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Blocking Sun 19 Jan 2014 22:35
<N7DOT> 'Blocking' uploaded by N7DOT:
simple, hopefully not too long either. probably not cookable, but I haven't tested for cooks so feel free to prove me wrong.
 
Mods chat level Sun 19 Jan 2014 21:59
<Jim> (SPOILER) I'm glad you at least had to think on scramblemods 8, those levels are fun because they are so free form. Congrats on less than 300 left to solve, I was just about to ask you how you were progressing.
 
Letter Series: o again Sun 19 Jan 2014 21:52
<Jim> (SPOILER) Added speedrun: 108 moves (old: 158).
Another nice mod Mark.
 
ScrambleMods 6 Sun 19 Jan 2014 19:05
<mark> Moved to graveyard:
not needed
 
Letter Series: o again Sun 19 Jan 2014 19:02
<mark> 'Letter Series: o again' uploaded by mark:
Just a tiny change of two steels.
 
Mods chat level Sun 19 Jan 2014 18:49
<mark> (SPOILER) Great level once again Jim,it took me along time to do.I think it took me about half a hour to work out what needed to be done and a couple of hours on the right hand side.
But i could not for the life of me work out the last heart,and how to get it.(you know what i mean)
Did it a tiny bit different but not a mods worth.

Been catching up on some of the more difficult 4 , 5 and 6s.

Got less than 300 to go now but stil stuck on some easy rated ones.

Did one of Tom7's a differrent way so mod coming soon.

 
ScrambleMods 8 Sun 19 Jan 2014 18:37
<mark> (SPOILER) Added speedrun: 669 moves (old: 714).
 
Small puzzle Sat 18 Jan 2014 12:02
<mark> (SPOILER) Added speedrun: 55 moves (old: 105).
<Dave> (SPOILER) Added speedrun: 105 moves (old: 147).
<benjamin> (SPOILER) Added speedrun: 147 moves (old: 166).
<N7DOT> 'Small puzzle' uploaded by N7DOT:
A new little puzzle
 
ScrambleMods 8 Fri 17 Jan 2014 17:11
<Jim> 'ScrambleMods 8' uploaded by Jim:
Hopefully this one will be free from cooks.
 
ScrambleMods 7 Fri 17 Jan 2014 17:09
<Jim> (SPOILER) Added solution "Another way":
This is another way to solve this one.
<Jim> (SPOILER) (note: speedrun of 707 moves didn't break record; not added)
This is the other way to solve this one.
 
Automator 2 Thu 16 Jan 2014 16:57
<Jim> (SPOILER) Added speedrun: 375 moves (old: 1151).
 
Eight Points, Forty Eight Steel In Thu 16 Jan 2014 03:37
<Dave> (SPOILER) I was the original rater, the second being wowei. Things were pretty tough in those days and, in retrospect, levels did get undervalued. Now, sometimes, the opposite applies. Swings and roundabouts... :)
<mark> (SPOILER) Added speedrun: 554 moves (old: 560).
Much harder than rated.
 
Automator Wed 15 Jan 2014 10:05
<mark> (SPOILER) Added solution "6 bot solution."
<mark> (SPOILER) (note: speedrun of 329 moves didn't break record; not added)
Benjamin just to elaborate on what Jim said.
Any level that you have completed you can see any of the solutions.
When playing level press B then enter on download soutions.
T,U.O,P buttons will enable you
T Go to the start
U Undo
O Redo
P Play
Hope this helps you.
 
Automator 2 Wed 15 Jan 2014 01:23
<Jim> (SPOILER) Benjamin, to see the easier solution for automator, just go to that level and hit bookmarks, then click on "download solutions". You will see Dave's speedrun for that level, just select that and hit watch.
<benjamin> 'Automator 2' uploaded by benjamin:
This is identical to Automator except that the button must be pushed twice for the exit to appear. I have not figured out what the easier way to solve the first one is yet so I cannot fix that.
 
Bot Funnel Tue 14 Jan 2014 18:19
<mark> (SPOILER) Added speedrun: 76 moves (old: 88).
<Jim> (SPOILER) Added speedrun: 88 moves (old: 186).
There was no rhyme or reason to how I solved it, just trial and error for me. Still, it was a clever concept, I'm always impressed with how some people can keep coming up with fresh ideas.
<N7DOT> 'Bot Funnel' uploaded by N7DOT:
This level is another build-a-contraption level, where you need to push the green blocks in a way such that the bots will be able to meet you at the door on time. The bots are ordered with bot 1 at te far left and bot 11 at the far right.

I would not be surprised if it is possible to have a setup that is -too- efficient, where the bots actually beat the player to the exit. (for any mods that require over-efficient solutions, move the trap path up instead of shortening it, as that would change the way the bots move)
 
not every one 3 Mon 13 Jan 2014 08:39
<mark> (SPOILER) Added speedrun: 185 moves (old: 207).
Nice mod,similar to the way i solved 2 but with the extra broken bot it was easier.
 
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