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| Boxes and Balls |
Wed 22 Jun 2011 17:01 |
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<kyran> 'Boxes and Balls' uploaded by kyran. |
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| severed luck (fixed) |
Wed 22 Jun 2011 16:37 |
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<kyran> (SPOILER) Which room? |
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| Death Diamond |
Wed 22 Jun 2011 16:36 |
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<kyran> 'Death Diamond' uploaded by kyran. |
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| severed luck (fixed) |
Wed 22 Jun 2011 15:50 |
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<Dave> (SPOILER) Added speedrun: 583 moves (old: 611).
<Dave> (SPOILER) Still skipped a room. We'll call it a shortcut rather than a cook :)
<Dave> (SPOILER) Added speedrun: 611 moves (old: 796). |
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| severed luck |
Wed 22 Jun 2011 13:57 |
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<Gil Anthony> I took the LONG escape exit 2404 moves before I saw the 15 move short cut.Luck me. |
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| Bridge Out Redux |
Wed 22 Jun 2011 11:54 |
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<N7DOT 3> (SPOILER) Added solution "New 'speedrun'":
Well, I've set a newer legal speedrun, but as the original is unbeatable, I have to upload this as a non-speedrun. |
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| severed luck |
Wed 22 Jun 2011 11:29 |
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<kyran> Moved to graveyard.
<N7DOT 3> Kyran: Normally you have to delete your levels, by hovering the mouse over the level and pressing the delete key. (only the author of the level can do this)
<N7DOT 3> (SPOILER) Cook: same thing...
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| severed luck (fixed) |
Wed 22 Jun 2011 10:43 |
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<kyran> 'severed luck (fixed)' uploaded by kyran. |
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| severed luck |
Wed 22 Jun 2011 10:41 |
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<kyran> I fixed it, delete this one.
<Zog> (SPOILER) Cook: Did the author really intend a fifteen-move finish? |
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| electric lessons/hazards #1 |
Wed 22 Jun 2011 07:28 |
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<Karlodinium> (SPOILER) Cook: Skipped the bottom right section. |
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| hjkl |
Tue 21 Jun 2011 17:15 |
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<N7DOT 3> It also doesn't discriminate against using the mouse to press the buttons, or playing more than once (by pressing enter at death, or closing and opening level).
Tyler, Please play some of the higher rated levels like OneLeft (full implementation) or any of the Memory Hole series, and see for your self what players want. If your even reading this, that is a good thing, because the people who play this game enough to keep it alive don't like these levels. I know that when I started playing, quite a few years before I registered, I didn't know what good levels were. However, I quote another player here ( wowei or kirima/mm), that in many games, the fun is in getting surprised or in some hidden information, and that some players like this game simply because it is not one of those games.
If your levels are going to rely on hidden information for gameplay, try to be EXTREMLY innovative and creative, as these techniques get old immediately after it's debut. For example, see noname's "Guesswork" or Joshua Bone's "Combination Lock", which were quite clever and only practical to solve in the level editor. But these levels also need to be made in moderation. try to be clever, not difficult. trying to be hard will bring nothing. I am glad that this only has 4 choices, but this level build has been used in about 125 levels, and that's just a guess. This isn't what we want to see. So please try to make other types of levels, as guessing levels rarely are good.
<Dave> Agreed. At least under this ruleset we are allowed to use 'b'... but should I flag this as a spoiler? |
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| Delicate Operations |
Mon 20 Jun 2011 23:31 |
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<Dave> (SPOILER) Added speedrun: 45 moves (old: 89). |
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| severed luck |
Mon 20 Jun 2011 23:18 |
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<Dave> (SPOILER) Added speedrun: 15 moves (old: 796).
<kyran> 'severed luck' uploaded by kyran. |
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| Delicate Operations |
Mon 20 Jun 2011 21:43 |
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<kyran> 'Delicate Operations' uploaded by kyran. |
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| hjkl |
Mon 20 Jun 2011 20:06 |
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<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees? |
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| pas toujours la |
Mon 20 Jun 2011 20:06 |
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<radiant> (ignore previous comment; wrong level)
<radiant> Isn't it nice to play a game that refuses to honor such stupid decrees? |
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| RGB-Challenge (v2) |
Mon 20 Jun 2011 19:12 |
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<Dave> (SPOILER) Added speedrun: 337 moves (old: 339). |
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