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Mini mods 8 Wed 01 May 2013 17:50
<Dave> (SPOILER) Added speedrun: 416 moves (old: 424).
 
Mini mods 9 Wed 01 May 2013 17:49
<Dave> 'Mini mods 9' uploaded by Dave:
More toys.
 
Jumping! Wed 01 May 2013 16:04
<Jim> (SPOILER) I loved the intended solution, I don't think I would ever have discovered how to do on the right side.
 
Mini mods 6 Wed 01 May 2013 15:20
<mark> Moved to graveyard:
not needed
 
No mod cons 27 fix Wed 01 May 2013 10:44
<mm> (SPOILER) Added speedrun: 1511 moves (old: 1689).
IMO (too) this should be kept, as it's the only one that had not been cooked yet.
 
Mini mods 8 Wed 01 May 2013 08:25
<noname> 'Mini mods 8' uploaded by noname:
Just keep it going.
 
No mod cons 27c Wed 01 May 2013 06:26
<mark> Ps without having all the modern stuff it does not leave you much to do in a small mod.
It might be great for making a whole level for some of the past masters of this game, but for me i dont think i'm smart enough to do it.
<mark> I really like playing these levels, it gives you something to check in for whether it be a new mod or just comments.
Think having bots on levels is great because of the possibilites they open up.
They dont have to be running round freely ,just pressing a switch brings a whole new dimension to the game.
 
Grab the Dalek - Which path? Wed 01 May 2013 05:34
<mark> (SPOILER) Added solution "Will this help?":
left speed record ticked silly me
<mark> (SPOILER) (note: speedrun of 412 moves didn't break record; not added)
I still cant do noname,s mod yet but this might help you to help me Jim.
i have 3 spare bits is this enough.
Sorry if this is to much of a spoiler but i do want to finish this level one day.
 
Mini mods 7 Wed 01 May 2013 05:30
<Pat> (SPOILER) Added speedrun: 349 moves (old: 362).
 
No mod cons 27c Wed 01 May 2013 03:53
<Dave> I'm not sure this is entirely finished yet, but can 27fix stay for now?

Not having bots and bombs has certainly made the whole exercise longer. Maybe we should try 'All mod cons' and bring them back, I'm just worried that it may it may develop into another bot-shoving or bot-parking exercise. Thoughts...?
 
Microfantasy Wed 01 May 2013 03:11
<Dave> (SPOILER) Jim, stop being so defeatist. You will solve it, and so will I... er... eventually. Either I can't get the separation between the bots right at the final stage or I'm totally on the wrong track. (Should really post in other level but just following the thread)
 
Re-Autoswitch Wed 01 May 2013 03:00
<Dave> (SPOILER) No worries, I'll get you back later :)
 
Mini mods 4 Wed 01 May 2013 00:39
<N7DOT 3> Moved to graveyard:
way out-surpassed by now.
 
Self_Key Tue 30 Apr 2013 22:40
<Dave> (SPOILER) Added speedrun: 69 moves (old: 71).
 
No mod cons 27c Tue 30 Apr 2013 21:57
<Jim> Amazing cook there MM!!!
 
Self_Key Tue 30 Apr 2013 21:16
<mark> (SPOILER) Added speedrun: 71 moves (old: 73).
<devin> 'Self_Key' uploaded by devin:
Just A small but complex level
 
No mod cons 27c Tue 30 Apr 2013 18:07
<mm> (SPOILER) Added speedrun: 1007 moves (old: 1050).
It's still a great level and a lot of fun to play!
<mm> (SPOILER) Added speedrun: 1050 moves (old: 1828).
Excessively cooked... ;)
 
Microfantasy Tue 30 Apr 2013 17:19
<Jim> (SPOILER) Unfortunately, this won't help me with the Grab the Dalek mod. It's the end of that level that seems impossible.
 
Re-Autoswitch Tue 30 Apr 2013 17:12
<mark> (SPOILER) Added speedrun: 175 moves (old: 176).
Did not want to do this Dave,hope you can reclaim it but you left 1 move at the switch.
<Dave> (SPOILER) Added speedrun: 176 moves (old: 205).
 
No mod cons 27c Tue 30 Apr 2013 16:21
<Dave> (SPOILER) I was wrong, it's a cook. Oh well...
 
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