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Shoot Yourself Sat 23 Mar 2013 04:18
<Dave> (SPOILER) Added speedrun: 69 moves (old: 87).
<modac> (SPOILER) Added speedrun: 87 moves (old: 315).
<N7DOT 3> 'Shoot Yourself' uploaded by N7DOT 3:
science all day with a chance of pizza

let's try this.
 
Slippery When Rouge Fri 22 Mar 2013 15:49
<mm> This reminds me on the rouge-like levels... (I have no clue yet.) Thank you mark for creating wonderful new levels and/or bases for new classics! I do feel like Dave when it comes up to the creation of new levels: hopeless. But I love to help modifying great new ideas!
<mark> (SPOILER) The way this level has evoled is fantastic. Just been back into the origanal that i deleted straight away because i realised it was wrong.It had after using bomb nine free blocks one sleeping bot and not to mention a solvable yellow puzzle. thanks to everyone this level i think is going to be a classic.
<mark> (SPOILER) Added speedrun: 1478 moves (old: 1499).
nicked a couple of moves of you
<mark> (SPOILER) Added solution "another way":
Dave i know you could just make a simple mod to force your awsome solution but if i were you i would not as it would most likely give the game up on this great level. My solution could be trimmed down a bit this is just my first solve.Over 10 hours of great fun play.
<mark> This puzzle is insane with just as insane answer.This is worthy of the rouge in the title and the funny thing when i made the origanal i was baseing it around rouge like and the frustrations i had trying to save enough bombs.Tempted to give this level a 10 as i have with others this hard but just a 9 as my soution is so very different. Ps dave would you like to see my solution.

<Dave> Thanks Jim. Credit to Mark for all this recent activity, I am hopeless when it comes to original ideas for levels.
<Jim> (SPOILER) Real interesting level Dave, so far I'm totally stumped, I always fall 1 short.
 
Increased Insecurity Thu 21 Mar 2013 23:49
<Dave> (SPOILER) Added speedrun: 451 moves (old: 477).
 
Increased Security Thu 21 Mar 2013 23:29
<Dave> (SPOILER) Added speedrun: 482 moves (old: 515).
 
Increased Insecurity Thu 21 Mar 2013 02:14
<Jim> (SPOILER) Added speedrun: 477 moves (old: 533).
 
Heightened Security Thu 21 Mar 2013 00:26
<Dave> Moved to graveyard:
Trampled in the march of progress.
 
Slippery When Rouge Wed 20 Mar 2013 23:56
<Dave> 'Slippery When Rouge' uploaded by Dave:
Same playing field...
 
Increased Insecurity Wed 20 Mar 2013 22:52
<noname> 'Increased Insecurity' uploaded by noname:
Sorry. Can't resist.
 
Increased Security Wed 20 Mar 2013 16:21
<Jim> 'Increased Security' uploaded by Jim:
Let's try this one.
 
Increased Security Wed 20 Mar 2013 16:03
<Jim> Moved to graveyard:
New version coming.
 
Only expert pilots will take off Wed 20 Mar 2013 13:36
<mark> Moved to graveyard:
cleaning up the triage
 
Slipery gold Wed 20 Mar 2013 13:32
<mark> Moved to graveyard:
not needed any more
 
Heightened Security Wed 20 Mar 2013 02:58
<Dave> (SPOILER) I am holding off deleting this... for now. Still forces a 6 bot solution, which the best yet.
Methinks its days be number'd
 
Increased Security Tue 19 Mar 2013 17:40
<Dave> (SPOILER) Added speedrun: 441 moves (old: 517).
Two down, but one got through the net!
<Jim> 'Increased Security' uploaded by Jim:
You two with the baby shampoo, where do you think you are going???
 
Heightened Security Tue 19 Mar 2013 00:36
<Dave> (SPOILER) Hi Mark, your missing lines issue is a new one on me. I would never try and hide things in levels, it's not what the game's about. I go as far as making sure the lines don't overlap on ctrl-d.
 
Heightened Security Tue 19 Mar 2013 00:23
<Dave> 'Heightened Security' uploaded by Dave.
 
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