« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
All mod cons 13 Tue 07 May 2013 13:13
<Jim> Moved to graveyard:
Not needed.
 
All mod cons 15 Tue 07 May 2013 13:13
<Jim> 'All mod cons 15' uploaded by Jim:
Still trying to force my idea. Feel free to add to this mod or even go back several levels and go an entirely different direction.
 
All mod cons 12 Tue 07 May 2013 06:34
<Dave> Moved to graveyard:
Ta-ta
 
All mod cons 13 Tue 07 May 2013 06:30
<Dave> (SPOILER) I really like the idea behind this mod. Jim, I hope we can force some of these ideas. Have uploaded 14 just to demonstrate weaknesses in both our levels. Need to think of way of getting a proper function for that portal.
 
All mod cons 14 Tue 07 May 2013 06:19
<Dave> PS. One day I'll learn how to write a sentence properly ;)
<Dave> 'All mod cons 14' uploaded by Dave:
Just a quickie, it's getting late here. A slightly tighter version of Jim's mod to highlight quicker solution only, so 2 changes only which either be easily be reverted or used as you see fit.
 
All mod cons 11 Tue 07 May 2013 05:15
<Jim> Moved to graveyard:
Not needed.
 
All mod cons 13 Tue 07 May 2013 05:08
<Jim> 'All mod cons 13' uploaded by Jim:
Cook away.
 
All mod cons 8 Tue 07 May 2013 03:59
<mark> Moved to graveyard:
outdated
 
Electric Field (Br) Tue 07 May 2013 01:09
<Dave> (SPOILER) Added speedrun: 37 moves (old: 42).
Different method.
 
All mod cons 12 Mon 06 May 2013 22:10
<Dave> (SPOILER) I also wanted to finally force the portal but alas no. Does this probelem remind you of another level?

There is a quick fix to block your shortcut, but I am sure there will be ways to beat that too, so I don't see much point. Hopefully, a somewhat more creative fix comes out of this.
 
Electric Field (Fix) Mon 06 May 2013 21:53
<devin> Moved to graveyard:
Terminated.
 
Electric Field Mon 06 May 2013 21:52
<devin> Moved to graveyard:
Defeated.
 
Electric Field (Br) Mon 06 May 2013 21:52
<devin> 'Electric Field (Br)' uploaded by devin:
Hopefully I've fixed it ALL of the way.
 
All mod cons 12 Mon 06 May 2013 21:17
<Jim> (SPOILER) Added speedrun: 514 moves (old: 579).
I almost had another mod completed that closed the hole I opened up on 11, but I like your mod better anyway.
<Dave> PS. Other than bringing a new room into play it's pretty much unchanged.
<Dave> Think that might be 12 changes! Had to add a couple extra to stop it being ludicrously cookable, sorry.
 
All mod cons 9 Mon 06 May 2013 20:30
<Dave> Moved to graveyard:
Tot ziens!
 
All mod cons 12 Mon 06 May 2013 20:26
<Dave> 'All mod cons 12' uploaded by Dave:
A bit more stuff to cook with.
 
All mod cons 11 Mon 06 May 2013 18:19
<Dave> (SPOILER) Added speedrun: 335 moves (old: 526).
<Jim> 'All mod cons 11' uploaded by Jim.
 
All mod cons 10 Mon 06 May 2013 14:34
<mark> (SPOILER) Added speedrun: 264 moves (old: 324).
 
All mod cons 9 Mon 06 May 2013 14:33
<mark> (SPOILER) Added speedrun: 241 moves (old: 464).
 
All mod cons 8 testing the water Mon 06 May 2013 12:51
<mark> Moved to graveyard:
Tested the water it drowned,fair thee well.
 
Re-Autoswitch Mon 06 May 2013 10:38
<mm> Silly, sorry, thanks!
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25