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Slippery When Red 2 Thu 14 Mar 2013 22:13
<mark> (SPOILER) Added speedrun: 547 moves (old: 553).
<Jim> (SPOILER) Added speedrun: 553 moves (old: 649).
 
No Daleks Allowed in Airports Thu 14 Mar 2013 20:57
<Jim> (SPOILER) Added speedrun: 346 moves (old: 352).
Nice original idea and good mod, great teamwork!
 
Slippery When Red 2 Thu 14 Mar 2013 20:18
<mark> First to solve my origanal level. wow it was tricky great mod thanks. can anyone make it harder
<mm> 'Slippery When Red 2' uploaded by mm:
A small variation ;)
 
No Daleks Allowed in Airports Thu 14 Mar 2013 05:39
<Dave> (SPOILER) That was the solution I was originally looking for... guess I should stop playing at work and actually test a level before uploading!! Lesson learnt.
<mark> (SPOILER) Added solution "less resources":
wont break any records the way i play and i dont like my hugbots roaming free . only modded origanal level because you cooked it and had my solution so i was wondering if you noticed the beat had changed before trying to solve. ps great fun anyway
 
An extra dalek Wed 13 Mar 2013 20:06
<Dave> (SPOILER) Cooked it! Speedrun not uploaded, lets have a another mod.
 
No Daleks Allowed in Airports Wed 13 Mar 2013 20:03
<Dave> 'No Daleks Allowed in Airports' uploaded by Dave:
Trimmed it down slightly :)
 
An extra dalek Wed 13 Mar 2013 19:09
<Dave> (SPOILER) Added speedrun: 559 moves (old: 588).
<Dave> (SPOILER) Hi Mark. Nice job.
Although my solution is different from yours, I was forced to use every resource this time, so definitely not a cook in sight. Whether that stays the case...
Great that you modded in such a way that you can't just apply the uncooked solution from the previous version.
<Dave> (SPOILER) Added speedrun: 588 moves (old: 673).
<mark> 'An extra dalek' uploaded by mark:
Dave hope you cant cook this
 
Longer baggage handling Wed 13 Mar 2013 04:02
<Dave> (SPOILER) Added speedrun: 438 moves (old: 485).
<Dave> (SPOILER) Hi Mark, I think I've cooked this slightly, sorry. Good fun anyway. Certainly has the potential to be turned into something very nasty.
<Dave> (SPOILER) Added speedrun: 485 moves (old: 649).
<Dave> (SPOILER) Added speedrun: 649 moves (old: 704).
 
Slippery When Red Tue 12 Mar 2013 22:45
<mark> (SPOILER) Wow what a great puzzle you made out of that level you and jim really understood the concept i was looking for.I just under estimated how good some of you are at this game.
<Jim> (SPOILER) Added speedrun: 592 moves (old: 734).
Nice Mod.
 
Slippery Gold Tue 12 Mar 2013 20:45
<Jim> Moved to graveyard:
Another one bites the dust!
 
Slippery When Red Tue 12 Mar 2013 20:07
<Dave> (SPOILER) Added speedrun: 734 moves (old: 810).
<mark> thanks for modding this level first glance looks tough. felt really stupid when i put the origanal up because i was in a rush thinking i had a good idea but left gaping holes. any how spent a day making a new level for you jim and dave . i think its hard and im really trying to get an 8+ for a level
<radiant> (SPOILER) Added speedrun: 810 moves (old: 812).
 
Slippery Gold Tue 12 Mar 2013 19:13
<mark> (SPOILER) yes your right there the trick was at the start the yellow blocks were susposed to be imposible please leave it up . by the way i cooked this. solved the same as daves speedrun. been working all day on a much harder level hope you have fun with it.
 
Longer baggage handling Tue 12 Mar 2013 18:31
<mark> 'Longer baggage handling' uploaded by mark:
hope this level lasts longer than an hour. plenty of scope for speedruns once solved
 
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