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Everybody get together Tue 04 Jun 2013 07:29
<mark> 'Everybody get together' uploaded by mark:
Could this be the last song.
(hope so running out of singles)
 
I like it like this Mon 03 Jun 2013 21:35
<Jim> 'I like it like this' uploaded by Jim:
Cook away.
 
I like it like that Mon 03 Jun 2013 18:50
<Jim> (SPOILER) Nice solution Mark, I still did it a different way but about 200 moves more. I'll mod it if I can figure out how to stop your solution and still enable mine to work, but so far I dont see a way.
 
Mods chat level Mon 03 Jun 2013 18:24
<Jim> (SPOILER) Ive tried that a bunch of times Mark, guess I need to do it at the right time. Will step away from this level for a bit, maybe that will help.
 
Modular Thinking 11 Mon 03 Jun 2013 17:40
<mark> 'Modular Thinking 11' uploaded by mark:
Just a minimal change to solution.And hopefully blue wall might help you with compartment i have no idea about.
 
Mods chat level Mon 03 Jun 2013 17:37
<mark> (SPOILER) Hi Jim want you in on this series as it does get a little harder,
Daves the master of that, so kick a ball on the panel.
 
Modular Thinking 7 Mon 03 Jun 2013 17:04
<Jim> (SPOILER) level 6 was the last one I got of these, I have no clue how to get rid of the laser to the right of the exit sign. The only way I could do that is use the crumbly piece you got rid of.
 
Modular Thinking 10 Mon 03 Jun 2013 11:21
<mark> (SPOILER) Wow lots of toing and froing on that before i finally got it.
 
I like it like that Mon 03 Jun 2013 09:29
<mark> Nothing wrong with solution it did not like the title at first atempt to load.
<mark> 'I like it like that' uploaded by mark:
A new tune maybe a new trick.
 
Testing Mon 03 Jun 2013 09:16
<mark> Moved to graveyard:
Well that worked have to look into solution.
<mark> 'Testing' uploaded by mark:
Just testing it said of my latest mod bad solution or out of disc space
 
Glad all over Mon 03 Jun 2013 09:04
<mark> Fantastic job thanks Dave,
Solution not added time for another song.
 
The trick is "Catch us if you can" Mon 03 Jun 2013 06:41
<mark> Moved to graveyard:
Unworthy
 
Modular Thinking 5 Mon 03 Jun 2013 04:26
<xeno> Moved to graveyard.
 
Glad all over Mon 03 Jun 2013 04:19
<Dave> (SPOILER) Oh well! Couldn't resist having a crack at forcing it after the amount of time Mark's put in. Should have gone with my first instict and eliminated both bombs... my attempts at misdirection are always my undoing, one day I'll get it right. :)
<Jim> (SPOILER) Added speedrun: 728 moves (old: 851).
I was able to bypass your latest trick, but still loved this level.
<Dave> 'Glad all over' uploaded by Dave.
 
Glad all over Mon 03 Jun 2013 00:46
<Dave> Moved to graveyard:
I have a nagging doubt here.
<Dave> 'Glad all over' uploaded by Dave:
Maybe this version will cut the mustard.
 
Modular Thinking 10 Sun 02 Jun 2013 21:17
<Dave> Think next time I may consider a non-strategic mod and just add some carefully placed shortcut teleports. The move-count is way to high for the difficulty of the level, and half of the playing field hasn't even been used yet. Will also give me a chance to finish the new compartment wall.
<Dave> (SPOILER) Added speedrun: 923 moves (old: 972).
<Dave> 'Modular Thinking 10' uploaded by Dave.
 
The trick is "Catch us if you can" Sun 02 Jun 2013 18:08
<Dave> (SPOILER) Never mind, still a few more singles to go yet!
 
Modular Thinking 8 Sun 02 Jun 2013 18:05
<Dave> Moved to graveyard:
Tot ziens!
 
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