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No mod cons 24 Fri 26 Apr 2013 16:32
<mm> Moved to graveyard:
Silly, I're redone it right.
<mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time.
<mm> 'No mod cons 24' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had.
 
No mod cons 24.esx Fri 26 Apr 2013 15:28
<mm> Moved to graveyard:
Silly title!
<mm> 'No mod cons 24.esx' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had.
 
No mod cons 23 Fri 26 Apr 2013 11:10
<Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things.
<mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
In 21 i did not even go in box puzzle.
Needs a bit of a rethink perhaps go back to 19.
 
No mod cons 22 Fri 26 Apr 2013 10:15
<Dave> Moved to graveyard:
Adios
 
level10 Fri 26 Apr 2013 10:12
<Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels.
 
No mod cons 23 Fri 26 Apr 2013 10:07
<Jim> I don't know either Mark, I saw most of the cooks but was just trying to open this level up to explore all the possibilities. Seems like there should be one way to incorporate most of the good ideas, but so far I haven't been able to find it.





 
No mod cons 20 Fri 26 Apr 2013 09:00
<mark> Moved to graveyard:
not needed
 
No mod cons 23 Fri 26 Apr 2013 08:58
<mark> 'No mod cons 23' uploaded by mark:
Dont know if this is better or worse,try it out.
 
level10 Fri 26 Apr 2013 08:37
<Garygoh884> (SPOILER) Added speedrun: 135 moves (old: 189).
jkljfdklgdfjklgdfjk
<Winston> 'level10' uploaded by Winston.
 
No mod cons 22 Fri 26 Apr 2013 05:39
<Dave> PPS. If you don't cook me back (and it shouldn't be hard), I will be really disappointed :)
<Dave> I would rather see Jim's idea in 21 be closer to the final solution than this! I just couldn't see any easy way to uncook it in one mod.
<Dave> 'No mod cons 22' uploaded by Dave:
Based on various cooks of 21. Should provide some more ideas for tightening this up.
 
No mod cons 21 Fri 26 Apr 2013 03:27
<Dave> (SPOILER) Speedrun not uploaded.
<Jim> 'No mod cons 21' uploaded by Jim.
 
No mod cons 19 Thu 25 Apr 2013 23:43
<Jim> Moved to graveyard:
No longer needed.
 
Mini mods 3 Thu 25 Apr 2013 19:51
<Dave> 'Mini mods 3' uploaded by Dave:
More stuff.
 
No mod cons 20 Thu 25 Apr 2013 19:32
<Dave> (SPOILER) Added speedrun: 994 moves (old: 1097).
First solve. This is the way I solved Jim's 19 too. Basic solution the same, may be some differences in detail which could be useful, but maybe not. Think I like Jim's idea of keeping green in play, it just didn't quite work as planned. Would love to try and find a couple of hours to mod later, but no promises, so don't wait for me.
 
Mini mods 2 Thu 25 Apr 2013 11:17
<mark> 'Mini mods 2' uploaded by mark:
Something to get this started N7DOT
 
No mod cons 18 Thu 25 Apr 2013 09:50
<mark> Moved to graveyard:
not needed
 
No mod cons 20 Thu 25 Apr 2013 09:46
<mark> 'No mod cons 20' uploaded by mark:
Here you are Jim a bit of fun for you to solve,Then lets see if you can crank it another notch.
Just one change this time.
 
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