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| No mod cons 25b |
Thu 02 May 2013 18:41 |
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<mm> (SPOILER) Added solution "Slowrun":
Sure I can do this. |
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| Mini mods 10 |
Thu 02 May 2013 18:20 |
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<Jim> (SPOILER) Added speedrun: 500 moves (old: 597). |
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| No mod cons 25b |
Thu 02 May 2013 18:18 |
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<Jim> (SPOILER) Can you show me that in a speedrun MM so I can attempt to fix it? The way I solved it, I think I couldn't turn off yellow right away.
<mm> (SPOILER) Turning yellow "off" right away is still possible, so in fact all the yellow stuff still remains redundant here. |
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| Rolling Bones |
Thu 02 May 2013 16:50 |
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<Dave> (SPOILER) Added speedrun: 63 moves (old: 67).
What bot? |
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| Mini mods 10 |
Thu 02 May 2013 13:36 |
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<mm> (SPOILER) Added speedrun: 597 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
Just a little fix to try and cut it down to one solution. |
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| Mini mods 10 |
Thu 02 May 2013 10:46 |
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<mark> Moved to graveyard:
fix coming , sorry mm i had not seen your speedrun at the time.
this was just a little bit trickier to find tha Dave's solution.
<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...?
<mm> (SPOILER) Added speedrun: 542 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
I liked that one Dave,was a bit tricky.
Try this. |
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| now |
Thu 02 May 2013 08:40 |
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<Pat> (SPOILER) Added speedrun: 30 moves (old: 34). |
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| Rolling Bones |
Thu 02 May 2013 08:25 |
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<devin> 'Rolling Bones' uploaded by devin:
Simple but this time it's not complex. |
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| Grab the Dalek - Which path? |
Thu 02 May 2013 05:15 |
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<Dave> (SPOILER) Hi Mark, just to let you know, the position you have illustrated here was of no assistance. Neither was Jim's original, or noname's hint (it could've been but I did it a bit differently).
You will need to find a better way of saving resources, but the 'let's see how many blocks we can save for the end game' approach worked for me.
Good luck.
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| Grab the Dalek (noname's mod) |
Thu 02 May 2013 03:58 |
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<Dave> (SPOILER) Added solution "A different method." |
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| now |
Thu 02 May 2013 03:34 |
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<mark> (SPOILER) Added speedrun: 34 moves (old: 39). |
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| Grab the Dalek (noname's mod) |
Thu 02 May 2013 00:56 |
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<Jim> (SPOILER) I have what you have Gary, seems like it should be right but I have never been able to work out the ending. |
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| now |
Thu 02 May 2013 00:56 |
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<Dave> (SPOILER) Added speedrun: 39 moves (old: 76). |
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| No mod cons 25b |
Thu 02 May 2013 00:22 |
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<Jim> 'No mod cons 25b' uploaded by Jim:
Dave, I brought back this level with using 1 less trap. I'm not sure if it can be cooked further or not. |
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| now |
Wed 01 May 2013 23:14 |
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<N7DOT> 'now' uploaded by N7DOT:
Hello! see if you can spot what's new ;) |
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| Self_Key |
Wed 01 May 2013 21:18 |
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<Dave> (SPOILER) Added speedrun: 67 moves (old: 69). |
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| Mini mods 7 |
Wed 01 May 2013 19:24 |
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<mm> Moved to graveyard:
Not needed anymore. |
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| Mini mods 9 |
Wed 01 May 2013 19:22 |
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<mm> (SPOILER) Added speedrun: 533 moves (old: 582).
No cook, but my solution differs pretty much from the original. |
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| Re-Autoswitch |
Wed 01 May 2013 18:30 |
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<Dave> (SPOILER) Added speedrun: 173 moves (old: 175).
Reclaimed. For now... |
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| Mini mods 7 |
Wed 01 May 2013 18:01 |
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<Dave> (SPOILER) Added speedrun: 289 moves (old: 349). |
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