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No mod cons 25b Thu 02 May 2013 18:41
<mm> (SPOILER) Added solution "Slowrun":
Sure I can do this.
 
Mini mods 10 Thu 02 May 2013 18:20
<Jim> (SPOILER) Added speedrun: 500 moves (old: 597).
 
No mod cons 25b Thu 02 May 2013 18:18
<Jim> (SPOILER) Can you show me that in a speedrun MM so I can attempt to fix it? The way I solved it, I think I couldn't turn off yellow right away.
<mm> (SPOILER) Turning yellow "off" right away is still possible, so in fact all the yellow stuff still remains redundant here.
 
Rolling Bones Thu 02 May 2013 16:50
<Dave> (SPOILER) Added speedrun: 63 moves (old: 67).
What bot?
 
Mini mods 10 Thu 02 May 2013 13:36
<mm> (SPOILER) Added speedrun: 597 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
Just a little fix to try and cut it down to one solution.
 
Mini mods 10 Thu 02 May 2013 10:46
<mark> Moved to graveyard:
fix coming , sorry mm i had not seen your speedrun at the time.
this was just a little bit trickier to find tha Dave's solution.
<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...?
<mm> (SPOILER) Added speedrun: 542 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
I liked that one Dave,was a bit tricky.
Try this.
 
now Thu 02 May 2013 08:40
<Pat> (SPOILER) Added speedrun: 30 moves (old: 34).
 
Rolling Bones Thu 02 May 2013 08:25
<devin> 'Rolling Bones' uploaded by devin:
Simple but this time it's not complex.
 
Grab the Dalek - Which path? Thu 02 May 2013 05:15
<Dave> (SPOILER) Hi Mark, just to let you know, the position you have illustrated here was of no assistance. Neither was Jim's original, or noname's hint (it could've been but I did it a bit differently).

You will need to find a better way of saving resources, but the 'let's see how many blocks we can save for the end game' approach worked for me.

Good luck.
 
Grab the Dalek (noname's mod) Thu 02 May 2013 03:58
<Dave> (SPOILER) Added solution "A different method."
 
now Thu 02 May 2013 03:34
<mark> (SPOILER) Added speedrun: 34 moves (old: 39).
 
Grab the Dalek (noname's mod) Thu 02 May 2013 00:56
<Jim> (SPOILER) I have what you have Gary, seems like it should be right but I have never been able to work out the ending.
 
now Thu 02 May 2013 00:56
<Dave> (SPOILER) Added speedrun: 39 moves (old: 76).
 
No mod cons 25b Thu 02 May 2013 00:22
<Jim> 'No mod cons 25b' uploaded by Jim:
Dave, I brought back this level with using 1 less trap. I'm not sure if it can be cooked further or not.
 
now Wed 01 May 2013 23:14
<N7DOT> 'now' uploaded by N7DOT:
Hello! see if you can spot what's new ;)
 
Self_Key Wed 01 May 2013 21:18
<Dave> (SPOILER) Added speedrun: 67 moves (old: 69).
 
Mini mods 7 Wed 01 May 2013 19:24
<mm> Moved to graveyard:
Not needed anymore.
 
Mini mods 9 Wed 01 May 2013 19:22
<mm> (SPOILER) Added speedrun: 533 moves (old: 582).
No cook, but my solution differs pretty much from the original.
 
Re-Autoswitch Wed 01 May 2013 18:30
<Dave> (SPOILER) Added speedrun: 173 moves (old: 175).
Reclaimed. For now...
 
Mini mods 7 Wed 01 May 2013 18:01
<Dave> (SPOILER) Added speedrun: 289 moves (old: 349).
 
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