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"Control Boxy" by N7DOT 3 |
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| Comments (turn spoilers off) | ||||
| 14783 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 20:29 | |
| Moved to graveyard: Last word before log-off: This version is junk. |
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| 14780 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:52 | |
| not right now, though. I don't have TOO much time. | ||||
| 14779 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:52 | |
| durn, i thought that would happen. Better trap those guys so you have to fish 'em out! | ||||
| 14777 | Control Boxy | radiant (1469) | Thu 18 Nov 2010 19:49 | SPOILER |
| Added speedrun: 18 moves (old: 69). It seems like bots 1-9 are taking up space for a mechanism that a single bot could perform just as well. |
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| 14776 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:33 | |
| the D-maps could also be mixed up, resulting in a different puzzle. | ||||
| 14775 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:32 | |
| 'Control Boxy' uploaded by N7DOT 3: I'm Happy that I can upload another new Idea. Everyone's prolly heard of the 2x2-box levels that are nothing but teleport gauntlets - really just guess & check - but this Is different. Here you are controlling the movement of bots in a machine, and you have to get rid of the static blocking the signal (broken) . Once this is done, your task is done. It's a simple concept, and there could be lots of puzzle combinations - heck, I could have done scrambled blocks and/or added more blocks - but this is fine (for now, unless you want to make one). I really hope you enjoy - this was meant to be original and appealing, more than anything. |
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