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Hey, That's Bot For You, silly not! Wed 08 Jun 2011 22:20
<N7DOT 3> ' Hey, That's Bot For You, silly not!' uploaded by N7DOT 3:
It's like the billy sook by shel silverstien... but the level it's self isn't...
Can you keep them in place all the while collecting the hearts?

Also, I'm unable to post to the feedback thread. It keeps giving me the error message: uncaught exception:E_DIE: required: commentbody

The Thing is, I had already typed one!
Tom, could you try to figure out what is wrong?
 
Choose wisely Wed 08 Jun 2011 10:49
<Karlodinium> (SPOILER) Cook: The two right columns of wire don't need to be fully flipped.
 
Think inside the box Wed 08 Jun 2011 09:44
<Karlodinium> (SPOILER) Cook: Door doesn't need to be woken up.
 
You blockhead Wed 08 Jun 2011 06:51
<Karlodinium> (SPOILER) Cook: Just press "D"
 
Lasersweeper Wed 08 Jun 2011 06:25
<Dave> Here's a little tip: http://escape.spacebar.org/f/a/escape/level/####?spoilers=1
change the #### in the url to the level of your choice and read the comments so that you understand the concept of the level before claiming a cook (also download the original solution).

I can't recall ever cooking a Max level ;)


<Dave> @Karlodinium: Pressing the Y key is NOT a cook. The whole concept of the game is that there is no hidden information, that's why the Y hotkey does what it does.
 
Conflict Tue 07 Jun 2011 23:05
<Karlodinium> (SPOILER) Cook: Only push the top steel blocks 3 spaces, then use the teleport.
 
Bot ship prisiner Tue 07 Jun 2011 21:58
<Karlodinium> (SPOILER) Added speedrun: 92 moves (old: 94).
 
Lasersweeper Tue 07 Jun 2011 21:54
<Karlodinium> (SPOILER) Cook: Press "Y" to show the bizarro/alternative world.
 
Quintuple File (v3) Tue 07 Jun 2011 01:49
<Dave> (SPOILER) hats off radiant, to come up with this by hand must have taken some serious effort! I gave up in the end and resorted to computer. Given that I am not a programmer, that, for me, really is the last resort. Surprisingly, I found the problem space to be a magnitude smaller than I had allowed for.

The 40 speedrun uses the optimal solution for stage 2 if this particular solution for stage 1 is taken as a starting point.

It begs the question 'How many stage 1 solutions are there which could potentially lead to a faster overall run?' The speedrun length is split 17:23. So far the best alternatives I have managed to come up with are 18:31 and 19:28.
 
Bot Brawl Mon 06 Jun 2011 23:13
<Dave> (SPOILER) Added speedrun: 120 moves (old: 122).
 
Follow the yellow brick road (and teleporter) follow the yell... Mon 06 Jun 2011 22:51
<Karlodinium> (SPOILER) Cook: DON'T follow the yellow brick road!
 
! David's Mad bots Mon 06 Jun 2011 22:38
<Karlodinium> (SPOILER) Added speedrun: 57 moves (old: 59).
Random movements. I'm sure there's an even quicker way.
 
RBG Mon 06 Jun 2011 22:30
<Dave> (SPOILER) Added speedrun: 73 moves (old: 78).
 
My First Level Mon 06 Jun 2011 22:07
<Dave> (SPOILER) Added speedrun: 104 moves (old: 114).
 
Junk Food 2 Sun 05 Jun 2011 20:31
<Dave> (SPOILER) Added speedrun: 108 moves (old: 118).
 
Junk Food Sun 05 Jun 2011 20:31
<Dave> (SPOILER) Added speedrun: 107 moves (old: 115).
 
Rube Goldberg's Automaton Sun 05 Jun 2011 12:06
<Mike> (SPOILER) Cook: I just made a single move south, because it was the only way.
 
Blue Bayeux Sat 04 Jun 2011 23:07
<Dave> (SPOILER) Added speedrun: 930 moves (old: 978).
<Jim> (SPOILER) Added speedrun: 978 moves (old: 1066).
<Dave> 'Blue Bayeux' uploaded by Dave.
 
Blue Bayeux Fri 03 Jun 2011 12:07
<Dave> Moved to graveyard:
As Jim's original has gone, I had better make my version look good. Bye bye extra panel. Naturally the new one will be ctrl-0 compatible.
 
Blue Bayou Fri 03 Jun 2011 09:52
<Jim> Moved to graveyard:
Moved to graveyard, Dave has a new and much improved version of this.
 
Blue Bayeux Fri 03 Jun 2011 00:32
<Dave> Thanks Jim. You are correct, the panel was part of an earlier prototype but it was veering too far from the original, so I ditched the plan but left one panel by mistake.

As it clearly does nothing, it hardly seems worth deleting and reloading the level, unless someone can come up with a bizarrely unlikely cook that uses it.
<Jim> This is definitely an improvement Dave, nice job. Although I wonder if you had another intended improvement with the dot at the bottom which doesn't do anything, just wondering.
 
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