« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Control Boxy'd Thu 18 Nov 2010 20:04
<N7DOT 3> 'Control Boxy'd' uploaded by N7DOT 3:
I guess I did have time. I have to log off now. Bye. I hope you enjoy, because that is why I made this.
 
Cheating Death In A Slightly More Dire Position Thu 18 Nov 2010 19:53
<N7DOT 3> I guess this cooks the original. Please do not post the solution on the old version, or this will get ruined.
 
Control Boxy Thu 18 Nov 2010 19:52
<N7DOT 3> not right now, though. I don't have TOO much time.
<N7DOT 3> durn, i thought that would happen. Better trap those guys so you have to fish 'em out!
 
Cheating Death In A Slightly More Dire Position Thu 18 Nov 2010 19:51
<N7DOT 3> 'Cheating Death In A Slightly More Dire Position' uploaded by N7DOT 3:
Yay! Yes, It is possible to cheat death and actually be able to go home!

I think this will be much harder than the original, which actually got a difficulty rating of 3 (kinda good for a quickie-level)
 
Control Boxy Thu 18 Nov 2010 19:49
<radiant> (SPOILER) Added speedrun: 18 moves (old: 69).
It seems like bots 1-9 are taking up space for a mechanism that a single bot could perform just as well.
<N7DOT 3> the D-maps could also be mixed up, resulting in a different puzzle.
<N7DOT 3> 'Control Boxy' uploaded by N7DOT 3:
I'm Happy that I can upload another new Idea.

Everyone's prolly heard of the 2x2-box levels that are nothing but teleport gauntlets - really just guess & check - but this Is different.

Here you are controlling the movement of bots in a machine, and you have to get rid of the static blocking the signal (broken) . Once this is done, your task is done. It's a simple concept, and there could be lots of puzzle combinations - heck, I could have done scrambled blocks and/or added more blocks - but this is fine (for now, unless you want to make one).

I really hope you enjoy - this was meant to be original and appealing, more than anything.
 
Five Bots for Seven Buttons Thu 18 Nov 2010 19:03
<mm> (SPOILER) :-) Thanks! You seem to be right, a six bot level might be redundant at this state of exploration. But I truely hope that you will create more of your wonderfully tough levels! If ever you might need my cooperation again, I'll be there. ;-)

<Dave> (SPOILER) Hi Kirima. I agree, the six bot levels were both good but this level forces you to use the solutions to both of them at the same time which renders them pretty redundant. A new six bot version would have to force a markedly different challenge. You did too good a job!
 
Fourth Contact (fix2) Thu 18 Nov 2010 17:51
<Dave> (SPOILER) Added speedrun: 413 moves (old: 425).
 
Five Bots for Seven Buttons Thu 18 Nov 2010 16:43
<mm> (SPOILER) Thany you Dave! But somehow it is a pity that now we don't have a 6 bots level anymore because I think we would need or just like such a 6 bots level! Less than 5 bots seems to be an illusion without destroying the entire (really great!) concept, IMO.
<Dave> (SPOILER) That's tricky, Kirima. I have deleted 6B7Bv2 as you have totally cooked it by coming up with this version. But that's cooking the hard way :-)
<Dave> (SPOILER) Added speedrun: 978 moves (old: 1043).
 
The Carousel Thu 18 Nov 2010 14:12
<Dave> (SPOILER) Added speedrun: 65 moves (old: 69).
 
Six Bots for Seven Buttons v2 Wed 17 Nov 2010 23:09
<Dave> Moved to graveyard:
Six is so much last years number! Out-evolved in the drive for minimalism.
 
The Carousel Wed 17 Nov 2010 22:25
<radiant> (SPOILER) Added speedrun: 69 moves (old: 71).
<radiant> (SPOILER) Added speedrun: 71 moves (old: 267).
<N7DOT 3> Oh Noes! The picture Doesn't show up on the page!
<N7DOT 3> And yes, it coes have a little bit of challenge, even though there really isn't a no-win position, unless you corner yourself between 4 blocks and a wall.
<N7DOT 3> 'The Carousel' uploaded by N7DOT 3:
I've had an idea like this for a long time, but I haven't been able to implement it, until now. The machinism could have been simpler, but it was at the time easier to add extra bots.

This took several hours to finish, most of the time just working on the machinism. Bots were put in the 'carousel' at first, but I ditched them for the player (easier to control, and better overall) and then added the 'task bots' (bots 1-4 and 5-8).
Overall, I am glad I no longer have to wait to publish this. Whew!

I really hope you like this, or at least like the concept.
 
Five Bots for Seven Buttons Wed 17 Nov 2010 20:53
<mm> (SPOILER) Added speedrun: 1043 moves (old: 1086).
<mm> 'Five Bots for Seven Buttons' uploaded by mm:
One bot less ;-)
 
Six bots for Seven Buttons Wed 17 Nov 2010 19:43
<mm> Moved to graveyard:
Because I've got a new 5 bots version ;-)
 
Botkosokoban 1 Wed 17 Nov 2010 19:18
<radiant> (SPOILER) Added speedrun: 106 moves (old: 118).
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25