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"Control Boxy" by N7DOT 3 |
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Comments (turn spoilers on) | ||||
14783 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 20:29 | |
Moved to graveyard: Last word before log-off: This version is junk. |
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14780 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:52 | |
not right now, though. I don't have TOO much time. | ||||
14779 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:52 | |
durn, i thought that would happen. Better trap those guys so you have to fish 'em out! | ||||
14776 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:33 | |
the D-maps could also be mixed up, resulting in a different puzzle. | ||||
14775 | Control Boxy | N7DOT 3 (2490) | Thu 18 Nov 2010 19:32 | |
'Control Boxy' uploaded by N7DOT 3: I'm Happy that I can upload another new Idea. Everyone's prolly heard of the 2x2-box levels that are nothing but teleport gauntlets - really just guess & check - but this Is different. Here you are controlling the movement of bots in a machine, and you have to get rid of the static blocking the signal (broken) . Once this is done, your task is done. It's a simple concept, and there could be lots of puzzle combinations - heck, I could have done scrambled blocks and/or added more blocks - but this is fine (for now, unless you want to make one). I really hope you enjoy - this was meant to be original and appealing, more than anything. |
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