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| SokoPaint |
Thu 11 Nov 2010 13:07 |
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<N7DOT 3> 'SokoPaint' uploaded by N7DOT 3:
Paint the walls with color galore!
Math Problem:
If (x/x!)=x*(pi)+1, what is x?
(pi is still 3.14159..., of course!)
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| pi=3.14159265358979323846264338327950288419716939937510... (I... |
Thu 11 Nov 2010 13:00 |
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<Dave> (SPOILER) Added speedrun: 57 moves (old: 59).
<Dave> (SPOILER) Added speedrun: 59 moves (old: 143).
<N7DOT 3> 'pi=3.14159265358979323846264338327950288419716939937510... (I Hope I didn't mess up!)' uploaded by N7DOT 3:
I made one to follow e.
Math problem:
If x!=2x, What does x equal? (comment the answer as a spoiler, as it spoils the math problem!) |
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| e=2.7182818284590452353602874713526624977572... (It goes on f... |
Thu 11 Nov 2010 01:46 |
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<radiant> (SPOILER) Added speedrun: 45 moves (old: 49).
<Dave> I should have something new (i.e. not a mod for once) up this weekend which I hope will relieve your boredom. Looking forward to pi, feigenbaums, etc...
<Jim> (SPOILER) Added speedrun: 49 moves (old: 87).
<Dave> (SPOILER) Added speedrun: 87 moves (old: 93).
<N7DOT 3> 'e=2.7182818284590452353602874713526624977572... (It goes on forever... I hope I didn't mess up!)' uploaded by N7DOT 3:
I was bored so I made this.
it also looks like an a.
New!!! Math Problem below!
If (x!)/x=2^(x-1), what does x equal? |
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| Bot Slide Long (192) |
Wed 10 Nov 2010 06:48 |
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<mm> (SPOILER) Added speedrun: 59 moves (old: 60).
<Dave> (SPOILER) And you thought my hugbots were lazy!
<Delvin> Just a fyi, I'd rather not see yet another remake of this - There's a heavy trial and error component and the concept of requiring an optimal solution for no good reason is generally frowned upon. These are pretty much the reasons why all of the earlier variations have such a low style rating as well. Yet another remake won't make it any better.
<Delvin> (SPOILER) Added speedrun: 60 moves (old: 147).
inb4 minorleagues
<radiant> (SPOILER) Added speedrun: 147 moves (old: 192).
why do we even have hugbots in this game
<N7DOT 2> 'Bot Slide Long (192)' uploaded by N7DOT 2:
Two extra panels, adding one more period during the day at bot school. I expect the record might be broken, as with the first. |
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| Bot Slide (50) again |
Tue 09 Nov 2010 21:53 |
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<Dave> (SPOILER) Added speedrun: 48 moves (old: 49).
<Jim> (SPOILER) Added speedrun: 49 moves (old: 50).
<Dave> 'Bot Slide (50) again' uploaded by Dave:
For the hell of it, why not? |
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| Bot Slide (50) |
Mon 08 Nov 2010 21:10 |
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<Dave> (SPOILER) If you move the exit up two spaces it forces a different 50 move solution. Just an idea.
<N7DOT 2> 'Bot Slide (50)' uploaded by N7DOT 2:
Now Accepting Students in the 99.9999th Percentile! |
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| Bot Slide (61) |
Mon 08 Nov 2010 18:32 |
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<N7DOT 2> (SPOILER) Ugh, I KNEW that would happen! I was just to lazy to test all the possible solutions... |
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| Jacksaw Puzzle |
Mon 08 Nov 2010 14:49 |
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<Dave> (SPOILER) Added speedrun: 204 moves (old: 206).
<wowei> (SPOILER) Added speedrun: 206 moves (old: 208). |
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| Triplets & 1950's v3.1 |
Mon 08 Nov 2010 03:53 |
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<Dave> (SPOILER) I guess some hugbots are just born to be lazy... |
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| Brick Away |
Mon 08 Nov 2010 03:35 |
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<Dave> (SPOILER) Added speedrun: 204 moves (old: 216). |
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