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| Testing |
Mon 03 Jun 2013 09:16 |
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<mark> Moved to graveyard:
Well that worked have to look into solution.
<mark> 'Testing' uploaded by mark:
Just testing it said of my latest mod bad solution or out of disc space |
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| Glad all over |
Mon 03 Jun 2013 09:04 |
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<mark> Fantastic job thanks Dave,
Solution not added time for another song. |
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| The trick is "Catch us if you can" |
Mon 03 Jun 2013 06:41 |
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<mark> Moved to graveyard:
Unworthy |
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| Modular Thinking 5 |
Mon 03 Jun 2013 04:26 |
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<xeno> Moved to graveyard. |
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| Glad all over |
Mon 03 Jun 2013 04:19 |
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<Dave> (SPOILER) Oh well! Couldn't resist having a crack at forcing it after the amount of time Mark's put in. Should have gone with my first instict and eliminated both bombs... my attempts at misdirection are always my undoing, one day I'll get it right. :)
<Jim> (SPOILER) Added speedrun: 728 moves (old: 851).
I was able to bypass your latest trick, but still loved this level.
<Dave> 'Glad all over' uploaded by Dave. |
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| Glad all over |
Mon 03 Jun 2013 00:46 |
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<Dave> Moved to graveyard:
I have a nagging doubt here.
<Dave> 'Glad all over' uploaded by Dave:
Maybe this version will cut the mustard. |
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| Modular Thinking 10 |
Sun 02 Jun 2013 21:17 |
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<Dave> Think next time I may consider a non-strategic mod and just add some carefully placed shortcut teleports. The move-count is way to high for the difficulty of the level, and half of the playing field hasn't even been used yet. Will also give me a chance to finish the new compartment wall.
<Dave> (SPOILER) Added speedrun: 923 moves (old: 972).
<Dave> 'Modular Thinking 10' uploaded by Dave. |
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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 18:08 |
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<Dave> (SPOILER) Never mind, still a few more singles to go yet! |
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| Modular Thinking 8 |
Sun 02 Jun 2013 18:05 |
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<Dave> Moved to graveyard:
Tot ziens! |
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| Modular Thinking 9 |
Sun 02 Jun 2013 18:03 |
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<Dave> (SPOILER) Added speedrun: 421 moves (old: 521). |
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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 17:50 |
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<Dave> (SPOILER) Added speedrun: 342 moves (old: 744).
Nope... |
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| Mods chat level |
Sun 02 Jun 2013 12:19 |
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<mark> (SPOILER) I quit with this level now . why did i have to have multiple copies in my levels then stick out the wrong one. |
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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 12:05 |
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<mark> 'The trick is "Catch us if you can"' uploaded by mark:
Does not matter anymore |
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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 12:02 |
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<mark> Moved to graveyard:
put wrong level up
what an ass |
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| Mods chat level |
Sun 02 Jun 2013 10:37 |
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<mark> (SPOILER) DJ's in the house will know my
"Achy breaky heart"
"jerk it out" lyrics.
"glad all over"
Just a little cryptic for credit |
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| The trick is "Catch us if you can" |
Sun 02 Jun 2013 10:06 |
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<mark> 'The trick is "Catch us if you can"' uploaded by mark:
50 - 50 on the credit |
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| Modular Thinking 9 |
Sun 02 Jun 2013 09:57 |
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<mark> 'Modular Thinking 9' uploaded by mark:
More usage of the xeno bot box. |
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| Modular Thinking 7 |
Sun 02 Jun 2013 01:20 |
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<mark> Moved to graveyard:
Nice one Dave in more ways than one,still not quite sure why that panel works the way it does.
I will mess around in editor tommorow and have a look.
New level nearly ready for release . |
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| Modular Thinking 8 |
Sat 01 Jun 2013 23:54 |
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<Dave> 'Modular Thinking 8' uploaded by Dave:
Try again |
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