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We are the mods 12e2 Thu 11 Apr 2013 22:13
<Dave> Sorry, I meant 12e and 12e.1.
 
We are the mods 12e Thu 11 Apr 2013 21:47
<Dave> Moved to graveyard:
Getting a bit crowded 'round here!
 
We are the mods 12e2 Thu 11 Apr 2013 21:41
<Dave> 'We are the mods 12e2' uploaded by Dave:
Let's see if this one hits the spot. Intended as an alternative tightening of both 12e and 12f.
 
We are the mods 12a Thu 11 Apr 2013 18:38
<mm> (SPOILER) Added speedrun: 450 moves (old: 453).
<mm> (SPOILER) I think this is a really great level, no "chichi", it's just what it is. I think we should keep it.
 
We are the mods 12G Thu 11 Apr 2013 13:07
<Jim> 'We are the mods 12G' uploaded by Jim:
Even tighter.
 
We Are The Mods 13 Thu 11 Apr 2013 09:20
<mark> Moved to graveyard:
not needed
 
Buy a new 2013 Escape Thu 11 Apr 2013 06:36
<Tom 7> (admin) Automatically moved to minor leagues.
(Difficulty: 1.5 Style: 1.1)
 
We Are The Mods 15 Thu 11 Apr 2013 04:59
<xeno> 'We Are The Mods 15' uploaded by xeno:
A new idea for We are the mods
 
Active Bomb Wed 10 Apr 2013 23:24
<Jim> (SPOILER) Added speedrun: 62 moves (old: 82).
 
We are the mods 12e.1 Wed 10 Apr 2013 22:25
<Dave> (SPOILER) PS. I haven't rated... not a level playing field.
<Dave> (SPOILER) Cheers Mark,

This one of the 12e solutions I only spotted later when battling with 12f. 12f solution, with a minor adjustment, works here too. You may want to tweak to try and force it... mind you, look where that got me!

"Every action has an equal and opposite cook"... story of my life with this game.





 
We are the mods 12d Wed 10 Apr 2013 20:58
<mark> Moved to graveyard:
Not needed any more.
Its amazing that 1 or 2 tiles can make a massive difference!
 
We are the mods 12e.1 Wed 10 Apr 2013 20:51
<mark> 'We are the mods 12e.1' uploaded by mark:
Another fun version of We are the mods.
 
We are the mods 12e Wed 10 Apr 2013 19:01
<mark> Wow i was so engrossed in this level i did not even realise there was another mod.
I think its to good to delete and the mods will run out soon.
Maybe when its finished keep the best 3 or so and rename them .
<Dave> (SPOILER) Mark, I'm in two minds whether to delete this or not. After playing noname's mod I found a few alternative solutions for this so it might be fun to keep it in triage for now.
 
We are the mods 12f Wed 10 Apr 2013 18:25
<Dave> (SPOILER) Nice. I had a feeling that method was possible, just couldn't see a way to do it before.
 
We are the mods 12e Wed 10 Apr 2013 17:26
<mark> Cheers Dave that was unbelievable,took me all day.
 
We are the mods 12f Wed 10 Apr 2013 11:20
<noname> 'We are the mods 12f' uploaded by noname:
Still tighter.
 
We Are The Mods 14 Wed 10 Apr 2013 00:56
<Dave> (SPOILER) Added speedrun: 312 moves (old: 370).
Definitely a bit more of a puzzle now.
<Dave> (SPOILER) Different solution but everything used.

Still stuck for decent mod idea on this one.
<Dave> (SPOILER) Added speedrun: 370 moves (old: 472).
<devin> 'We Are The Mods 14' uploaded by devin:
I'm going to stop doing this for a moment.
 
We Are The Mods 13 Tue 09 Apr 2013 19:24
<twentyxiii> I hadn't solved the last two or three ones...this one way to eazy...thx for playing. 2013
 
We are the mods 12e Tue 09 Apr 2013 18:14
<Dave> 'We are the mods 12e' uploaded by Dave:
As requested, a tightened version 12c. Only 3 differences from 12d, hope it's enough to make it a bit trickier.
 
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