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Small puzzle Fri 17 Jan 2014 22:03
<benjamin> (SPOILER) Added speedrun: 147 moves (old: 166).
<N7DOT> 'Small puzzle' uploaded by N7DOT:
A new little puzzle
 
ScrambleMods 8 Fri 17 Jan 2014 17:11
<Jim> 'ScrambleMods 8' uploaded by Jim:
Hopefully this one will be free from cooks.
 
ScrambleMods 7 Fri 17 Jan 2014 17:09
<Jim> (SPOILER) Added solution "Another way":
This is another way to solve this one.
<Jim> (SPOILER) (note: speedrun of 707 moves didn't break record; not added)
This is the other way to solve this one.
 
Automator 2 Thu 16 Jan 2014 16:57
<Jim> (SPOILER) Added speedrun: 375 moves (old: 1151).
 
Eight Points, Forty Eight Steel In Thu 16 Jan 2014 03:37
<Dave> (SPOILER) I was the original rater, the second being wowei. Things were pretty tough in those days and, in retrospect, levels did get undervalued. Now, sometimes, the opposite applies. Swings and roundabouts... :)
<mark> (SPOILER) Added speedrun: 554 moves (old: 560).
Much harder than rated.
 
Automator Wed 15 Jan 2014 10:05
<mark> (SPOILER) Added solution "6 bot solution."
<mark> (SPOILER) (note: speedrun of 329 moves didn't break record; not added)
Benjamin just to elaborate on what Jim said.
Any level that you have completed you can see any of the solutions.
When playing level press B then enter on download soutions.
T,U.O,P buttons will enable you
T Go to the start
U Undo
O Redo
P Play
Hope this helps you.
 
Automator 2 Wed 15 Jan 2014 01:23
<Jim> (SPOILER) Benjamin, to see the easier solution for automator, just go to that level and hit bookmarks, then click on "download solutions". You will see Dave's speedrun for that level, just select that and hit watch.
<benjamin> 'Automator 2' uploaded by benjamin:
This is identical to Automator except that the button must be pushed twice for the exit to appear. I have not figured out what the easier way to solve the first one is yet so I cannot fix that.
 
Bot Funnel Tue 14 Jan 2014 18:19
<mark> (SPOILER) Added speedrun: 76 moves (old: 88).
<Jim> (SPOILER) Added speedrun: 88 moves (old: 186).
There was no rhyme or reason to how I solved it, just trial and error for me. Still, it was a clever concept, I'm always impressed with how some people can keep coming up with fresh ideas.
<N7DOT> 'Bot Funnel' uploaded by N7DOT:
This level is another build-a-contraption level, where you need to push the green blocks in a way such that the bots will be able to meet you at the door on time. The bots are ordered with bot 1 at te far left and bot 11 at the far right.

I would not be surprised if it is possible to have a setup that is -too- efficient, where the bots actually beat the player to the exit. (for any mods that require over-efficient solutions, move the trap path up instead of shortening it, as that would change the way the bots move)
 
not every one 3 Mon 13 Jan 2014 08:39
<mark> (SPOILER) Added speedrun: 185 moves (old: 207).
Nice mod,similar to the way i solved 2 but with the extra broken bot it was easier.
<Jim> 'not every one 3' uploaded by Jim:
Should I mod this again, yeah... why not?
 
not every one 2 Sun 12 Jan 2014 23:23
<Dave> (SPOILER) Added speedrun: 118 moves (old: 126).
 
Automator Sun 12 Jan 2014 19:29
<Jim> (SPOILER) Great idea Benjamin, I would have rated this higher if I had to do it your way, but I found an easier way to solve it.
 
ScrambleMods 7 Sun 12 Jan 2014 19:24
<Jim> (SPOILER) Yes Kirima, I was still able to cook it a bit by doing it Mark's way but it took me more moves. I liked the way you solved it, that was my original thought but I could never quite pull it off.
 
not every one 2 Sun 12 Jan 2014 19:20
<Jim> (SPOILER) Good advice to your sister Benjamin!
 
Automator Sun 12 Jan 2014 19:15
<Dave> (SPOILER) Added speedrun: 301 moves (old: 849).
<benjamin> 'Automator' uploaded by benjamin:
The point of this level is to arrange the bots in such a way that when they are woken up, they will activate the button and push the transponders into the correct positions to reveal the exit. When you press the button, it will remove the transporters and replace the button with a heart framer. It will also add a electric switch in the outside area.
 
ScrambleMods 7 Sun 12 Jan 2014 14:01
<mm> 'ScrambleMods 7' uploaded by mm:
One more, have fun! It still might be cookable...? ;-)
 
not every one 2 Sun 12 Jan 2014 01:19
<mark> (SPOILER) Added speedrun: 126 moves (old: 136).
 
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