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| Square 2 |
Fri 21 Jan 2005 17:06 |
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<Tom 7> (SPOILER) Wow, it's possible without the red? This is going to drive max nuts. ;)
I had always sort of intended triage to be used this way, with people making variations to improve levels. After I finish polishing it up, I want to prepare a collection of the best levels (perhaps categorized) for a "1.0" release, and then use triage as a free-for-all clearinghouse for levels and variations thereof.
BTW, this is likely to be superior to the original, but I haven't tried it yet. |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 16:54 |
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<bpotetz> (SPOILER) I wish you hadn't deleted the old version, so I could compare & remember how I solved the first one. My solution was pretty different.
REAL SPOILER BELOW:
I think for this one, I can only solve it by moving a grey block from the lower half into the upper half so I can disable both the two medial lasers, right?
Anyway, cool revision! Much harder.
<Max> Wow, this one's even better! Very tricky! I hereby rescind all complaints. |
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| Rebound A! |
Fri 21 Jan 2005 15:32 |
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<bpotetz> I tried to isolate two somewhat different solutions to the original Rebound level. |
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| Square 2 |
Fri 21 Jan 2005 15:31 |
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<bpotetz> It's fun to upload your own versions of existing levels.
What would it be like if there was a seperate folder for suggestions? Or some built-in way of describing the chain of authorship (if this was a paper, Tom would definately get 1st authorship) |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 14:46 |
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<Max> Aw, shucks... |
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| Splitsville v3 |
Fri 21 Jan 2005 12:07 |
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<Tom 7> A new version of this level. Thanks to michelle for finding the bug.
(Trivia: This level has undergone a revision before, because it relied on a bug in the rules that max found, and that I fixed. So this is v3, not v2.) |
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| San Francisco Airport (SFO) |
Fri 21 Jan 2005 11:55 |
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<Tom 7> I made a new version.
Thanks for describing your solution. I need to make it so you can attach them to comments and watch them from the game! |
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| San Francisco Airport (SFO) v2 |
Fri 21 Jan 2005 11:54 |
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<Tom 7> PS. Thanks to max for the bugfinding on the original version. (Warning: the real solution is much different than the one you used, max!)
<Tom 7> A new version of this level that is, I think, less cookable. It must have been that California air! |
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| San Francisco Airport (SFO) |
Fri 21 Jan 2005 11:41 |
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<Tom 7> Totally cooked. I will make a new version.
<Max> (SPOILER) Cook: Okay, here goes. First I move the red block on my right all the way to the right to make the lower laser appear. I move the bottom right red lbock to the panel on the right. I move the left vertical wire to the panel on its right. I activate the red switch. I move the upper right red block to the panel on its right and teleport to the bottom right. I push the red block to my left to the panel on the bottom right to get rid of the right laser. I push down two of the grey blocks on the three-grey-block row (the two on the left). I move the one on the right directly above the exit. I push the bottom left red block onto the panel on its left. I push the grey block directly above the teleporter to the middle panel in the three-panel row on the left, making the electricity above the left blue line disappear. I push the wire (upper left of all the wires) down and left past the electricity that has just disappeared to the panel that makes the blue block on the left disappear. I now push the grey block on its upper left to the left and move down to pus uthe red bokohelet to thepnlthtmastel aeisaper. I now h red block in the right center up to the panel that makes the exit disappear, push the grey block all the way down to block the laser, make the exit reappear, and win, leaving the gold, a grey on the top, and the teleporter untouched. Okay, you've kept me up past my bedtime again now! ;)
<Tom 7> (SPOILER) I think you cooked it, then, because I need both of those grey ones for my solution. They end up in holes, along with one of the grey ones from the bottom.
(Or are you saying that the block should have just been below the line?)
<Max> (SPOILER) Very nice. My one complaint is that I think you should have only put in only one of the two grey blocks above the blue line; you can use one of the wire blocks for the same purpose and this would up the difficulty a hair, leaving the escaper with just enough blocks, instead of slightly unsatisfyingly more than enough. |
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| Dallas/Fort Worth Airport (DFW) |
Thu 20 Jan 2005 14:05 |
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<Max> You got me! I was waiting for a phone call though, so it doesn't count. |
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| Power Plant |
Thu 20 Jan 2005 14:02 |
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<Max> (SPOILER) Cook: I didn't use anything below the blue switch; towards the beginning, I pushed the gold block under the third teleporter (the one closest to the green strip on the upper right) down into the electricity to make it disappear. After switching the red, green and blue, then I just had to go back up and walk from that teleporter down to the exit. I guess this is kind of trivial though, since the part I skipped is so easy, but, a cook nonetheless... |
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| The Blockizzle |
Thu 20 Jan 2005 13:51 |
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<Max> (SPOILER) I can't tell if I cooked this because a lot of it doesn't seem very logical... I ended up with way more blocks than I needed and didn't use a few parts of the level (like the series of panels between the holes on the left side, the panels below the wall of lasers on the left, the gold was never an issue since it is so easy to turn off right at the beginning, etc...). Also hurting this level were the seemingly arbitrary surprise deaths. A shame because I think there is a challenging and stylish level lurking somewhere beneath all this! |
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| Dallas/Fort Worth Airport (DFW) |
Thu 20 Jan 2005 09:54 |
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<Tom 7> Thanks. I see it kept you up past your bedtime. ;) |
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| Splitsville |
Thu 20 Jan 2005 09:54 |
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<Tom 7> (SPOILER) Man, I sure screwed that one up. You're not supposed to be allowed to turn off electricity from the top, but obviously that's possible if you just don't activate the green light first. I should fix this level--thanks for the post!
<Michelle> (SPOILER) Cook: Entered center by moving upper right green sphere. Turned off eletricity, and set up upper left green sphere to block upper right laser. May have not been a cook, but was certainly easier than it looked.
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| Dallas/Fort Worth Airport (DFW) |
Thu 20 Jan 2005 00:49 |
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<Max> Awesome! Challenging, enjoyable, and clever. |
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| Power Plant |
Thu 20 Jan 2005 00:09 |
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<Tom 7> Also, it helped me to find a bug with animation, so now I can fix that before you guys have to see it. =)
<Tom 7> Pretty easy, but points for being as bright as the sun. |
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| Pitter Patter |
Sun 09 Jan 2005 22:01 |
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<Tom 7> (SPOILER) There are more than enough blocks to beat this level, unless you have something else in mind. (The two red blocks can go at the top right, and then you're basically done!) |
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| The Blockizzle |
Fri 07 Jan 2005 11:30 |
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<Tom 7> (SPOILER) Cook: Is the right hand side completely unnecessary? I brought one of the red blocks from the top down to let me in the exit after pressing the off button. |
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