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Jump Into Wed 03 Apr 2013 21:24
<Jim> Wow, almost 25 new levels in 10 days, I'm loving this, thanks to all who made them!!!
 
Shoot Yourself Wed 03 Apr 2013 20:52
<Jim> (SPOILER) I solved this the cooked way, I think the original way you intended this to be solved was good. You might want to mod this to force that solution, it shouldn't be very hard to do that.
 
We Are The Mods 3 Wed 03 Apr 2013 19:41
<twentyxiii> thx for making levels BTW TOM 7 got some dope audio tracks as well ...a man of many talents
<N7DOT 3> I'm currently working on another one but I have to some work unrelated to escape first.
 
A Little Rusted Down Wed 03 Apr 2013 19:22
<twentyxiii> (SPOILER) Added speedrun: 41 moves (old: 43).
woopie
 
We Are The Mods 3 Wed 03 Apr 2013 18:25
<Dave> I'm going to sit out for at least another round.

Just a thought: Not sure how rule 5 is going to work out yet. Who's to say which of two new mods is the better... interesting experiment.
 
We Are The Mods 2 Wed 03 Apr 2013 17:57
<Dave> Moved to graveyard:
Who's up next???
 
We Are The Mods 3 Wed 03 Apr 2013 17:22
<mm> 'We Are The Mods 3' uploaded by mm:
Mark, great concept, I hope it will work!
 
We Are The Mods 2 Wed 03 Apr 2013 16:41
<Dave> I have added a rating of 1,7,1. These levels must end up in the Graveyard, it would not be right to have Minor Leagues clogged up with them.
<Dave> 'We Are The Mods 2' uploaded by Dave:
OK Mark. Exactly 10 changes, obviously leaving the centre motif intact :).

I have no idea if this idea will work, but I'm happy to roll the dice and see...

To anyone who is in the dark: Read comments on level 3380 first.
 
A Little Rusted Down Wed 03 Apr 2013 16:03
<Dave> (SPOILER) Added speedrun: 43 moves (old: 45).
 
We are the mods Wed 03 Apr 2013 15:08
<Dave> Mark, you can keep a level in triage with style rating only. Nothing gets automatically deleted, just demoted to the Conference.

I wont be able to do anything for a couple of hours.
 
A Little Rusted Down Wed 03 Apr 2013 13:34
<devin> 'A Little Rusted Down' uploaded by devin:
Something easy for you guys.

Maybe.
 
We are the mods Wed 03 Apr 2013 09:33
<mark> IMPORTANT RULE
You must solve before modding.
call the level
We are the mods 1
We are the mods 2
We are the mods 3,etc etc
<mark> Dave i dont know if rubbish levels get auto deleted .
If they do and want to try this idea give it a 4 so its still here in a week or so.
<mark> 'We are the mods' uploaded by mark:
Heres my new idea,where can this go.
Rules
1.Add up to around 10ish tiles to make it harder.
2.Removing tiles is permitted, but wait a while.
3.Wait a least 1 player before modding again.
4.Only thing not to touch is the start and finish places.
5.Whose ever mod arrives first 2nd or 3rd player must delete.
As i know Dave seems to check in more often please let him go first.
6.If anyone thinks this is a bad idea let me know i will scrap it.
7.Once there are a couple of modded versions out dating your own,delete level.
Hope this works,can we end up with a good level
 
Bomb Rooms Wed 03 Apr 2013 08:26
<Dave> (SPOILER) Added speedrun: 836 moves (old: 860).
<Dave> (SPOILER) Added speedrun: 860 moves (old: 868).
 
Less is mod Wed 03 Apr 2013 07:08
<mark> (SPOILER) Added speedrun: 281 moves (old: 302).
Another way
 
Bomb Rooms Wed 03 Apr 2013 06:25
<Garygoh884> 'Bomb Rooms' uploaded by Garygoh884.
 
Less is mod Wed 03 Apr 2013 04:38
<Dave> (SPOILER) Added speedrun: 302 moves (old: 309).
<noname> 'Less is mod' uploaded by noname:
Probably not that difficult, but anyway.
 
Reduced Hyperactivity Wed 03 Apr 2013 01:36
<Dave> Moved to graveyard:
Pretty busy at the graveyard these days! Another one down.
 
Hyperactive colour sliders harder Wed 03 Apr 2013 01:33
<Dave> (SPOILER) Added speedrun: 680 moves (old: 791).
Very Nice, Mark.
<mark> 'Hyperactive colour sliders harder' uploaded by mark:
Finally solved it.
This is the very first version except for cook fixes and the grey blocks that have allready been proven not needed.
Notice the lack of symmetry in top room.
 
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