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| Blue Basis |
Thu 08 Jul 2004 18:18 |
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<Max> This one is pretty frustrating. Solving it did give me a good boost in self-confidence though. |
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| Specific Gravity |
Thu 08 Jul 2004 18:15 |
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<Max> Very clever! |
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| Bullseye! |
Thu 08 Jul 2004 18:14 |
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<Max> Quite ingenious in managing to stay tricky despite its small size. |
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| Somewhere over the... |
Thu 08 Jul 2004 18:10 |
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<Max> Ooh, pretty. |
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| Waltz Waltz Revolution |
Thu 08 Jul 2004 18:08 |
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<Max> (SPOILER) Okay, pretty cool, but what are all those stupid arrows for??? |
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| Black and White |
Thu 08 Jul 2004 18:07 |
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<Max> (SPOILER) This one has all the key elements of style. Bonus points for the ingenious use of wires. |
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| Sasquatch |
Thu 08 Jul 2004 18:04 |
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<Max> This one is quite elegant in its simplicity! Nice. |
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| Wire Maze Remix |
Mon 05 Jul 2004 18:22 |
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<Tom 7> Wire Maze is easily one of the simplest levels there is, and this remix is definitely one of the hardest! |
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| Bridge Out |
Mon 05 Jul 2004 16:12 |
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<Tom 7> Now that I've solved this level the 'right' way, I really like it. ;) |
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| Black and White |
Wed 30 Jun 2004 22:55 |
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<rjmccall> (SPOILER) One of the best levels out there, stylistically.
The puzzle on the left (rotating the spheres around the centerpiece) is completely avoidable. |
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| Synchronize |
Mon 28 Jun 2004 19:32 |
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<Tom 7> (SPOILER) Curse you for putting those bottom-right three 'helpful' panels! |
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| Booby-trapped Temple |
Wed 23 Jun 2004 22:56 |
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<Tom 7> (SPOILER) Man, I beat this one without discovering the hidden message. That was annoying. |
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| Sasquatch |
Wed 23 Jun 2004 22:55 |
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<Tom 7> I ported this from a sokoban clone because I liked it so much. Thanks, GPL! |
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| The Maze |
Wed 23 Jun 2004 22:53 |
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<Tom 7> Historic note: This level was one of the screenshots on the classic Escape web page. I guess I liked it because it's "complicated" or something. |
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| DJ v2 |
Wed 23 Jun 2004 22:51 |
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<Tom 7> Believe it or not, the original "DJ" was even more economical in its use of board space. |
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| ...in a China Shop |
Wed 23 Jun 2004 22:46 |
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<Tom 7> I was really impressed with how subtle this level is, given that it's one of those 'break the breaky blocks' ones. |
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| Herringbone |
Wed 23 Jun 2004 22:45 |
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<Tom 7> Man, why not just make it 3 or 4 wide instead of six?? The mechanisms are cute, though. |
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| Bridge Out |
Wed 23 Jun 2004 22:44 |
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<Tom 7> I had several cooks of this level, but Max's newest version is a lot harder. ;) It's one of the few I haven't beaten yet. Somehow, I feel cheated... |
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| The Arrows Point the Way |
Wed 23 Jun 2004 22:42 |
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<Tom 7> This "classic" level was the inspiration for "Waltz Waltz Revolution," which I like a lot better. |
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| Andromeda |
Tue 22 Jun 2004 19:09 |
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<Tom 7> Well, that kind of worked. Let's see if this does.
<Tom 7> It seems appropriate to test comments on one of the very first Escape levels ever created, and this is it! |
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