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Mini mods 10 Thu 02 May 2013 08:59
<mark> 'Mini mods 10' uploaded by mark:
I liked that one Dave,was a bit tricky.
Try this.
 
now Thu 02 May 2013 08:40
<Pat> (SPOILER) Added speedrun: 30 moves (old: 34).
 
Rolling Bones Thu 02 May 2013 08:25
<devin> 'Rolling Bones' uploaded by devin:
Simple but this time it's not complex.
 
Grab the Dalek - Which path? Thu 02 May 2013 05:15
<Dave> (SPOILER) Hi Mark, just to let you know, the position you have illustrated here was of no assistance. Neither was Jim's original, or noname's hint (it could've been but I did it a bit differently).

You will need to find a better way of saving resources, but the 'let's see how many blocks we can save for the end game' approach worked for me.

Good luck.
 
Grab the Dalek (noname's mod) Thu 02 May 2013 03:58
<Dave> (SPOILER) Added solution "A different method."
 
now Thu 02 May 2013 03:34
<mark> (SPOILER) Added speedrun: 34 moves (old: 39).
 
Grab the Dalek (noname's mod) Thu 02 May 2013 00:56
<Jim> (SPOILER) I have what you have Gary, seems like it should be right but I have never been able to work out the ending.
 
now Thu 02 May 2013 00:56
<Dave> (SPOILER) Added speedrun: 39 moves (old: 76).
 
No mod cons 25b Thu 02 May 2013 00:22
<Jim> 'No mod cons 25b' uploaded by Jim:
Dave, I brought back this level with using 1 less trap. I'm not sure if it can be cooked further or not.
 
now Wed 01 May 2013 23:14
<N7DOT> 'now' uploaded by N7DOT:
Hello! see if you can spot what's new ;)
 
Self_Key Wed 01 May 2013 21:18
<Dave> (SPOILER) Added speedrun: 67 moves (old: 69).
 
Mini mods 7 Wed 01 May 2013 19:24
<mm> Moved to graveyard:
Not needed anymore.
 
Mini mods 9 Wed 01 May 2013 19:22
<mm> (SPOILER) Added speedrun: 533 moves (old: 582).
No cook, but my solution differs pretty much from the original.
 
Re-Autoswitch Wed 01 May 2013 18:30
<Dave> (SPOILER) Added speedrun: 173 moves (old: 175).
Reclaimed. For now...
 
Mini mods 7 Wed 01 May 2013 18:01
<Dave> (SPOILER) Added speedrun: 289 moves (old: 349).
 
Mini mods 8 Wed 01 May 2013 17:50
<Dave> (SPOILER) Added speedrun: 416 moves (old: 424).
 
Mini mods 9 Wed 01 May 2013 17:49
<Dave> 'Mini mods 9' uploaded by Dave:
More toys.
 
Jumping! Wed 01 May 2013 16:04
<Jim> (SPOILER) I loved the intended solution, I don't think I would ever have discovered how to do on the right side.
 
Mini mods 6 Wed 01 May 2013 15:20
<mark> Moved to graveyard:
not needed
 
No mod cons 27 fix Wed 01 May 2013 10:44
<mm> (SPOILER) Added speedrun: 1511 moves (old: 1689).
IMO (too) this should be kept, as it's the only one that had not been cooked yet.
 
Mini mods 8 Wed 01 May 2013 08:25
<noname> 'Mini mods 8' uploaded by noname:
Just keep it going.
 
No mod cons 27c Wed 01 May 2013 06:26
<mark> Ps without having all the modern stuff it does not leave you much to do in a small mod.
It might be great for making a whole level for some of the past masters of this game, but for me i dont think i'm smart enough to do it.
<mark> I really like playing these levels, it gives you something to check in for whether it be a new mod or just comments.
Think having bots on levels is great because of the possibilites they open up.
They dont have to be running round freely ,just pressing a switch brings a whole new dimension to the game.
 
Grab the Dalek - Which path? Wed 01 May 2013 05:34
<mark> (SPOILER) Added solution "Will this help?":
left speed record ticked silly me
<mark> (SPOILER) (note: speedrun of 412 moves didn't break record; not added)
I still cant do noname,s mod yet but this might help you to help me Jim.
i have 3 spare bits is this enough.
Sorry if this is to much of a spoiler but i do want to finish this level one day.
 
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