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| Mini mods 5 |
Sat 27 Apr 2013 20:36 |
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<devin> 'Mini mods 5' uploaded by devin:
Just a small tweak to change the rigidity. |
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| Wire Wool |
Sat 27 Apr 2013 20:25 |
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<devin> (SPOILER) Cook: Way different from the original speedrun.
<Dave> (SPOILER) Added speedrun: 51 moves (old: 189).
<mm> (SPOILER) Added speedrun: 189 moves (old: 291).
<mm> (SPOILER) Added speedrun: 291 moves (old: 405).
<mark> (SPOILER) Added speedrun: 405 moves (old: 1141).
<N7DOT 3> 'Wire Wool' uploaded by N7DOT 3:
I was going to name this "Steel Wool" but then remembered that there are no steel tiles in this level... |
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| No mod cons 25 |
Sat 27 Apr 2013 14:22 |
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<Jim> 'No mod cons 25' uploaded by Jim:
Lets give this a try. |
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| Mini mods 2 |
Sat 27 Apr 2013 12:13 |
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<mark> Moved to graveyard:
not needed |
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| Mini mods 4 |
Sat 27 Apr 2013 11:50 |
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<N7DOT 3> 'Mini mods 4' uploaded by N7DOT 3:
Adding a little bit more stuff to mess with. |
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| Mini mods 3 |
Sat 27 Apr 2013 11:39 |
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<N7DOT 3> (SPOILER) Added speedrun: 199 moves (old: 203).
yay, speedrun :) |
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| No mod cons 24 |
Fri 26 Apr 2013 19:37 |
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<mm> (SPOILER) Added speedrun: 1152 moves (old: 1189).
Here is the 6 times portal solution
<mm> (SPOILER) Using the portal only 6 times is possible, which had been my first intention when I tried to design this mod 24, but unfortunately, I got kind of totally confused and did add too many possible entries.
<mm> (SPOILER) Thanks Jim. (It's even possible to solve it using the portal only seven times.)
<Jim> (SPOILER) Added speedrun: 1189 moves (old: 1342).
Hi MM, I do like your idea of limiting the times you can go through the portal.
<mm> 'No mod cons 24' uploaded by mm:
Finally I think I've done it right, please excuse the confusion. |
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| No mod cons 24 |
Fri 26 Apr 2013 16:32 |
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<mm> Moved to graveyard:
Silly, I're redone it right.
<mm> I could and should have designed the transporter-things more elegant, sorry, but now I don't want to upload the same number 24 a third time as this can easily be fixed next time.
<mm> 'No mod cons 24' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had. |
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| No mod cons 24.esx |
Fri 26 Apr 2013 15:28 |
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<mm> Moved to graveyard:
Silly title!
<mm> 'No mod cons 24.esx' uploaded by mm:
Hopefully this helps to tighten the level without destroying what we've already had. |
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| No mod cons 23 |
Fri 26 Apr 2013 11:10 |
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<Jim> I agree red needs to be tightened up again, the trick is to do that and still be able to do more of the other things.
<mark> When this level was at its most trickiest the red teleporter was protected,now it is open there's all kinds off different solutions going on.
In 21 i did not even go in box puzzle.
Needs a bit of a rethink perhaps go back to 19. |
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| No mod cons 22 |
Fri 26 Apr 2013 10:15 |
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<Dave> Moved to graveyard:
Adios |
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| level10 |
Fri 26 Apr 2013 10:12 |
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<Jim> Welcome to the world of creating levels Winston, I always like it when new players make levels. |
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