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| Tutorial 14: Steel |
Wed 23 Feb 2005 23:18 |
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<Max> p.s. Holy simultaneous panel activation, Batman!
<Max> This is a great tutorial: does a good job wordlessly explaining what the tile does, is challenging but not too hard, and hints at general new kinds of usage for the new tile in future levels. Also, STEEL RULEZ. |
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| Memoryless Hole |
Wed 23 Feb 2005 20:39 |
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<Max> (SPOILER) My solution for v2 of this automatically solved this one... |
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| Memoryless Hole (v2) |
Wed 23 Feb 2005 20:38 |
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<Max> Wow, this one requires a completely different strategy from v3! Just as harrowing and just as satisfying. Awesome! |
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| Impossible |
Wed 23 Feb 2005 20:07 |
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<Max> (SPOILER) Glad you liked it, bje. ;) |
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| Treehouse (v2) |
Wed 23 Feb 2005 20:06 |
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<Max> (SPOILER) That's why they call 'em "spoilers"! |
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| Impossible |
Wed 23 Feb 2005 19:45 |
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<bje> (SPOILER) Haha, lovely, I spent ages pushing those things around... |
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| Treehouse (v2) |
Wed 23 Feb 2005 19:00 |
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<Tom 7> (SPOILER) Oh man, that's sneaky. I'm sorry I read the spoiler...
<Max> (SPOILER) Argh! I guess this one's cookable too, because breaking into the tree from underneath is actually part of the intended solution! Man, you are the king of cook! |
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| Memoryless Hole (v3) |
Wed 23 Feb 2005 17:40 |
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<Max> I did it!! Man, it is amazing how impossible this seems at first. Very satisfying to solve! I'm quite impressed that you figured this out without knowing it was possible, Brian! |
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| True or False? |
Wed 23 Feb 2005 15:09 |
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<Tom 7> Deleted 'cos of Brian's cook. New version will be released when STEEL tiles are released! |
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| Letter Series: m |
Tue 22 Feb 2005 21:24 |
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<Tom 7> Thanks! |
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| True or False? |
Tue 22 Feb 2005 18:40 |
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<Tom 7> (SPOILER) Right, it is not totally rigid in that sense. But sat problems with only one solution are often easier than ones that are less constrained. |
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| Letter Series: m |
Tue 22 Feb 2005 18:01 |
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<bunnyrape> I like this level; looks very complicated yet very simple.. and somehow manages to be neither.
Now i'm going back to reading "Tautology for Beginners" :P |
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| True or False? |
Tue 22 Feb 2005 16:42 |
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<bpotetz> (SPOILER) Oh. That's interesting. You know, even if both rows and columns could not be partially pushed, there would still be several solutions. And I think it would still map to a satisfiability problem.
Anyway, looking forward to some cool new tiles!
<Tom 7> (SPOILER) I mean two or four pushed all the way down. In my solution, in fact, if I pushed the columns all the way down, I would reset one of the tiles blocking the exit. |
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| Bad |
Tue 22 Feb 2005 15:46 |
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<bunnyrape> (SPOILER) Cook: Quite a few pieces unused (one switch and a teleport). |
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| Memory Hole (final!) |
Tue 22 Feb 2005 15:05 |
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<bpotetz> OK - I definitely understand busy.
mjn - That's no problem. In fact, make more levels like this. We got 3 or 4 good levels for the price of 1. |
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| True or False? |
Tue 22 Feb 2005 15:01 |
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<bpotetz> (SPOILER) Two or four green spheres is also OK in a column, because there is nothing that forces you to push the entire column down. I just stop pushing after I get one in. |
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| Treehouse (v2) |
Tue 22 Feb 2005 15:00 |
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<bpotetz> (SPOILER) Max - this level is much cooler & more difficult than the last version. You had me pretty distracted for a while trying to break into the tree from underneith (which you can do by pushing down the two grey blocks). But I don't think you can solve it that way. Neat level. |
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| True or False? |
Tue 22 Feb 2005 11:13 |
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<Tom 7> (SPOILER) So you're only supposed to need one green sphere (and definitely not two or four ;)) in each clause (column). That's not a cook, that's just my bad description.
You're right about shifting 'both left and right.' Duh. Fortunately, this new tile I'm working on solves that problem nicely!
<Tom 7> Oops, sorry, this is supposed to be Disjunctive Normal Form, not Conjunctive. |
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| Memory Hole (final!) |
Tue 22 Feb 2005 10:12 |
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<Max> Yeah, I know Brian. I'm a little busy this week, but I'm playing them a little. They're just really hard! I definitely don't want them to be deleted, because now I really have to find the undoubtedly ridiculously clever solutions. It's just seriously hurting my 100% streak! ;) |
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| Memoryless Hole (v2) |
Tue 22 Feb 2005 02:52 |
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<mjn> Got it! Man, that was crazy. I don't know *how* you thought of that... |
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| Memory Hole (final!) |
Tue 22 Feb 2005 01:57 |
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<mjn> (SPOILER) Heh heh, I've actually been playing #2; just haven't solved it yet, is all. I really like #3, because of the sending-the-block-inside thing. (I skipped #1 because I'd already found a solution while working on the original)
I find it kind of funny, actually, that I've been working to prevent people from using (mostly) harder solutions. |
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