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Mods chat level Tue 26 Nov 2013 15:26
<mark> (SPOILER) Nice run Dave i was hoping i'd stopped being so blind to the obvious but not so.
I'm sure you can improve improv,how about a number 3.
I was kind of treating this level like a new series as N7 hinted.
 
Improv 2 Tue 26 Nov 2013 14:40
<Dave> (SPOILER) Added speedrun: 223 moves (old: 233).
<Dave> (SPOILER) Added speedrun: 233 moves (old: 534).
<mark> 'Improv 2' uploaded by mark:
A bit more fun.
 
Improv 1 Tue 26 Nov 2013 02:46
<Gil Anthony> very nice level make more....
 
Mods chat level Tue 26 Nov 2013 00:20
<Dave> (SPOILER) Mark, that is the second solution I mentioned earlier. Nice job finding both!

I won't go into it any more details about how many ways there are to do each of the three counts because that is a big spoiler in the right hands. Suffice to say, you've got this well sussed.
 
Clocking Out Mon 25 Nov 2013 16:10
<mark> (SPOILER) Added speedrun: 487 moves (old: 492).
 
spiral? Mon 25 Nov 2013 15:04
<Dave> (SPOILER) Added speedrun: 256 moves (old: 296).
 
Mods chat level Mon 25 Nov 2013 12:59
<mark> (SPOILER) Very nice level Dave,very satisifying when you find the last number needed.(blue for me).
I found 15 different counts between 49 and 100 before solving not looking anymore.
Never came up with any logical way to work the out the count just brute force.
Uploaded my solution but you probably already knew that.
Found a few different ways to find some of the other numbers,but only 1 for red and blue.
Not to sure with the eight, might be a bit mean but it is very solvable if you want to do it.
Thanks look foward to your next.
 
Clocking Out Mon 25 Nov 2013 12:28
<mark> (SPOILER) Added solution "Different green timer."
 
Mods chat level Mon 25 Nov 2013 03:29
<N7DOT> (SPOILER) Dave, It's possible to measure direction reversals with one dalek for horizontal and vertical each, but it takes up a fair amount of space (a decision tree using teleports to connect the nodes)

I won't upload my prototype so as to avoid spoiling the style points.
<Dave> (SPOILER) N7, been thinking about RetCon. I long had in mind a similar idea where the space you've just left would flip if you changed direction. RetCon inspired me to get the mechanism working because it could be used for an implementation of something else. So far it works if you change from vertical to horizontal and vice versa but doesn't yet detect back-tracking. Just have to rethink 'slightly' to incorparate this too with the 15 bot limit, I will get there, very close.
 
Improv 1 Sun 24 Nov 2013 23:31
<Dave> (SPOILER) Added speedrun: 191 moves (old: 220).
Not tidied up.
<mark> (SPOILER) Added speedrun: 220 moves (old: 470).
<N7DOT> 'Improv 1' uploaded by N7DOT:
Created starting with an initial mess of random objects. Maybe this can be a new 'series'.

(also, I tend to avoid wasting blocks as much as possible, which can lead to potential solutions out of view. In this case, I had multiple times felt stuck due to this; not for that long, but enough to stress my thinking to avoid wasting precious resources)
 
Construction (finishing touch) Sun 24 Nov 2013 20:43
<Dave> (SPOILER) Added speedrun: 341 moves (old: 395).
 
Simple Sun 24 Nov 2013 19:49
<Dave> (SPOILER) Added speedrun: 110 moves (old: 112).
 
another gold level Sun 24 Nov 2013 03:43
<Dave> (SPOILER) Added speedrun: 98 moves (old: 126).
<Jim> (SPOILER) Added speedrun: 126 moves (old: 437).
 
Clocking Out Sat 23 Nov 2013 23:42
<Jim> (SPOILER) I've been using the random method trying to solve this and it is clearly not working..lol...best Ive done is 2 of them 10 apart with the middle one 8 off. Ive also had 2 of them 7 apart to at least get an odd number in there.
<Dave> (SPOILER) That's pretty much the crux of it. 4-spacing is pretty common because even counts are much easier than odd ones. Obviously, either one or two of these must be odd.
<N7DOT> (SPOILER) I keep ending up with a difference of 4 for the first two :( (the third is either far behind or the same as one of the other two.) Is this on the tracks of one of those near-miss solutions?
<N7DOT> (SPOILER) So, a valid solution to this requires modifying the timers such that if x is the time of the first timer, the three timers must be x, x+5, and x+10 long, and x must be greater than or equal to 50 it seems (around 45 steps to get to below the 1 block) and must be less than or equal to 245. (unless I made a mistake)
 
another gold level Sat 23 Nov 2013 22:05
<N7DOT> 'another gold level' uploaded by N7DOT:
the left and bottom areas might be unnecessary, if this is true then upload a level without them.
 
Mods chat level Fri 22 Nov 2013 17:14
<Dave> (SPOILER) Oops, for 'remotes' read 'transponders' in the non-spoiler below.
 
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