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| Mini mods 7 |
Wed 01 May 2013 05:30 |
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<Pat> (SPOILER) Added speedrun: 349 moves (old: 362). |
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| No mod cons 27c |
Wed 01 May 2013 03:53 |
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<Dave> I'm not sure this is entirely finished yet, but can 27fix stay for now?
Not having bots and bombs has certainly made the whole exercise longer. Maybe we should try 'All mod cons' and bring them back, I'm just worried that it may it may develop into another bot-shoving or bot-parking exercise. Thoughts...? |
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| Microfantasy |
Wed 01 May 2013 03:11 |
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<Dave> (SPOILER) Jim, stop being so defeatist. You will solve it, and so will I... er... eventually. Either I can't get the separation between the bots right at the final stage or I'm totally on the wrong track. (Should really post in other level but just following the thread) |
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| Re-Autoswitch |
Wed 01 May 2013 03:00 |
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<Dave> (SPOILER) No worries, I'll get you back later :) |
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| Mini mods 4 |
Wed 01 May 2013 00:39 |
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<N7DOT 3> Moved to graveyard:
way out-surpassed by now. |
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| Self_Key |
Tue 30 Apr 2013 22:40 |
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<Dave> (SPOILER) Added speedrun: 69 moves (old: 71). |
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| No mod cons 27c |
Tue 30 Apr 2013 21:57 |
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<Jim> Amazing cook there MM!!! |
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| Self_Key |
Tue 30 Apr 2013 21:16 |
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<mark> (SPOILER) Added speedrun: 71 moves (old: 73).
<devin> 'Self_Key' uploaded by devin:
Just A small but complex level |
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| No mod cons 27c |
Tue 30 Apr 2013 18:07 |
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<mm> (SPOILER) Added speedrun: 1007 moves (old: 1050).
It's still a great level and a lot of fun to play!
<mm> (SPOILER) Added speedrun: 1050 moves (old: 1828).
Excessively cooked... ;) |
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| Microfantasy |
Tue 30 Apr 2013 17:19 |
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<Jim> (SPOILER) Unfortunately, this won't help me with the Grab the Dalek mod. It's the end of that level that seems impossible. |
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| Re-Autoswitch |
Tue 30 Apr 2013 17:12 |
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<mark> (SPOILER) Added speedrun: 175 moves (old: 176).
Did not want to do this Dave,hope you can reclaim it but you left 1 move at the switch.
<Dave> (SPOILER) Added speedrun: 176 moves (old: 205). |
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| No mod cons 27c |
Tue 30 Apr 2013 16:21 |
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<Dave> (SPOILER) I was wrong, it's a cook. Oh well...
<Jim> (SPOILER) Added speedrun: 1828 moves (old: 2009).
Dave, I think this level is mostly like 25 but with a twist, so that is why I deleted 25. If you think 25 is still unique, you can always bring it back. I feel we have pretty much exhausted all the possibilities for the "no mod cons", I'm satisfied with the ones we kept. Once again, great teamwork! |
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| Mini mods 7 |
Tue 30 Apr 2013 12:44 |
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<mm> 'Mini mods 7' uploaded by mm:
More stuff, still no difficulty ;) |
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| Microfantasy |
Tue 30 Apr 2013 12:21 |
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<mark> Very good level,now onto noname's mod done which path by Jim. |
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| Re-Autoswitch |
Tue 30 Apr 2013 11:19 |
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<mark> (SPOILER) Added speedrun: 205 moves (old: 213). |
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| No mod cons 31 |
Tue 30 Apr 2013 10:44 |
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<mm> Dave, years ago, excellent levels in general seem to have higher ratings, might be because there were less levels to compare with? ;) Plus: that must have been before Tom7 had introduced the "minor league" folder, so ratings at that time had a little different range. |
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| No mod cons 27b |
Tue 30 Apr 2013 10:26 |
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<mm> I think uploading speedruns or cooks will help increase the learning curve concerning the creation of future variations, at least for the author of such a (cooked) level and of course also for everyone else who's solved the level.
Thanks everyone for defining ".b" or ".c" again, it helps me identifying levels.
It's nice that the author of all the mods is just called "the mods", but still I'd love to see who in fact uploaded the level without being forced to read this in my browser. How about writing "the mods (Dave)" or "the mods (noname)" etc., this also could help remembering which level is which. |
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| Autoswitch |
Tue 30 Apr 2013 08:30 |
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<devin> Moved to graveyard:
Not Needed. |
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| Re-Autoswitch |
Tue 30 Apr 2013 08:29 |
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<devin> 'Re-Autoswitch' uploaded by devin:
I fixed it, hopefully enough. |
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| No mod cons 27b |
Tue 30 Apr 2013 03:33 |
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<Dave> Moved to graveyard. |
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| No mod cons 27c |
Tue 30 Apr 2013 01:53 |
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<Dave> Thanks! This is exactly the mod I intended (assuming it's not a cook) but couldn't make it work before I ran out of time. Guess I'll have to solve it now... this may take a while... but not tonight. |
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