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| We are the mods 12e.1 |
Wed 10 Apr 2013 22:25 |
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<Dave> (SPOILER) PS. I haven't rated... not a level playing field.
<Dave> (SPOILER) Cheers Mark,
This one of the 12e solutions I only spotted later when battling with 12f. 12f solution, with a minor adjustment, works here too. You may want to tweak to try and force it... mind you, look where that got me!
"Every action has an equal and opposite cook"... story of my life with this game.
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| We are the mods 12d |
Wed 10 Apr 2013 20:58 |
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<mark> Moved to graveyard:
Not needed any more.
Its amazing that 1 or 2 tiles can make a massive difference! |
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| We are the mods 12e.1 |
Wed 10 Apr 2013 20:51 |
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<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods. |
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| We are the mods 12e |
Wed 10 Apr 2013 19:01 |
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<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<Dave> (SPOILER) Mark, I'm in two minds whether to delete this or not. After playing noname's mod I found a few alternative solutions for this so it might be fun to keep it in triage for now. |
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| We are the mods 12f |
Wed 10 Apr 2013 18:25 |
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<Dave> (SPOILER) Nice. I had a feeling that method was possible, just couldn't see a way to do it before. |
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| We are the mods 12e |
Wed 10 Apr 2013 17:26 |
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<mark> Cheers Dave that was unbelievable,took me all day. |
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| We are the mods 12f |
Wed 10 Apr 2013 11:20 |
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<noname> 'We are the mods 12f' uploaded by noname:
Still tighter. |
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| We Are The Mods 14 |
Wed 10 Apr 2013 00:56 |
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<Dave> (SPOILER) Added speedrun: 312 moves (old: 370).
Definitely a bit more of a puzzle now.
<Dave> (SPOILER) Different solution but everything used.
Still stuck for decent mod idea on this one.
<Dave> (SPOILER) Added speedrun: 370 moves (old: 472).
<devin> 'We Are The Mods 14' uploaded by devin:
I'm going to stop doing this for a moment. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 19:24 |
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<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013 |
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| We are the mods 12e |
Tue 09 Apr 2013 18:14 |
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<Dave> 'We are the mods 12e' uploaded by Dave:
As requested, a tightened version 12c. Only 3 differences from 12d, hope it's enough to make it a bit trickier. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 06:11 |
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<Dave> (SPOILER) Added speedrun: 243 moves (old: 377). |
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| We are the mods 12d |
Tue 09 Apr 2013 06:10 |
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<mark> Dont know how you solved it, but i fear you have something wicked brewing. |
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| We Are The Mods 12 |
Tue 09 Apr 2013 06:00 |
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<Dave> Moved to graveyard:
Obsolete |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:54 |
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<mark> 'We Are The Mods 13' uploaded by mark:
Try again ,thanks. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:53 |
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<mark> Moved to graveyard:
Well spotted mm this idea was a little flawed. I will just swap houses if this level is to progress.
<mm> (SPOILER) Added speedrun: 115 moves (old: 133). |
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| We are the mods 12c |
Tue 09 Apr 2013 05:48 |
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<Dave> Moved to graveyard:
Done and dusted. |
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| We Are The Mods 13 |
Tue 09 Apr 2013 05:43 |
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<Dave> (SPOILER) Added speedrun: 133 moves (old: 209).
Can't hit a coconut every time. This is not an easy level to mod.
<mm> (SPOILER) Added speedrun: 209 moves (old: 377). |
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| We are the mods 12d |
Tue 09 Apr 2013 05:20 |
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<Dave> (SPOILER) Wow! Just viewed original solution... I didn't expect it to be that different from mine. This series is far from complete yet. |
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