« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Corrupted Memory Well (sorry!) Thu 05 Aug 2010 14:57
<radiant> (SPOILER) I take it "Bot #4's Awesome Parity Challenge" wasn't a catchy enough name.
<N7DOT 2> (SPOILER) Note - this level has a way of not letting you pass even if you solved the original 'Memory Hole' puzzle section. Pesky little level.
<N7DOT 2> Well, Of course it wouldn't be 'Well'. It IS a 'Well', and you have to find a way to use it and make it work.
<radiant> (SPOILER) Cook: Corrupted Memoryless Well is beyond the scope of this folder. We leave it as an exercise to the interested editor.
<radiant> (SPOILER) Added speedrun: 245 moves (old: 277).
If something's "corrupted," it's probably not "well."
<N7DOT 2> 'Corrupted Memory Well (sorry!)' uploaded by N7DOT 2:
Sorry to those who thought there would be no more memory levels. This should be considered a tribute to the series, and not another memory hole level. (Besides, This level is 18x19, not 18x11 and it has robot and remote mechanics. It Isn't Quite the same.)

It originally came to mind when I thought, "What if a memory hole-type level had some spheres shoot into play when you hadn't touched them?" Then I couldn't help but make one. I'm Sorry, but I had to make this level this at one point or another.
 
Keep Off the Grass (35 Step Version) Original by John Lewis a... Tue 27 Jul 2010 19:28
<wowei> (SPOILER) Added speedrun: 236 moves (old: 256).
<radiant> (SPOILER) Added speedrun: 256 moves (old: 258).
 
Keep Off the Grass (36 Steps Version) Tue 27 Jul 2010 02:52
<radiant> Moved to graveyard:
for the same reason the other versions had to go
 
Keep Off the Grass (35 Step Version) Original by John Lewis a... Sun 25 Jul 2010 01:30
<noname> (SPOILER) Added speedrun: 258 moves (old: 292).
<Jim> 'Keep Off the Grass (35 Step Version) Original by John Lewis and Radiant' uploaded by Jim:
One Less Step.
 
The great wire maze Thu 15 Jul 2010 15:19
<radiant> (SPOILER) Added speedrun: 68 moves (old: 96).
<Spencer> 'The great wire maze' uploaded by Spencer.
 
Easy jail escape Tue 13 Jul 2010 13:48
<terpy> (SPOILER) Added speedrun: 105 moves (old: 111).
<Spencer> 'Easy jail escape' uploaded by Spencer:
escape from jail, (it's not like alacatraz or anything though.)
 
JustPuzzles Tue 13 Jul 2010 09:28
<noname> (SPOILER) Added speedrun: 189 moves (old: 191).
 
One of Three Tue 13 Jul 2010 09:28
<noname> (SPOILER) Added speedrun: 104 moves (old: 106).
 
Out Through the In Door Again V2 (Mod) Tue 13 Jul 2010 09:26
<noname> (SPOILER) Added speedrun: 828 moves (old: 887).
 
Pushing Thirteen Tue 13 Jul 2010 09:25
<noname> (SPOILER) Added speedrun: 89 moves (old: 93).
 
Pushing Fourteen Tue 13 Jul 2010 09:25
<noname> (SPOILER) Added speedrun: 84 moves (old: 86).
 
the mystery of the dissipearing spots! Mon 12 Jul 2010 21:27
<filip> (SPOILER) Cook: hi
 
Pushing Thirteen Thu 08 Jul 2010 17:30
<radiant> (SPOILER) Added speedrun: 93 moves (old: 99).
<radiant> (SPOILER) Added speedrun: 99 moves (old: 109).
Apart from the prime number, was there any reason to remove bot 1's "cushion" (meaning that the limit is, in effect, 12)?
<wowei> 'Pushing Thirteen' uploaded by wowei:
... with 13, "Prime" - time
 
Pushing Fourteen Thu 08 Jul 2010 17:00
<wowei> (SPOILER) Cook: yup, it is elegant in design and solution. p18's solution was not imho. but its cooked i think ...
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25