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No mod cons 8 Fri 19 Apr 2013 06:15
<mm> (SPOILER) Added speedrun: 231 moves (old: 310).
 
No mod cons 9 Fri 19 Apr 2013 03:58
<xeno> 'No mod cons 9' uploaded by xeno.
 
No mod cons 4 Fri 19 Apr 2013 03:24
<xeno> Moved to graveyard.
 
No mod cons 7 Fri 19 Apr 2013 02:28
<Dave> The other side of the coin is... If the ball has to go round the top but it takes 500 moves to get there then it ceases to be dead-space.
The 1 steel / 1 ball combo is interesting, normally I'd do what devin did and switch to balls, but after playing with a few ideas I'm not so sure.
 
No mod cons 8 Thu 18 Apr 2013 21:06
<Dave> 'No mod cons 8' uploaded by Dave:
Just to open up more possibilities and tidy up a bit...

I would have brought the left hand side fully into play but couldn't make enough changes to do it. The rough at 1,17 is just intended as a temporary feature to make this level playable.
 
No mod cons 6 Thu 18 Apr 2013 17:59
<Dave> Nothing wrong with that.
 
No mod cons 2 Thu 18 Apr 2013 17:58
<Dave> Moved to graveyard:
bye
 
No mod cons 7 Thu 18 Apr 2013 17:55
<Dave> (SPOILER) Added speedrun: 140 moves (old: 142).
ditto
 
A Little Rusted Down Thu 18 Apr 2013 13:06
<Jim> (SPOILER) Added speedrun: 35 moves (old: 36).
 
Less is mod Thu 18 Apr 2013 13:04
<Jim> (SPOILER) Added speedrun: 273 moves (old: 281).
 
No mod cons 1 Thu 18 Apr 2013 11:09
<mm> Moved to graveyard.
 
No mod cons 7 Thu 18 Apr 2013 11:02
<mm> (SPOILER) Added speedrun: 142 moves (old: 198).
;-)
<mark> The only reason i keep geting rid of the ball from going round the top is for the future of the level.
Its creating to much dead space.
 
No mod cons 5 Thu 18 Apr 2013 10:43
<mark> Moved to graveyard:
Trying to think to the future of this level.
Why did Dave put the reds in,somthing sneaky brewing i hope.
Hope i am not wrecking it for you.
 
No mod cons 7 Thu 18 Apr 2013 10:25
<mark> 'No mod cons 7' uploaded by mark:
NO devin you played perfectly within the rules that time.
 
No mod cons 6 Thu 18 Apr 2013 08:20
<devin> 'No mod cons 6' uploaded by devin:
I don't think I did it by the rules again.
 
Grab the Dalek Thu 18 Apr 2013 07:40
<Garygoh884> 'Grab the Dalek' uploaded by Garygoh884.
 
No mod cons 5 Thu 18 Apr 2013 05:18
<Dave> (SPOILER) Added speedrun: 121 moves (old: 123).
 
No mod cons Thu 18 Apr 2013 04:39
<mark> Moved to graveyard:
Not needed.
 
No mod cons 5 Thu 18 Apr 2013 04:28
<xeno> (SPOILER) Added speedrun: 123 moves (old: 143).
<mark> 'No mod cons 5' uploaded by mark:
Trying to take it away from being a massive ball kicking exercise.
 
No mod cons 4 Thu 18 Apr 2013 03:11
<xeno> 'No mod cons 4' uploaded by xeno.
 
We Are The Mods 15 Thu 18 Apr 2013 03:10
<xeno> Moved to graveyard:
Idea didn't work
 
No mod cons 3 Wed 17 Apr 2013 22:52
<Dave> Anyway, sorry devin, rant over :). Just to avoid a similar mess to last time, do you think could do an alternative mod? It doesn't have to make a puzzle yet...
<Dave> Sorry, I don't mean to be harsh, but, to elaborate further. The whole point of restricting the number of mods is to develop a level that has not had a style imposed on by any one player but by an organic development process.

When you make a mod within those constraints it will not be complete, but you will always have a preconceived idea for its ultimate usage. The fun bit is watching it interpretted totally differently by somebody else, so by the time you get your hands on it again you are forced to throw your idea out the window and think afresh.
 
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