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| We Are The Mods 2 |
Wed 03 Apr 2013 16:34 |
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<Dave> 'We Are The Mods 2' uploaded by Dave:
OK Mark. Exactly 10 changes, obviously leaving the centre motif intact :).
I have no idea if this idea will work, but I'm happy to roll the dice and see...
To anyone who is in the dark: Read comments on level 3380 first. |
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| A Little Rusted Down |
Wed 03 Apr 2013 16:03 |
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<Dave> (SPOILER) Added speedrun: 43 moves (old: 45). |
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| We are the mods |
Wed 03 Apr 2013 15:08 |
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<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.
I wont be able to do anything for a couple of hours. |
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| A Little Rusted Down |
Wed 03 Apr 2013 13:34 |
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<devin> 'A Little Rusted Down' uploaded by devin:
Something easy for you guys.
Maybe. |
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| We are the mods |
Wed 03 Apr 2013 09:33 |
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<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so.
<mark> 'We are the mods' uploaded by mark:
Heres my new idea,where can this go.
Rules
1.Add up to around 10ish tiles to make it harder.
2.Removing tiles is permitted, but wait a while.
3.Wait a least 1 player before modding again.
4.Only thing not to touch is the start and finish places.
5.Whose ever mod arrives first 2nd or 3rd player must delete.
As i know Dave seems to check in more often please let him go first.
6.If anyone thinks this is a bad idea let me know i will scrap it.
7.Once there are a couple of modded versions out dating your own,delete level.
Hope this works,can we end up with a good level |
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| Bomb Rooms |
Wed 03 Apr 2013 08:26 |
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<Dave> (SPOILER) Added speedrun: 836 moves (old: 860).
<Dave> (SPOILER) Added speedrun: 860 moves (old: 868). |
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| Less is mod |
Wed 03 Apr 2013 07:08 |
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<mark> (SPOILER) Added speedrun: 281 moves (old: 302).
Another way |
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| Bomb Rooms |
Wed 03 Apr 2013 06:25 |
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<Garygoh884> 'Bomb Rooms' uploaded by Garygoh884. |
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| Less is mod |
Wed 03 Apr 2013 04:38 |
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<Dave> (SPOILER) Added speedrun: 302 moves (old: 309).
<noname> 'Less is mod' uploaded by noname:
Probably not that difficult, but anyway. |
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| Reduced Hyperactivity |
Wed 03 Apr 2013 01:36 |
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<Dave> Moved to graveyard:
Pretty busy at the graveyard these days! Another one down.
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| Hyperactive colour sliders harder |
Wed 03 Apr 2013 01:33 |
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<Dave> (SPOILER) Added speedrun: 680 moves (old: 791).
Very Nice, Mark.
<mark> 'Hyperactive colour sliders harder' uploaded by mark:
Finally solved it.
This is the very first version except for cook fixes and the grey blocks that have allready been proven not needed.
Notice the lack of symmetry in top room. |
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| Reduced Hyperactivity |
Tue 02 Apr 2013 10:34 |
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<mark> (SPOILER) Great mod Dave.
When i made prototype of this level nothing was supposed to be murdered hence hiding places.
The grey blocks were just red herrings for novice players.
Only thing was i could not solve it so i had to cheapen it.If i ever solve it now my ball skills are getting a bit better will post .Thanks.
<Dave> 'Reduced Hyperactivity' uploaded by Dave:
Why not? |
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| Hyperactive colour sliders |
Mon 01 Apr 2013 22:43 |
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<Dave> (SPOILER) Added speedrun: 378 moves (old: 384).
<Dave> (SPOILER) Added speedrun: 384 moves (old: 675).
Well, it's almost legit .)
<mark> Press ctrl o when in the triage directory not while in the level . type your player followed by .esp and it will solve for you. it might also solve a few anoying levels for you . when i did this it gave about 20 solves
<mm> (SPOILER) Added speedrun: 675 moves (old: 1068).
(Ctrl 0 does't work, might be only on my computer?) |
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| colour sliders |
Mon 01 Apr 2013 18:38 |
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<mark> Nice solve Dave but a bit to easy.
mm your solution stil works just ctrl 0
<mark> Moved to graveyard:
outdated |
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| Hyperactive colour sliders |
Mon 01 Apr 2013 18:27 |
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<mark> 'Hyperactive colour sliders' uploaded by mark:
My quick fix made it to easy |
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