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| Microassembly Line |
Mon 03 Oct 2011 22:15 |
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<radiant> 'Microassembly Line' uploaded by radiant:
Long ago, I alluded to this being possible but decided not to clog up a level shot with it. Well, right now there's no glut of levels being added to the game, so you can have another one.
"Seven Bots for Six Boosts", or what have you. |
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| Cut to the Chase |
Sun 02 Oct 2011 17:47 |
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<radiant> 'Cut to the Chase' uploaded by radiant:
You've stumbled into the Daleks' old, abandoned base. But just as you enter, a creaking sound--like a poorly oiled door hinge opening--gives you the feeling that it might not be all that abandoned after all. And say, why did that display on the wall light up with the number 40 as soon as you walked in?
The overhead lights come on, and you see that you're most definitely not alone. Not that you wanted to be, what with your traveling partner disappearing without a trace while you were exploring the place and all, but this certainly isn't the kind of crowd you'd want to keep you company. Speaking of which, that one over there behind the light blue door looks different, as though it were a cheaply made costume...
But don't dwell on that thought too long. Now it's time to run. Run away. And somehow enter the access override code while you're at it.
"Take 2...ACTION!" |
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| Cut to the Chase |
Sun 02 Oct 2011 17:34 |
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<radiant> Moved to graveyard:
Delay of 50 is too much downtime! We need ACTION, I tell you!
<radiant> 'Cut to the Chase' uploaded by radiant:
You've stumbled into the Daleks' old, abandoned base. But just as you enter, creaking sound--like a door opening--gives you the impression it might not be so abandoned after all. And why did that display on the wall light up with the number 50 as soon as you came in?
The rest of the lights come on, and you see you're not the only one here. Not that you wanted to be, what with your traveling partner suddenly disappearing on your way to this room, but this certainly isn't a crowd you'd want to keep for company. Speaking of which, that one over there certainly looks different, as though it were a cheaply made costume...
But don't dwell on that too long. Now is the time to run. Run away.
"And...ACTION!" |
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| PANELS! |
Sun 02 Oct 2011 13:01 |
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<SoniEx 2> 'PANELS!' uploaded by SoniEx 2. |
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| Jimmy Cr out Escape |
Mon 19 Sep 2011 15:05 |
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<SPAM> (SPOILER) Added speedrun: 22 moves (old: 30).
Quicker cooking.
<SPAM> (SPOILER) Added speedrun: 30 moves (old: 101).
Hm, I guess you could call this a cook?
<Gil Anthony> 'Jimmy Cr out Escape' uploaded by Gil Anthony. |
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| The Dalek Answer (Med) |
Sun 11 Sep 2011 19:01 |
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<devin> 'The Dalek Answer (Med)' uploaded by devin:
The Dalek Question was really hard so I made an easier/(medium) level so everybody could possibly finish this one. (1-5 minuits to complete.) |
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| sauver ses pions |
Sun 14 Aug 2011 18:20 |
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<Eric119> (SPOILER) Added speedrun: 167 moves (old: 168). |
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| 18th level - Refresher |
Sat 06 Aug 2011 21:39 |
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<Eric119> (SPOILER) Added speedrun: 374 moves (old: 397). |
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| 2nd level - The Jester's Parade |
Sat 06 Aug 2011 00:55 |
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<Eric119> (SPOILER) Added speedrun: 43 moves (old: 57). |
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| Time Trap (Maximum Security version) |
Tue 02 Aug 2011 05:36 |
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<SPAM> (SPOILER) Added speedrun: 104 moves (old: 108). |
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| Red Manipulation: Vertical Limit |
Sun 31 Jul 2011 21:18 |
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<radiant> (SPOILER) Added speedrun: 113 moves (old: 115).
<Jim> This was a lot harder than it appeared, nice level!
<radiant> (SPOILER) Added speedrun: 115 moves (old: 119).
<SPAM> 'Red Manipulation: Vertical Limit' uploaded by SPAM:
Quite simple but hopefully still interesting. Enjoy! |
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| Botkoban 2 |
Tue 26 Jul 2011 18:26 |
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<Jim> (SPOILER) I finally solved this one, only 3 left in triage now for me (Botkoban 3, Land of 10000 Bots, and of course block cipher which I never intend on trying). |
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| Maximum security |
Sun 24 Jul 2011 14:40 |
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<ggned> hard but good ! |
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| Twins (Impasse) |
Wed 20 Jul 2011 23:04 |
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<radiant> No, it's the level called (appropriately enough) "twins". The Final Dance seems rather difficult to implement, if it's even possible at all, because some tiles are subject to multiple types of hazards passing over them and we only have two layers to work with.
<wowei> wonderful implementation of a nice lill game. is this "the final dance"?
<radiant> This idea of traps ignoring the rising edge (where panels wouldn't) has been extremely underutilized over the years.
I would just suggest putting an exit square in the lower grid so that it's easier to decipher if you haven't played the original game.
<SPAM> 'Twins (Impasse)' uploaded by SPAM:
This is an embedding of a level featured in a neat little puzzle game called "Impasse" that I stumbled across today. Enjoy! |
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| Be the Bee (Flowers 1) |
Mon 18 Jul 2011 15:50 |
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<ggned> i love xD
easy but ... long ! ! |
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| Planetary Mystery |
Sat 16 Jul 2011 17:49 |
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<mm> (SPOILER) Wowei, knowing kind of a lot about the original and "old" levels unfortunately does not seem to help me finding any solution for these new versions. But I'll certainly keep on trying. |
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