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"Control Boxy" by N7DOT 3

added 18 Nov 2010 19:32
Solved3/3
Cooked0/3
Difficulty2.33
Style1.00
Rigidity4.00
Shortest Solution
NameSpeedrun
Length18 moves
Byradiant
On18 Nov 2010 19:49

Comments (turn spoilers off)
14783 Control Boxy N7DOT 3 (2490) Thu 18 Nov 2010 20:29  
  Moved to graveyard:
Last word before log-off:

This version is junk.
 
14780 Control Boxy N7DOT 3 (2490) Thu 18 Nov 2010 19:52  
  not right now, though. I don't have TOO much time.
 
14779 Control Boxy N7DOT 3 (2490) Thu 18 Nov 2010 19:52  
  durn, i thought that would happen. Better trap those guys so you have to fish 'em out!
 
14777 Control Boxy radiant (1469) Thu 18 Nov 2010 19:49 SPOILER
  Added speedrun: 18 moves (old: 69).
It seems like bots 1-9 are taking up space for a mechanism that a single bot could perform just as well.
 
14776 Control Boxy N7DOT 3 (2490) Thu 18 Nov 2010 19:33  
  the D-maps could also be mixed up, resulting in a different puzzle.
 
14775 Control Boxy N7DOT 3 (2490) Thu 18 Nov 2010 19:32  
  'Control Boxy' uploaded by N7DOT 3:
I'm Happy that I can upload another new Idea.

Everyone's prolly heard of the 2x2-box levels that are nothing but teleport gauntlets - really just guess & check - but this Is different.

Here you are controlling the movement of bots in a machine, and you have to get rid of the static blocking the signal (broken) . Once this is done, your task is done. It's a simple concept, and there could be lots of puzzle combinations - heck, I could have done scrambled blocks and/or added more blocks - but this is fine (for now, unless you want to make one).

I really hope you enjoy - this was meant to be original and appealing, more than anything.