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Corrupted Memory Well (sorry!) Thu 12 Aug 2010 15:34
<N7DOT 2> (SPOILER) Radiant, didn't you make a no-panel solution to Memory Hole (final!) By mjn, because if you did, someone should be able to with this level.
 
Exit Holes Thu 12 Aug 2010 15:29
<N7DOT 2> 'Exit Holes' uploaded by N7DOT 2:
The Exit Holes Have, Well, Holes.
Fix the holes so you can escape!
 
Have we escaped yet?The Movie Thu 12 Aug 2010 12:13
<N7DOT 2> (SPOILER) Added solution "To The other side of the world and back":
lol. Just for fun I went aallllllllllll the way to the end. no door! then alllllllllll the way back. even though the fast way is soooo easy.
 
flipswich land Thu 12 Aug 2010 11:34
<isaiah> 'flipswich land' uploaded by isaiah.
 
block cipher Wed 11 Aug 2010 20:08
<Eric119> Hahahaha, I have the solution to this level.
 
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... Wed 11 Aug 2010 01:05
<radiant> It makes perfect sense, as long as nothing's actually stepping *off* the panel that turn. Dalek collisions can be tricky like that.
<N7DOT 3> 'Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't... Wait, What?)' uploaded by N7DOT 3:
Is This A Bug? Two Panels pressed targeting same tile = no result, but the same panel triggering twice resulting in no flip doesn't seem right.
 
Rocket 456 (Min-E) Tue 10 Aug 2010 15:57
<radiant> (SPOILER) Added speedrun: 22 moves (old: 51).
<N7DOT 2> 'Rocket 456 (Min-E)' uploaded by N7DOT 2:
A Mini Version of Rocket 123.
 
Corrupted Memory Well (sorry!) Fri 06 Aug 2010 15:10
<N7DOT 2> (SPOILER) Naming this "Bot #4's Awesome Parity Challenge" could also give away bot #4's secret.
<N7DOT 2> (SPOILER) By the way I can see how this could fit into very funny in some cases but it is a bit too 'normal'.
<N7DOT 2> (SPOILER) Well, that bot #4 really is the most pesky thing there. It does what I put it there for and it works how it was meant to, but it also introduces an extra effect that resembles 'the wrong parity' which is most annoying when you have beat the memory hole puzzle and you have a speedrun and realize you failed.
<radiant> (SPOILER) I take it "Bot #4's Awesome Parity Challenge" wasn't a catchy enough name.
<N7DOT 2> (SPOILER) Note - this level has a way of not letting you pass even if you solved the original 'Memory Hole' puzzle section. Pesky little level.
<N7DOT 2> Well, Of course it wouldn't be 'Well'. It IS a 'Well', and you have to find a way to use it and make it work.
<radiant> (SPOILER) Cook: Corrupted Memoryless Well is beyond the scope of this folder. We leave it as an exercise to the interested editor.
<radiant> (SPOILER) Added speedrun: 245 moves (old: 277).
If something's "corrupted," it's probably not "well."
<N7DOT 2> 'Corrupted Memory Well (sorry!)' uploaded by N7DOT 2:
Sorry to those who thought there would be no more memory levels. This should be considered a tribute to the series, and not another memory hole level. (Besides, This level is 18x19, not 18x11 and it has robot and remote mechanics. It Isn't Quite the same.)

It originally came to mind when I thought, "What if a memory hole-type level had some spheres shoot into play when you hadn't touched them?" Then I couldn't help but make one. I'm Sorry, but I had to make this level this at one point or another.
 
Keep Off the Grass (35 Step Version) Original by John Lewis a... Tue 27 Jul 2010 19:28
<wowei> (SPOILER) Added speedrun: 236 moves (old: 256).
<radiant> (SPOILER) Added speedrun: 256 moves (old: 258).
 
Keep Off the Grass (36 Steps Version) Tue 27 Jul 2010 02:52
<radiant> Moved to graveyard:
for the same reason the other versions had to go
 
Keep Off the Grass (35 Step Version) Original by John Lewis a... Sun 25 Jul 2010 01:30
<noname> (SPOILER) Added speedrun: 258 moves (old: 292).
<Jim> 'Keep Off the Grass (35 Step Version) Original by John Lewis and Radiant' uploaded by Jim:
One Less Step.
 
The great wire maze Thu 15 Jul 2010 15:19
<radiant> (SPOILER) Added speedrun: 68 moves (old: 96).
<Spencer> 'The great wire maze' uploaded by Spencer.
 
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