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| Slippery When Red 2.3 |
Fri 15 Mar 2013 18:32 |
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<mm> 'Slippery When Red 2.3' uploaded by mm:
Small changement, thank you Dave for finding the "bug". |
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| Slippery When Red 2 |
Fri 15 Mar 2013 18:28 |
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<mm> Moved to graveyard:
Redundant |
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| Slippery When Red 2.2 |
Fri 15 Mar 2013 18:06 |
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<mm> 'Slippery When Red 2.2' uploaded by mm:
Dave, this small changement seems to force your intention, so it's tighter? (I did solve 2.1 more ore less like 2.0) |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 17:26 |
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<Dave> Bottoms up! :) |
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| Only expert pilots will take off |
Fri 15 Mar 2013 17:20 |
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<Dave> (SPOILER) Added speedrun: 452 moves (old: 764).
Nope. |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 16:56 |
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<mark> Great to see this level evolve but no time to play right now going out for a beer |
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| Only expert pilots will take off |
Fri 15 Mar 2013 16:50 |
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<mark> 'Only expert pilots will take off' uploaded by mark:
I know this is more of the same for those of you who havent solved the other levels, but i have made this level for dave as he is the masterchef of everything i have posted. Dave this level is for you hopefully you will need every resource available this time.Ps it has a different solution. |
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| Slippery When Red 2.1 |
Fri 15 Mar 2013 16:36 |
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<Dave> 'Slippery When Red 2.1' uploaded by Dave. |
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| Slippery When Red 2 |
Thu 14 Mar 2013 22:19 |
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<mark> Credit to Jim for speed run i just watched his solution and nicked a bit of the end.
<mark> (SPOILER) Added speedrun: 547 moves (old: 553).
<Jim> (SPOILER) Added speedrun: 553 moves (old: 649). |
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| No Daleks Allowed in Airports |
Thu 14 Mar 2013 20:57 |
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<Jim> (SPOILER) Added speedrun: 346 moves (old: 352).
Nice original idea and good mod, great teamwork! |
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| Slippery When Red 2 |
Thu 14 Mar 2013 20:18 |
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<mark> First to solve my origanal level. wow it was tricky great mod thanks. can anyone make it harder
<mm> 'Slippery When Red 2' uploaded by mm:
A small variation ;) |
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| No Daleks Allowed in Airports |
Thu 14 Mar 2013 05:39 |
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<Dave> (SPOILER) That was the solution I was originally looking for... guess I should stop playing at work and actually test a level before uploading!! Lesson learnt.
<mark> (SPOILER) Added solution "less resources":
wont break any records the way i play and i dont like my hugbots roaming free . only modded origanal level because you cooked it and had my solution so i was wondering if you noticed the beat had changed before trying to solve. ps great fun anyway |
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| An extra dalek |
Wed 13 Mar 2013 20:06 |
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<Dave> (SPOILER) Cooked it! Speedrun not uploaded, lets have a another mod. |
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| No Daleks Allowed in Airports |
Wed 13 Mar 2013 20:03 |
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<Dave> 'No Daleks Allowed in Airports' uploaded by Dave:
Trimmed it down slightly :) |
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| An extra dalek |
Wed 13 Mar 2013 19:09 |
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<Dave> (SPOILER) Added speedrun: 559 moves (old: 588).
<Dave> (SPOILER) Hi Mark. Nice job.
Although my solution is different from yours, I was forced to use every resource this time, so definitely not a cook in sight. Whether that stays the case...
Great that you modded in such a way that you can't just apply the uncooked solution from the previous version.
<Dave> (SPOILER) Added speedrun: 588 moves (old: 673).
<mark> 'An extra dalek' uploaded by mark:
Dave hope you cant cook this |
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| Longer baggage handling |
Wed 13 Mar 2013 04:02 |
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<Dave> (SPOILER) Added speedrun: 438 moves (old: 485).
<Dave> (SPOILER) Hi Mark, I think I've cooked this slightly, sorry. Good fun anyway. Certainly has the potential to be turned into something very nasty.
<Dave> (SPOILER) Added speedrun: 485 moves (old: 649). |
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