin> 'Stepping Floor v2' uploaded by devin:
all of the tiles on your stepping board 4 x5 (not including the bot boards) are dot activated
 
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