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| Harder IQ Carrier |
Tue 15 Feb 2005 00:16 |
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<Max> Nnnnnngnnnghghggggghghhhhhhhhh |
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| Hard IQ Carrier |
Tue 15 Feb 2005 00:09 |
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<Max> Man, what an obnoxious level!! A better title would be "Patience Carrier," since all it really took was the determination to push blocks around for over 5000 (!!!!) moves. |
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| 1924 11th Street Sokoban |
Mon 14 Feb 2005 23:31 |
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<LIL Gil> 651 moves |
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| Extraction |
Mon 14 Feb 2005 19:18 |
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<Max> Wow, that was pretty tough. Cool level! |
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| Harder IQ Carrier |
Mon 14 Feb 2005 18:46 |
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<Tom 7> Might as well make 'em use all the blocks!!
(Hint to completists: If you solve this level, the same exact solution will work for 'Hard IQ Carrier'; so you can save yourself some finger irritation. After solving it, press ctrl-0 in the triage directory, and type the name of your player file (mine is tom.esp), and it should find this solution and use it for 'Hard IQ Carrier'.) |
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| Hard IQ Carrier |
Mon 14 Feb 2005 18:41 |
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<Tom 7> 5543 moves!
There are some good parts, but too many errands for my tastes. Too cruel! |
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| Extraction |
Mon 14 Feb 2005 18:08 |
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<Tom 7> Damn, this is hard. |
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| Cat got your. . . |
Sun 13 Feb 2005 23:27 |
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<bje> Love the solution to this one :) |
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| A House Is Not A Home |
Sun 13 Feb 2005 22:10 |
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<bje> Yeah... just saw what I was missing. Sigh. :) |
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| Hard IQ Carrier |
Sun 13 Feb 2005 19:50 |
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<Tom 7> Now I am worried. ;) |
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| Eazy IQ Carrier |
Sat 12 Feb 2005 09:34 |
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<Tom 7> (SPOILER) Cooked? Again, I only needed to bring one block up to the top, because the corridor to the exit is accessible from the bottom once it starts opening. Not trivial, but definitely not as hard as I had worried. |
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| The Chamber (v2) |
Fri 11 Feb 2005 17:07 |
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<Max> (SPOILER) Well, it is indeed possible to do it with the red square in the original, so that might be a fun thing for you to try out, Brian ;). It's not necessarily harder or easier but I figured it's more desirable for levels to have fewer solutions.
<bpotetz> (SPOILER) Wow - did you find a way to finish the first version using the red square to push the final panel? For me, my original solution worked here.
Anyway - neat concept! |
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| A House Is Not A Home |
Fri 11 Feb 2005 00:03 |
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<Tom 7> All levels that are uploaded to the server (ie, in the 'triage' collection) are possible.
<Max> I can assure you this one's not impossible. Just keep trying, you'll figure it out!
<bje> This one seems impossible... it appears that one of the buttons hides the wrong block. Am I just on the wrong track here? |
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| Around the Block |
Wed 09 Feb 2005 00:03 |
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<Tom 7> The only other one I can think of is pressing ctrl-0 from the level load screen, which will search your player file (potetz.esp) for solutions for any unsolved levels in that directory. This is good if you made a minor tweak to a level and don't want to re-solve it. |
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| Letter Series: c |
Tue 08 Feb 2005 21:15 |
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<bpotetz> (SPOILER) Surprise!
Yeah - its possible to push the last blue sphere from some other places, but the first time I solved it I was on the exit. Neat! |
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| Around the Block |
Tue 08 Feb 2005 21:12 |
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<bpotetz> Damn! Any other cool undocumented features you want to share with us, Tom?
<Tom 7> Try 's' and 'r'.
<bpotetz> I don't get it. What are you winking about? |
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| Linear Regression |
Tue 08 Feb 2005 20:28 |
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<bpotetz> Nice button & light switch. What made you call it Linear Regression, I wonder? |
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| Around the Block |
Tue 08 Feb 2005 20:26 |
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<Tom 7> Who says there isn't a save state feature already? ;)
<bpotetz> Thanks for putting the harder sub-puzzles first! Top-left was definately the best. Maybe if we keep submitting these epic levels it will force Tom to implement an undo stack or save-state feature. That was 1142 for me (it can get tighter, though). |
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| Letter Series: c |
Tue 08 Feb 2005 19:53 |
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<Tom 7> (SPOILER) Yeah. I'm glad that it worked that way for you; I wasn't sure how tight it was. |
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