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| Mini mods 13 |
Fri 03 May 2013 06:42 |
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<noname> 'Mini mods 13' uploaded by noname:
Just some cook illustrations. |
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| Mini mods 12 |
Fri 03 May 2013 05:47 |
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<mark> 'Mini mods 12' uploaded by mark:
Different solution to the original 11 to find. |
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| No mod cons 27c |
Fri 03 May 2013 05:43 |
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<noname> Moved to graveyard:
I don't think this should be kept, so I just delete it. If anyone wants to uncook it or develop it further, just go ahead. |
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| Mini mods 8 |
Fri 03 May 2013 05:37 |
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<noname> Moved to graveyard:
Obsolete. |
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| No mod cons 25b |
Fri 03 May 2013 00:14 |
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<Dave> (SPOILER) Thanks for bringing this series back. I thought we needed to keep a version without the 'yellow' bug. Will have a crack at 25c later. |
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| Mini mods 11 |
Thu 02 May 2013 22:39 |
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<Jim> Nice mod, this series is starting to get challenging. |
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| No mod cons 25b |
Thu 02 May 2013 21:52 |
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<Jim> Moved to graveyard:
Not needed. |
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| Mini mods 11 |
Thu 02 May 2013 21:49 |
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<Dave> Once upon a time (in a galaxy far...) it was really quiet around here. So, for something to do, I went back through all the deleted levels to get a tick next to the folder. Now, I have 40 marked as unsolved, some of which I hold the speedrun on but the solutions have got lost in the melee. I only started playing in 2009 and in that time I have never seen the game so alive, thanks everybody.
<Dave> 'Mini mods 11' uploaded by Dave:
Done. |
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| Mini mods 11 |
Thu 02 May 2013 21:30 |
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<Dave> Moved to graveyard:
Just spotted cook, sorry.
<Dave> 'Mini mods 11' uploaded by Dave:
Try again. |
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| No mod cons 25c |
Thu 02 May 2013 21:26 |
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<Jim> 'No mod cons 25c' uploaded by Jim:
Hopefully yellow fixed now. |
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| Mini mods 11 |
Thu 02 May 2013 21:25 |
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<Dave> Moved to graveyard:
Left some irrelevant junk in bizzaro. Just tidying up. |
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| Mini mods 9 |
Thu 02 May 2013 21:20 |
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<Dave> Moved to graveyard:
Obsolete (and cooked) |
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| Mini mods 11 |
Thu 02 May 2013 21:11 |
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<Dave> 'Mini mods 11' uploaded by Dave:
Lets add a little extra. Happy cooking. |
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| No mod cons 25b |
Thu 02 May 2013 18:41 |
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<mm> (SPOILER) Added solution "Slowrun":
Sure I can do this. |
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| Mini mods 10 |
Thu 02 May 2013 18:20 |
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<Jim> (SPOILER) Added speedrun: 500 moves (old: 597). |
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| No mod cons 25b |
Thu 02 May 2013 18:18 |
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<Jim> (SPOILER) Can you show me that in a speedrun MM so I can attempt to fix it? The way I solved it, I think I couldn't turn off yellow right away.
<mm> (SPOILER) Turning yellow "off" right away is still possible, so in fact all the yellow stuff still remains redundant here. |
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| Rolling Bones |
Thu 02 May 2013 16:50 |
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<Dave> (SPOILER) Added speedrun: 63 moves (old: 67).
What bot? |
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| Mini mods 10 |
Thu 02 May 2013 13:36 |
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<mm> (SPOILER) Added speedrun: 597 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
Just a little fix to try and cut it down to one solution. |
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| Mini mods 10 |
Thu 02 May 2013 10:46 |
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<mark> Moved to graveyard:
fix coming , sorry mm i had not seen your speedrun at the time.
this was just a little bit trickier to find tha Dave's solution.
<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...?
<mm> (SPOILER) Added speedrun: 542 moves (old: 617). |
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