« back             Browsing Levels: #327 "Square 2"
prev: #326 "Splitsville v3" next: #328 "Rebound A!"


"Square 2" by Brian Potetz (original level by Tom 7)

added 21 Jan 2005 15:28
Solved6/6
Cooked1/6
Difficulty4.50
Style6.50
Rigidity5.50
Shortest Solution
NameSpeed Record
Length138 moves
ByTom 7
On21 Jun 2005 22:46

Comments (turn spoilers off)
3174 Square 2 Tom 7 (1) Tue 21 Jun 2005 22:46 SPOILER
  Added speedrun: 138 moves (old: 999999).
More pointless speedrunning (testing something)
 
215 Square 2 bpotetz (144) Mon 24 Jan 2005 11:21 SPOILER
  Yeah. When I played Square 1, I noticed the red blocks right away, so the solution seemed disapointingly simple to me, and that's why I made the mod. I like Square 3 the best, though.
 
208 Square 2 Max (61) Sun 23 Jan 2005 22:10 SPOILER
  Whew, not nearly as hard as I feared! That one change makes all the difference. It is very tempting to believe that the original can be solved without the red block, without changing anything else, but I can pretty confidently say that it's just not possible... It's close, but I think I like the original a little better, just because the red block adds another small (in some cases, gigantic) layer of difficulty. Still, nice mod.
 
207 Square 2 Max (61) Sun 23 Jan 2005 21:41 SPOILER
  Oh man, this is totally my worst Escape nightmare come true... In fact, it actually took me months to notice that red block in Tom's original, causing me dangerous levels of frustration. Thanks for making that frustration more necessary, Brian! ;)
 
198 Square 2 Tom 7 (1) Fri 21 Jan 2005 17:08  
  BTW, I think the convention of (original level by...) is good for now. I can always retrofit this manually if I improve the level database stuff.
 
197 Square 2 Tom 7 (1) Fri 21 Jan 2005 17:07  
  Oh, I see you made one other small change, too...
 
196 Square 2 Tom 7 (1) Fri 21 Jan 2005 17:06 SPOILER
  Wow, it's possible without the red? This is going to drive max nuts. ;)

I had always sort of intended triage to be used this way, with people making variations to improve levels. After I finish polishing it up, I want to prepare a collection of the best levels (perhaps categorized) for a "1.0" release, and then use triage as a free-for-all clearinghouse for levels and variations thereof.

BTW, this is likely to be superior to the original, but I haven't tried it yet.
 
192 Square 2 bpotetz (144) Fri 21 Jan 2005 15:31  
  It's fun to upload your own versions of existing levels.

What would it be like if there was a seperate folder for suggestions? Or some built-in way of describing the chain of authorship (if this was a paper, Tom would definately get 1st authorship)