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| Bombs First |
Fri 12 Apr 2013 18:56 |
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<Dave> (SPOILER) Added speedrun: 145 moves (old: 149).
Not as tidy but a bit faster.
<Dave> (SPOILER) Added speedrun: 149 moves (old: 153). |
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| We are the mods 12e2 |
Fri 12 Apr 2013 17:20 |
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<Dave> (SPOILER) Hi Mark, If the rating is too high it will get adjusted down anyway. These days, if a level seems between 8 and 9, I tend to rate 9 and let nature take its course. |
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| We are the mods 12a |
Fri 12 Apr 2013 16:14 |
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<mm> (SPOILER) Added speedrun: 412 moves (old: 450). |
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| Bombs First |
Fri 12 Apr 2013 16:00 |
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<Dave> (SPOILER) Added speedrun: 153 moves (old: 179). |
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| We are the mods 12e2 |
Fri 12 Apr 2013 11:43 |
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<mark> Dave this level is genius,in more than one way.
1st it has nearly named itself ,
We are the mods emc2.
2nd once i finally solved it i had more satisfaction than any other level.
Want to give it a 10 i have scored 3 other levels 10 and this is defintely harder.
Do you think 10 is to much?
Ps i did it a lot differently to you but the net result was the same. close to 3000 moves first solve.Thanks great puzzle. |
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| Bombs First |
Fri 12 Apr 2013 10:35 |
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<mm> (SPOILER) Added speedrun: 179 moves (old: 213).
<Garygoh884> 'Bombs First' uploaded by Garygoh884. |
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| We are the mods 12e2 |
Fri 12 Apr 2013 02:14 |
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<Dave> (SPOILER) Hi Jim, I agree that 12f doesn't force you (I mustn't say too say too much, walls have ears, but you will know exactly what I mean) to obtain all your resources in the most efficient manner. However, even with the aforementioned spare bit, I haven't managed to find a different solution method... that's why I like it: It's teasing me to cook it and haven't been able to yet. If you, I, or anybody does, the goalposts move.
This one is designed to force better use of resources, I await your speedrun/mod to find out if it actually, for once, forced the intended solution.
Nice to have you on board, in and light of your comments: Lets keep going for now.
<Jim> I've enjoyed doing them all, each one has been a new challenge. Let's not rule out this version as the other one we keep, so far I haven't figured out the solution. The ony detriment to keeping 12f is that I had a leftover piece at the end, I like the solutions that use all of them. AS for the other thread, I actually like 11 and 12 (which was deleted) more than the ones after them. I was stumped on 12 for 3 days, it was disguised well and the later versions I thought were more obvious.
<Dave> We do seem to be stuck in a bit of a rut here. Maybe it's time for a major revamp or a new template... any thoughts? 12a and 12f are the keepers so far. |
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| We are the mods 12a |
Thu 11 Apr 2013 23:15 |
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<Dave> That's the second request. So, as a result of this massive wave of public opinion, this one stays. |
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| We are the mods 12e2 |
Thu 11 Apr 2013 22:13 |
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<Dave> Sorry, I meant 12e and 12e.1. |
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| We are the mods 12e |
Thu 11 Apr 2013 21:47 |
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<Dave> Moved to graveyard:
Getting a bit crowded 'round here! |
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| We are the mods 12e2 |
Thu 11 Apr 2013 21:41 |
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<Dave> 'We are the mods 12e2' uploaded by Dave:
Let's see if this one hits the spot. Intended as an alternative tightening of both 12e and 12f. |
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| We are the mods 12a |
Thu 11 Apr 2013 18:38 |
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<mm> (SPOILER) Added speedrun: 450 moves (old: 453).
<mm> (SPOILER) I think this is a really great level, no "chichi", it's just what it is. I think we should keep it. |
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| We are the mods 12G |
Thu 11 Apr 2013 13:07 |
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<Jim> 'We are the mods 12G' uploaded by Jim:
Even tighter. |
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| We Are The Mods 13 |
Thu 11 Apr 2013 09:20 |
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<mark> Moved to graveyard:
not needed
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| Buy a new 2013 Escape |
Thu 11 Apr 2013 06:36 |
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<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1) |
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| We Are The Mods 15 |
Thu 11 Apr 2013 04:59 |
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<xeno> 'We Are The Mods 15' uploaded by xeno:
A new idea for We are the mods |
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| Active Bomb |
Wed 10 Apr 2013 23:24 |
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<Jim> (SPOILER) Added speedrun: 62 moves (old: 82). |
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| We are the mods 12e.1 |
Wed 10 Apr 2013 22:25 |
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<Dave> (SPOILER) PS. I haven't rated... not a level playing field.
<Dave> (SPOILER) Cheers Mark,
This one of the 12e solutions I only spotted later when battling with 12f. 12f solution, with a minor adjustment, works here too. You may want to tweak to try and force it... mind you, look where that got me!
"Every action has an equal and opposite cook"... story of my life with this game.
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| We are the mods 12d |
Wed 10 Apr 2013 20:58 |
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<mark> Moved to graveyard:
Not needed any more.
Its amazing that 1 or 2 tiles can make a massive difference! |
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