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Mini mods 13 Fri 03 May 2013 06:42
<noname> 'Mini mods 13' uploaded by noname:
Just some cook illustrations.
 
Mini mods 12 Fri 03 May 2013 05:47
<mark> 'Mini mods 12' uploaded by mark:
Different solution to the original 11 to find.
 
No mod cons 27c Fri 03 May 2013 05:43
<noname> Moved to graveyard:
I don't think this should be kept, so I just delete it. If anyone wants to uncook it or develop it further, just go ahead.
 
Mini mods 8 Fri 03 May 2013 05:37
<noname> Moved to graveyard:
Obsolete.
 
No mod cons 25b Fri 03 May 2013 00:14
<Dave> (SPOILER) Thanks for bringing this series back. I thought we needed to keep a version without the 'yellow' bug. Will have a crack at 25c later.
 
Mini mods 11 Thu 02 May 2013 22:39
<Jim> Nice mod, this series is starting to get challenging.
 
No mod cons 25b Thu 02 May 2013 21:52
<Jim> Moved to graveyard:
Not needed.
 
Mini mods 11 Thu 02 May 2013 21:49
<Dave> Once upon a time (in a galaxy far...) it was really quiet around here. So, for something to do, I went back through all the deleted levels to get a tick next to the folder. Now, I have 40 marked as unsolved, some of which I hold the speedrun on but the solutions have got lost in the melee. I only started playing in 2009 and in that time I have never seen the game so alive, thanks everybody.
<Dave> 'Mini mods 11' uploaded by Dave:
Done.
 
Mini mods 11 Thu 02 May 2013 21:30
<Dave> Moved to graveyard:
Just spotted cook, sorry.
<Dave> 'Mini mods 11' uploaded by Dave:
Try again.
 
No mod cons 25c Thu 02 May 2013 21:26
<Jim> 'No mod cons 25c' uploaded by Jim:
Hopefully yellow fixed now.
 
Mini mods 11 Thu 02 May 2013 21:25
<Dave> Moved to graveyard:
Left some irrelevant junk in bizzaro. Just tidying up.
 
Mini mods 9 Thu 02 May 2013 21:20
<Dave> Moved to graveyard:
Obsolete (and cooked)
 
Mini mods 11 Thu 02 May 2013 21:11
<Dave> 'Mini mods 11' uploaded by Dave:
Lets add a little extra. Happy cooking.
 
No mod cons 25b Thu 02 May 2013 18:41
<mm> (SPOILER) Added solution "Slowrun":
Sure I can do this.
 
Mini mods 10 Thu 02 May 2013 18:20
<Jim> (SPOILER) Added speedrun: 500 moves (old: 597).
 
No mod cons 25b Thu 02 May 2013 18:18
<Jim> (SPOILER) Can you show me that in a speedrun MM so I can attempt to fix it? The way I solved it, I think I couldn't turn off yellow right away.
<mm> (SPOILER) Turning yellow "off" right away is still possible, so in fact all the yellow stuff still remains redundant here.
 
Rolling Bones Thu 02 May 2013 16:50
<Dave> (SPOILER) Added speedrun: 63 moves (old: 67).
What bot?
 
Mini mods 10 Thu 02 May 2013 13:36
<mm> (SPOILER) Added speedrun: 597 moves (old: 617).
<mark> 'Mini mods 10' uploaded by mark:
Just a little fix to try and cut it down to one solution.
 
Mini mods 10 Thu 02 May 2013 10:46
<mark> Moved to graveyard:
fix coming , sorry mm i had not seen your speedrun at the time.
this was just a little bit trickier to find tha Dave's solution.
<mm> Mark: oops you did it again! ;) I bet you did not upload version 9 again on purpose? At least I couldn't find any new stuff...?
<mm> (SPOILER) Added speedrun: 542 moves (old: 617).
 
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