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| All mod cons 13 |
Tue 07 May 2013 13:13 |
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<Jim> Moved to graveyard:
Not needed. |
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| All mod cons 15 |
Tue 07 May 2013 13:13 |
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<Jim> 'All mod cons 15' uploaded by Jim:
Still trying to force my idea. Feel free to add to this mod or even go back several levels and go an entirely different direction. |
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| All mod cons 12 |
Tue 07 May 2013 06:34 |
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<Dave> Moved to graveyard:
Ta-ta |
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| All mod cons 13 |
Tue 07 May 2013 06:30 |
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<Dave> (SPOILER) I really like the idea behind this mod. Jim, I hope we can force some of these ideas. Have uploaded 14 just to demonstrate weaknesses in both our levels. Need to think of way of getting a proper function for that portal. |
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| All mod cons 14 |
Tue 07 May 2013 06:19 |
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<Dave> PS. One day I'll learn how to write a sentence properly ;)
<Dave> 'All mod cons 14' uploaded by Dave:
Just a quickie, it's getting late here. A slightly tighter version of Jim's mod to highlight quicker solution only, so 2 changes only which either be easily be reverted or used as you see fit.
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| All mod cons 11 |
Tue 07 May 2013 05:15 |
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<Jim> Moved to graveyard:
Not needed. |
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| All mod cons 13 |
Tue 07 May 2013 05:08 |
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<Jim> 'All mod cons 13' uploaded by Jim:
Cook away. |
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| All mod cons 8 |
Tue 07 May 2013 03:59 |
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<mark> Moved to graveyard:
outdated
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| Electric Field (Br) |
Tue 07 May 2013 01:09 |
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<Dave> (SPOILER) Added speedrun: 37 moves (old: 42).
Different method. |
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| All mod cons 12 |
Mon 06 May 2013 22:10 |
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<Dave> (SPOILER) I also wanted to finally force the portal but alas no. Does this probelem remind you of another level?
There is a quick fix to block your shortcut, but I am sure there will be ways to beat that too, so I don't see much point. Hopefully, a somewhat more creative fix comes out of this. |
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| Electric Field (Fix) |
Mon 06 May 2013 21:53 |
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<devin> Moved to graveyard:
Terminated. |
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| Electric Field |
Mon 06 May 2013 21:52 |
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<devin> Moved to graveyard:
Defeated. |
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| Electric Field (Br) |
Mon 06 May 2013 21:52 |
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<devin> 'Electric Field (Br)' uploaded by devin:
Hopefully I've fixed it ALL of the way. |
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| All mod cons 12 |
Mon 06 May 2013 21:17 |
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<Jim> (SPOILER) Added speedrun: 514 moves (old: 579).
I almost had another mod completed that closed the hole I opened up on 11, but I like your mod better anyway.
<Dave> PS. Other than bringing a new room into play it's pretty much unchanged.
<Dave> Think that might be 12 changes! Had to add a couple extra to stop it being ludicrously cookable, sorry. |
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| All mod cons 9 |
Mon 06 May 2013 20:30 |
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<Dave> Moved to graveyard:
Tot ziens! |
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| All mod cons 12 |
Mon 06 May 2013 20:26 |
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<Dave> 'All mod cons 12' uploaded by Dave:
A bit more stuff to cook with. |
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| All mod cons 11 |
Mon 06 May 2013 18:19 |
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<Dave> (SPOILER) Added speedrun: 335 moves (old: 526).
<Jim> 'All mod cons 11' uploaded by Jim. |
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| All mod cons 10 |
Mon 06 May 2013 14:34 |
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<mark> (SPOILER) Added speedrun: 264 moves (old: 324). |
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| All mod cons 9 |
Mon 06 May 2013 14:33 |
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<mark> (SPOILER) Added speedrun: 241 moves (old: 464). |
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| All mod cons 8 testing the water |
Mon 06 May 2013 12:51 |
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<mark> Moved to graveyard:
Tested the water it drowned,fair thee well. |
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| Re-Autoswitch |
Mon 06 May 2013 10:38 |
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<mm> Silly, sorry, thanks! |
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