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| 10 Gray Blocks |
Mon 04 Jan 2010 05:54 |
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<radiant> (SPOILER) Added speedrun: 1316 moves (old: 1488).
<Carlin> '10 Gray Blocks' uploaded by Carlin. |
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| sundays walk with many twists |
Sun 03 Jan 2010 23:26 |
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<John Lewis> (SPOILER) Yay, a level that's actually original, for once!
I gotta say - I love this concept a lot. It took a while to get used to the navigation, but after discovering the secret of the panel below the laser on the far left and how to get to it, solving wasn't terribly difficult. The objects on the right side were a brilliant red herring, though! I'm assuming they're used in the follow-up level, seeing as there's no panel?
I've decided to refrain from uploading any new levels until I can come up with an interesting idea or just something plain fun to play. This level is a great example of how to use all the elements of the game to come up with something unique. :) |
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| The exit that didn't work! |
Sun 03 Jan 2010 16:26 |
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<N7DOT> No changes to the positions of anything! |
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| Tic Tac Toe |
Sun 03 Jan 2010 16:21 |
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<wowei> (SPOILER) Added speedrun: 536 moves (old: 667). |
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| The exit that didn't work! |
Sun 03 Jan 2010 16:09 |
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<N7DOT> 'The exit that didn't work!' uploaded by N7DOT:
This is a mod of an old level called "Which Exit Works?". Well, the only change is only the upper right exit, the most difficult exit, is possible to get to. I hope you like this.
By N7DOT, original by Zidane. |
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| Tic Tac Toe |
Sun 03 Jan 2010 14:49 |
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<Carlin> 'Tic Tac Toe' uploaded by Carlin. |
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| workdays rush |
Sun 03 Jan 2010 14:36 |
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<wowei> 'workdays rush' uploaded by wowei. |
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| sundays walk with many twists |
Sun 03 Jan 2010 14:35 |
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<wowei> 'sundays walk with many twists' uploaded by wowei. |
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| the ckasle in side (part 2) |
Sun 03 Jan 2010 06:51 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.8 Style: 2.3) |
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| Funnel |
Sun 03 Jan 2010 06:47 |
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<radiant> (SPOILER) Added speedrun: 359 moves (old: 389).
<radiant> (SPOILER) Added speedrun: 389 moves (old: 4655).
If this level weren't cookable, it'd be downright awful to play.
<Carlin> 'Funnel' uploaded by Carlin. |
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| Which exit works? |
Sat 02 Jan 2010 16:23 |
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<N7DOT> (SPOILER) Added solution "Every door can be entered":
New proof every door can be entered. All the Doors Work. Ta-da. |
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| Electric Project (mod. 1) |
Sat 02 Jan 2010 14:48 |
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<radiant> (SPOILER) Added speedrun: 173 moves (old: 217).
<radiant> (SPOILER) Added speedrun: 217 moves (old: 659).
<Carlin> 'Electric Project (mod. 1)' uploaded by Carlin. |
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| Electric Project |
Sat 02 Jan 2010 11:46 |
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<Carlin> It does be. When I created this level, I forgot about this detail. |
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| Sandglass |
Sat 02 Jan 2010 05:12 |
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<Carlin> 'Sandglass' uploaded by Carlin. |
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| Electric Project |
Sat 02 Jan 2010 02:55 |
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<radiant> Cook: Looking at the original solution, I can see it doesn't take into account the fact that transponders can see over black squares.
<radiant> (SPOILER) Added speedrun: 139 moves (old: 659).
<Carlin> 'Electric Project' uploaded by Carlin:
Inspired in radiant's mod. |
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| Trouble in the Love |
Fri 01 Jan 2010 20:23 |
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<wowei> (SPOILER) Added speedrun: 375 moves (old: 396). |
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| Safety Security |
Fri 01 Jan 2010 19:58 |
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<wowei> (SPOILER) Added speedrun: 181 moves (old: 185). |
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| 464 |
Fri 01 Jan 2010 19:57 |
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<wowei> (SPOILER) Added speedrun: 346 moves (old: 348). |
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