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Robot Prison Break Fri 20 Sep 2019 06:13
<mark> 'Robot Prison Break' uploaded by mark.
 
Hoola is back for more Fri 20 Sep 2019 06:13
<mark> 'Hoola is back for more' uploaded by mark.
 
Magic Trick (v4) Thu 19 Sep 2019 08:58
<mark> (SPOILER) Added speedrun: 245 moves (old: 355).
Maybe a little bit of a clue?
Over 100 steps of last run.
 
Magic Trick bot kiss Fri 13 Sep 2019 07:28
<mark> 'Magic Trick bot kiss' uploaded by mark:
Two levels for the price of one,the down button being the easiest.
You must keep the hugbot alive until the end.
 
Rotary Club Again Wed 11 Sep 2019 13:50
<mm> (SPOILER) Added speedrun: 259 moves (old: 261).
 
Bates' Motel No Killing Sun 08 Sep 2019 15:39
<mm> Nice one!
 
Reposition 1 (Basic ver.) Thu 05 Sep 2019 20:44
<ncrecc> (SPOILER) Cook: You only need two bombs. Push one near one of the gaps in the electric floor, then push another near the blocks surrounding the door.
 
Assembly Square Sun 01 Sep 2019 12:40
<mark> Nice speedrun I solved this with brute force in the editor years ago. I never rated not sure why.
Ive never understood how to solve any level with a pc or program.
Thanks for info below solved my first sokoban level earlier,was having a problem with 3 of the handemade ones.
Not tried Daves Reassembly maybe oneday.
Ps only 98 levels left to go, thanks again for soko solver sure this will help with quite a few more when I get the hang of it.
 
Bates' Motel No Killing Sun 01 Sep 2019 09:17
<mark> 'Bates' Motel No Killing' uploaded by mark:
Read all previous comments seems wowie wanted you to kill the bots.
Only 2 tile changes so you can spare lives if you want.
 
Escape from Tetris Masters Sun 01 Sep 2019 09:10
<mark> 'Escape from Tetris Masters' uploaded by mark.
 
Escape from Tetris Master Sun 01 Sep 2019 09:10
<mark> Moved to graveyard:
oopsie
 
Reassembly Square Sun 01 Sep 2019 02:31
<noname> (SPOILER) Added speedrun: 201 moves (old: 216).
In the past, I thought that fixing the first bots before randomly placing the rest, as in what I did for Assembly Square, would not work because of the placement of Bot 15. Looking at Dave's original solution again and thinking about it, however, leads me to think that it might actually be okay to fix the first seven bots. I also limited the bots to the first five rows in the 6x6 square. Otherwise, I followed the procedure described in my recent comment to Assembly Square, and this speedrun is the result.
 
Escape from Tetris Master Sat 31 Aug 2019 07:12
<Alois> (SPOILER) Added speedrun: 78 moves (old: 254).
 
California Roll + Extra Hot Wasabi Fri 30 Aug 2019 16:42
<mark> 'California Roll + Extra Hot Wasabi' uploaded by mark:
Seems you been playing a lot lately noname Im posting this without optimising my run,look forward to seeing your speedrun.
 
Rotary Club Again Fri 30 Aug 2019 16:38
<mark> 'Rotary Club Again' uploaded by mark.
 
Escape from Tetris Master Fri 30 Aug 2019 16:38
<mark> 'Escape from Tetris Master' uploaded by mark.
 
I'm glad I can really swim. Fri 30 Aug 2019 16:33
<mark> (SPOILER) Added speedrun: 222 moves (old: 242).
PC has been broken for almost 2 years not played escape until last 3 weeks.Had a list of about 30 speedruns to add but have lost it.
Found about 10 of them so far will post when I find the rest.
Have made a few fun mods lately so watch out for them.
 
Rotary Club Fri 30 Aug 2019 16:23
<mark> (SPOILER) Added speedrun: 141 moves (old: 160).
 
Reassembly Square Fri 30 Aug 2019 01:20
<noname> (SPOILER) Added speedrun: 216 moves (old: 223).
Using the end position my computer generated when this level fisrt came up with my hand-solved solution for the first part as input to vicinity search gives an even faster solution.
 
This Bot's for You v3.esx Wed 28 Aug 2019 08:03
<noname> (SPOILER) Added speedrun: 349 moves (old: 394).
 
hooray for hugbots v.2 Wed 28 Aug 2019 07:57
<noname> (SPOILER) Added speedrun: 263 moves (old: 281).
 
Reassembly Square Wed 28 Aug 2019 07:39
<noname> (SPOILER) Added speedrun: 223 moves (old: 231).
It turns out that using Dave's original solution as input to my vicinity search variant gives faster solution.
<noname> (SPOILER) Added speedrun: 231 moves (old: 239).
Found by using a variant of vicinity search to shorten a hard-coded silly solution to the position given by Dave's original solution. The act of randomly generate positions failed to find good positions that seem to have short sokoban solution.

For details of my variant of vicinity search, see my comment 20365 for the level #2880 "Assembly Square".
 
Assembly Square Wed 28 Aug 2019 04:17
<noname> (SPOILER) Added speedrun: 164 moves (old: 199).
Found with the help of computer. I first have my computer randomly generate one million positions inside the 6x6 square, filter out those positions which do not need to a solution, then used a crude heuristic to estimate the length of the sokoban part for each of the remaining positions. Then I chose a few of those with a small estimated length of solution, and used a variant of the vicinity search to shorten hard-coded silly solutions for those positions, and this solution is the result.

The details of vicinity search can be found at the sokoban wiki at <sokobano.de/wiki/> (look for the section "Optimizer development" -> "YASO Optimizer"). My variant is essentially the same as the setting infinity/0.
 
CP Violation Wed 28 Aug 2019 03:53
<noname> (SPOILER) Added speedrun: 156 moves (old: 160).
 
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