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Needle or a Haystack Wed 21 Jul 2004 20:55
<Max> Sigh...
 
Mirages Wed 21 Jul 2004 20:52
<Max> The best part is how it chases you, almost mockingly, after you've fallen for it.
 
Obstacle Course Wed 21 Jul 2004 20:50
<Max> (SPOILER) Tom: Actually, I'm pretty sure that bringing over the red block (or however many red blocks you want -- the difference is trivial, I think) is the only solution to the green spheres part. At least it is the Intended Solution! If you can do this without a red block, however, than you can have a well-deserved Cook!
 
Mirages Wed 21 Jul 2004 18:00
<Tom 7> I love the gag in this level.
 
Specific Gravity Wed 21 Jul 2004 17:57
<Tom 7> This is my entry in the 'size to difficulty ratio' category. I think there's lots of exploration to be done in this field...
 
Obstacle Course Wed 21 Jul 2004 17:55
<Tom 7> (SPOILER) There seems to be a lot of ways of beating this one. For instance, I beat the green spheres part only bringing over one red block (even though it's clearly possible to bring over several), and I have a suspicion it's possible to do it without any red blocks at all.
 
Needle or a Haystack Wed 21 Jul 2004 17:38
<Tom 7> (SPOILER) They yellow arrow gives it away anyway. ;) Anyway I intend to give even better graphical cues to scrollability, so that will probably make this one moot. Cute idea, though.
 
Osmosis Wed 21 Jul 2004 17:36
<Tom 7> This is a pretty unique concept. Ultimately I felt like I stumbled across my solution by luck rather than ingenuity, though, which is too bad.
 
Needle or a Haystack Fri 16 Jul 2004 15:16
<Max> (SPOILER) This one probably would have been a little cooler if I made it wide enough so that the preview didn't reveal the entire level... Oh well.
 
Modern Art Fri 09 Jul 2004 16:27
<Max> Thanks ;)
 
Synchronize Thu 08 Jul 2004 22:38
<Max> (SPOILER) I never promised you a rose garden.
 
The End of Escape Thu 08 Jul 2004 19:38
<Tom 7> Max: It was intended to be the "last level" in the original shareware Escape. As it turns out it wasn't very hard or very good, so I don't think it was even in the original level collection.
 
Waltz Waltz Revolution Thu 08 Jul 2004 19:37
<Tom 7> (SPOILER) Very funny.
 
Rollin' Thu 08 Jul 2004 18:53
<Max> Bonus style points for the heart.
 
A House Is Not A Home Thu 08 Jul 2004 18:52
<Max> Apparently there's been a fire in this otherwise picturesque house.
 
Booby-trapped Temple Thu 08 Jul 2004 18:50
<Max> I made this one before playing the far superior "Waltz Waltz Revolution". Man!
 
Learn to Play the Piano Thu 08 Jul 2004 18:48
<Max> (SPOILER) It's not very obvious but the lines on the left are supposed to represent a music staff! See, the notes come up when you "play" them!
 
Skydiving/Cloud Maze Thu 08 Jul 2004 18:46
<Max> This one, like Communism, was much cooler in concept than in practice.
 
Modern Art Thu 08 Jul 2004 18:44
<Max> I think this directory should be called "Impure/Broken/Censored".
 
Forever Blue Thu 08 Jul 2004 18:32
<Max> This one took me the longest to solve, I think.
 
Square 1 Thu 08 Jul 2004 18:28
<Max> (SPOILER) I found this one absolutely impossible for months. For some reason I just never noticed that darn red tile! Argh!
 
I love Gold! Thu 08 Jul 2004 18:26
<Max> I like how this one is fairly tough even though it only uses a few kinds of tiles. I actually couldn't solve this one at all initially. Then I took a break for a few weeks and solved it in a few tries. Hm.
 
Moby Thu 08 Jul 2004 18:22
<Max> Pretty cool in spite of being completely exasperating.
 
Cytobar Thu 08 Jul 2004 18:21
<Max> This one made my vision really blurry for some reason...
 
The End of Escape Thu 08 Jul 2004 18:20
<Max> The title of this level made me very worried.
 
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