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| No mod cons 20 |
Fri 26 Apr 2013 09:00 |
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<mark> Moved to graveyard:
not needed |
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| No mod cons 23 |
Fri 26 Apr 2013 08:58 |
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<mark> 'No mod cons 23' uploaded by mark:
Dont know if this is better or worse,try it out. |
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| level10 |
Fri 26 Apr 2013 08:37 |
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<Garygoh884> (SPOILER) Added speedrun: 135 moves (old: 189).
jkljfdklgdfjklgdfjk
<Winston> 'level10' uploaded by Winston. |
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| No mod cons 22 |
Fri 26 Apr 2013 05:39 |
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<Dave> PPS. If you don't cook me back (and it shouldn't be hard), I will be really disappointed :)
<Dave> I would rather see Jim's idea in 21 be closer to the final solution than this! I just couldn't see any easy way to uncook it in one mod.
<Dave> 'No mod cons 22' uploaded by Dave:
Based on various cooks of 21. Should provide some more ideas for tightening this up. |
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| No mod cons 21 |
Fri 26 Apr 2013 03:27 |
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<Dave> (SPOILER) Speedrun not uploaded.
<Jim> 'No mod cons 21' uploaded by Jim. |
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| No mod cons 19 |
Thu 25 Apr 2013 23:43 |
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<Jim> Moved to graveyard:
No longer needed. |
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| Mini mods 3 |
Thu 25 Apr 2013 19:51 |
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<Dave> 'Mini mods 3' uploaded by Dave:
More stuff. |
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| No mod cons 20 |
Thu 25 Apr 2013 19:32 |
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<Dave> (SPOILER) Added speedrun: 994 moves (old: 1097).
First solve. This is the way I solved Jim's 19 too. Basic solution the same, may be some differences in detail which could be useful, but maybe not. Think I like Jim's idea of keeping green in play, it just didn't quite work as planned. Would love to try and find a couple of hours to mod later, but no promises, so don't wait for me. |
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| Mini mods 2 |
Thu 25 Apr 2013 11:17 |
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<mark> 'Mini mods 2' uploaded by mark:
Something to get this started N7DOT |
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| No mod cons 18 |
Thu 25 Apr 2013 09:50 |
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<mark> Moved to graveyard:
not needed |
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| No mod cons 20 |
Thu 25 Apr 2013 09:46 |
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<mark> 'No mod cons 20' uploaded by mark:
Here you are Jim a bit of fun for you to solve,Then lets see if you can crank it another notch.
Just one change this time. |
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| No mod cons 19 |
Thu 25 Apr 2013 09:05 |
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<mark> Very nice Jim had me going round in circles for a couple of hours.
My solution tells me this level can get tougher have to think it through.
<Jim> 'No mod cons 19' uploaded by Jim:
This is still way too easy for my liking, maybe someone can toughen it up. |
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| No mod cons 18 |
Thu 25 Apr 2013 03:14 |
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<mark> (SPOILER) hi Jim ,you might as well.I think everyones stopped playing anyway.
<Dave> I'm a bit busy to work on a mod right now, but I am still checking in and will come back in as soon as I get the time to do so. As there only appears to be the two of you left in the loop at present, whatever you guys decide is fine with me.
<Jim> (SPOILER) Hi Mark, I was able to modify this level to make use of both the blue and yellow, but it must have taken me about 30 changes to do it so I haven't submitted it. Let me know if you want me to anyway, thanks. |
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| Mini Mods |
Wed 24 Apr 2013 00:34 |
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<N7DOT 3> Also, I would prefer no bots in this one either, but bombs are okay because they don't go off on their own rampage and make things complicated. |
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| Mirages |
Wed 24 Apr 2013 00:07 |
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<N7DOT 3> (SPOILER) I just went back to look at old levels and played this one. Great level. |
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| Mini Mods |
Tue 23 Apr 2013 23:26 |
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<N7DOT 3> 'Mini Mods' uploaded by N7DOT 3:
Ok, so I like having something in my attempts at mod levels. Unfortunately I always add to much. So this time I'm scaling it down, with almost nothing but hope to be edited, without the huge size of the other two levels. In this one the challenge is size, and no remotes. No bots/bombs may not be old school, but they are older than remotes.
Same rules as the failed modify me level (3421), which is mostly rules from We are the mods (3380) with a few tweaks. |
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| Grab the Dalek (noname's mod) |
Tue 23 Apr 2013 22:32 |
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<Jim> I give up on this one, this is one of those levels I will never solve. |
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| No mod cons 18 |
Tue 23 Apr 2013 17:38 |
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<Jim> (SPOILER) Added speedrun: 936 moves (old: 1062).
Nice progression, I hope somebody can force green and come up with something for the yellow. |
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