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| RBG |
Thu 09 Sep 2010 21:55 |
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<radiant> (SPOILER) Added speedrun: 88 moves (old: 421).
<N7DOT 2> 'RBG' uploaded by N7DOT 2:
A Little Level that my be notably long for a "little" level. |
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| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Thu 09 Sep 2010 06:31 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.8 Style: 2.1) |
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| Spy Vs. Spy |
Thu 09 Sep 2010 02:07 |
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<Alois> (SPOILER) Added speedrun: 12 moves (old: 17). |
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| So Many Blocks / Decide The End Path |
Wed 08 Sep 2010 13:31 |
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<mm> (SPOILER) Added speedrun: 123 moves (old: 134).
<mm> (SPOILER) Added speedrun: 134 moves (old: 198).
<radiant> (SPOILER) Added speedrun: 198 moves (old: 216). |
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| Spy Vs. Spy |
Tue 07 Sep 2010 21:18 |
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<radiant> (SPOILER) Added speedrun: 17 moves (old: 30). |
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| So Many Blocks / Decide The End Path |
Tue 07 Sep 2010 20:45 |
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<N7DOT 2> 'So Many Blocks / Decide The End Path' uploaded by N7DOT 2:
ThIs Level Is totally customizable. It's perfect for mods that are as simple as putting stop signs in the bizzaro world under the steel you take away with the panels. Mod Away, But please Try to make some of the mods Elegant or something. |
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| Spy Vs. Spy |
Tue 07 Sep 2010 20:11 |
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<N7DOT 2> 'Spy Vs. Spy' uploaded by N7DOT 2:
The Teleport Dodge Part Has Arrows to help with the Beginning. Can You Surivive in a world where almost-invisible spys like you and deadly assasins are lurking around you, trying to kill you every day? |
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| Assembly Line (less parts needed) Original by Radiant |
Tue 07 Sep 2010 19:00 |
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<radiant> (SPOILER) Well now, this won't do.
The first solution I found to this resembles the original level more than it does the included solution (needless to say, it's a lot longer). But between all three of those, it's now possible to get a solid foundation for the geometry of boosting.
In fact, I have to wonder if this particular exercise can't be pared down further. 6 boosts can be achieved with 7 bots (demonstrating as much is left as an exercise for the reader), so why would it take 4 more just to get the last two boosts?
And then it still remains for me to find the true upper bound on boosting goodness. The Assembly (tm) series has come to mean "Take your 14 bots and build the ultimate contraption!" but every boosting threshold appears to come on an odd number. The original solution I had in mind for v4/4.1 uses one of the bots in an extremely subtle way, which these recent developments neatly avoid (and are therefore worthy of the "cook" label), so I don't just want to add a new task for #14 that sticks out like a sore thumb. If I find something I like enough, you'll know with the announcement of a v5 upload. |
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| Flows |
Mon 06 Sep 2010 20:59 |
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<Richard> (SPOILER) Added speedrun: 118 moves (old: 160). |
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| Assembly Line (less parts needed) Original by Radiant |
Mon 06 Sep 2010 20:40 |
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<Richard> 'Assembly Line (less parts needed) Original by Radiant' uploaded by Richard. |
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| Have we escaped yet?The Movie |
Mon 06 Sep 2010 19:41 |
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<Luis> (SPOILER) Cook:
dffg |
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| Does error level mucks my escape? |
Mon 06 Sep 2010 06:39 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 0.0 Style: 1.2) |
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| Why Does a Game of Free-For-All Dodgeball Always Have to Brea... |
Sun 05 Sep 2010 20:11 |
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<Adam> (SPOILER) Added speedrun: 15 moves (old: 16).
Optimal. |
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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 16:12 |
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<N7DOT 2> NVM. It doesn't matter. The point of this mod is you can't destroy anything. The dodge ball fanatics get bored if you take too long, however. |
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| EFGHOPEFGHOP protection |
Sun 05 Sep 2010 16:08 |
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<N7DOT 2> Very clever little level. I was stuck until I tried and failed in a certian way, giving me a clue to how to solve it. |
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| How To Settle a Dodge Ball War in 131 Easy Steps! |
Sun 05 Sep 2010 15:45 |
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<radiant> (SPOILER) Added speedrun: 93 moves (old: 131).
Step count levels are generally frowned upon unless you have a very good reason. Forcing the shortest solution is one possible reason (but only if the level allows you to apply more foresight than this huge mess of bots). This just isn't, and if you remake this same level with the count lowered to 93 I will fully support its deportation to another folder.
<N7DOT 2> 'How To Settle a Dodge Ball War in 131 Easy Steps!' uploaded by N7DOT 2:
I Couldn't copy over radiant's speedrun like I wanted and I couldn't even copy my 104 Move solution over. If You Speedrun could anyone tighten this up? Oh Well. How to Settle a Dodgeball War in 131 Easy Steps... Well, isn't as easy as I made it out to be. |
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| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 22:58 |
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<N7DOT 2> Could you make a no-electric version, maybe even with a step timer? The timer is optional.
<radiant> (SPOILER) Added speedrun: 93 moves (old: 190).
no bots were harmed in the making of this solution tape |
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| sundays walk with many twists |
Sat 04 Sep 2010 17:19 |
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<N7DOT 3> Gah. Previously I didn't have a clue, but I found a way. |
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| Why do I always Have to clean up after these Free-For-All Dod... |
Sat 04 Sep 2010 16:51 |
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<radiant> (SPOILER) Added speedrun: 94 moves (old: 132). |
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| These Dodgeball games just won't stop! |
Sat 04 Sep 2010 16:15 |
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<N7DOT 3> 'These Dodgeball games just won't stop!' uploaded by N7DOT 3:
The Hugbot mod. The Electric was added to replace the fact That hugbots cant break each other. |
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