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Mods chat level Mon 25 Nov 2013 03:29
<N7DOT> (SPOILER) Dave, It's possible to measure direction reversals with one dalek for horizontal and vertical each, but it takes up a fair amount of space (a decision tree using teleports to connect the nodes)

I won't upload my prototype so as to avoid spoiling the style points.
<Dave> (SPOILER) N7, been thinking about RetCon. I long had in mind a similar idea where the space you've just left would flip if you changed direction. RetCon inspired me to get the mechanism working because it could be used for an implementation of something else. So far it works if you change from vertical to horizontal and vice versa but doesn't yet detect back-tracking. Just have to rethink 'slightly' to incorparate this too with the 15 bot limit, I will get there, very close.
 
Improv 1 Sun 24 Nov 2013 23:31
<Dave> (SPOILER) Added speedrun: 191 moves (old: 220).
Not tidied up.
<mark> (SPOILER) Added speedrun: 220 moves (old: 470).
<N7DOT> 'Improv 1' uploaded by N7DOT:
Created starting with an initial mess of random objects. Maybe this can be a new 'series'.

(also, I tend to avoid wasting blocks as much as possible, which can lead to potential solutions out of view. In this case, I had multiple times felt stuck due to this; not for that long, but enough to stress my thinking to avoid wasting precious resources)
 
Construction (finishing touch) Sun 24 Nov 2013 20:43
<Dave> (SPOILER) Added speedrun: 341 moves (old: 395).
 
Simple Sun 24 Nov 2013 19:49
<Dave> (SPOILER) Added speedrun: 110 moves (old: 112).
 
another gold level Sun 24 Nov 2013 03:43
<Dave> (SPOILER) Added speedrun: 98 moves (old: 126).
<Jim> (SPOILER) Added speedrun: 126 moves (old: 437).
 
Clocking Out Sat 23 Nov 2013 23:42
<Jim> (SPOILER) I've been using the random method trying to solve this and it is clearly not working..lol...best Ive done is 2 of them 10 apart with the middle one 8 off. Ive also had 2 of them 7 apart to at least get an odd number in there.
<Dave> (SPOILER) That's pretty much the crux of it. 4-spacing is pretty common because even counts are much easier than odd ones. Obviously, either one or two of these must be odd.
<N7DOT> (SPOILER) I keep ending up with a difference of 4 for the first two :( (the third is either far behind or the same as one of the other two.) Is this on the tracks of one of those near-miss solutions?
<N7DOT> (SPOILER) So, a valid solution to this requires modifying the timers such that if x is the time of the first timer, the three timers must be x, x+5, and x+10 long, and x must be greater than or equal to 50 it seems (around 45 steps to get to below the 1 block) and must be less than or equal to 245. (unless I made a mistake)
 
another gold level Sat 23 Nov 2013 22:05
<N7DOT> 'another gold level' uploaded by N7DOT:
the left and bottom areas might be unnecessary, if this is true then upload a level without them.
 
Mods chat level Fri 22 Nov 2013 17:14
<Dave> (SPOILER) Oops, for 'remotes' read 'transponders' in the non-spoiler below.

<Dave> (SPOILER) Mark,

The Art of Dalek Programming has such a messy d-map that it's hard to see what the mechanism is. The underlying puzzle is simple: just focus on correctly filling the 3x3 square one piece at a time and you should quickly see what the 9 rows of 3x3 possibilities each are for.

I was hoping that Clocking Out would be difficult enough, without being too difficult, that you'd have to resort to logic rather than luck .) If I haven't miscalculated, there is only one set of counts that will work. There are two arrangements that will produce it but they are almost identical anyway. If I have miscalculated, I'm sure I'll read about it here soon.

I know of 43 count sequences which will acheive the 5 separation by inserting straights and remotes into 8 bit counters. How many of these are possible with the pieces given, I have no idea. The 'close but no cigar' 46-51-56 and 41-46-51 sequences both require an additional 2 pieces. As a point of interest, every count under 40 is possible with straights and remotes inserted into an 8 bit timer. I said I had been playing about with this for a while...

<mark> (SPOILER) Been away from escape a couple of days two nice levels to come back too.
Like you Jim i first stuggled with Retcon but i was trying to do it with the wrong idea in mind.

Dave looked up aforementioned person could only relate maybe the chess levels,or am i missing something.
Anyway went again now i'm more experienced and had a look at N Queens by Alois.
I did not realise first time of playing there was "5" answers to this well constructed level.
Completed all but one of Alois level's the Art of Dalek Programming remains unsovled I can't find any logic to it,is there any?

Spent about an hour guessing on the new level Clocking Out,Can get seperation of the timers but not lucky enough to have came up with solution yet.
Love to know what move you was on passing into the first red square But don't tell me unless i start begging .(not for a while)
Going to get the pen and paper out for this and go through all the options, which may take ages.
 
RetCon Fri 22 Nov 2013 11:52
<mark> (SPOILER) Added speedrun: 78 moves (old: 79).
Only just scraped in by one,different route.
 
NanoMods 1 Fri 22 Nov 2013 00:06
<N7DOT> Moved to graveyard:
bye
 
Mods chat level Thu 21 Nov 2013 23:13
<Dave> I already changed it from 4 to 5 and back to 4! I could not make my mind up. Jim has handsomely compensated for my indecision :)

re early mods levels:

I agree. That was the original intention: rate the level up to stop it being automatically ditched into minor leagues and then correct it once the next mod had been released. In reality, it just gets forgotten about once it's in the graveyard.

You've got a couple of these levels still in triage btw.
<N7DOT> (SPOILER) Remember, if you ever feel feel your rating for a level was off, you can change it with ctrl-r ;)

This reminds me that we should probably reduce the difficulty ratings on the initial mods levels (4 difficulty for no challenge is silly!)
 
Clocking Out Thu 21 Nov 2013 04:14
<Dave> 'Clocking Out' uploaded by Dave.
 
Clocking Out Thu 21 Nov 2013 04:13
<Dave> Moved to graveyard.
 
Mods chat level Thu 21 Nov 2013 04:10
<Dave> (SPOILER) Jim, you are probably right about the rating for RetCon: I should have stuck with 5. It was an enjoyable level, I got all 14 quite quickly but kept blocking my exit route.

Anyway, I've been playing about with timers for a while so thought it was time to read through my notes and try and make a new level for once. Usually when I make a scratch level it gets broken. If it can't be broken, it won't be easy, if it can be, we have a new bag of tricks to play with anyway.

Sorry about the long and winding road to the exit but it was the only way without things getting to messy. I've since thought of a much better implementation but it's too late now.
 
Clocking Out Thu 21 Nov 2013 03:14
<Dave> 'Clocking Out' uploaded by Dave:
A bit experimental...
 
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