Comments
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14255 |
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... |
Tom 7 (1) |
Mon 16 Aug 2010 06:46 |
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(admin) Automatically moved to minor leagues.
(Difficulty: 1.1 Style: 1.8) |
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14238 |
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... |
radiant (1469) |
Wed 11 Aug 2010 01:05 |
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It makes perfect sense, as long as nothing's actually stepping *off* the panel that turn. Dalek collisions can be tricky like that. |
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14237 |
Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't.... |
N7DOT 3 (2490) |
Tue 10 Aug 2010 23:27 |
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'Double Take = No Take?!?!? (A.K.A. Makes Sense But Shouldn't... Wait, What?)' uploaded by N7DOT 3:
Is This A Bug? Two Panels pressed targeting same tile = no result, but the same panel triggering twice resulting in no flip doesn't seem right. |
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