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The Wearin' o' th' Green Tue 01 Mar 2005 20:11
<jcreed> Hopefully I learned my lesson from "Stalactite".
 
Construct-A-Maze Tue 01 Mar 2005 19:17
<Max> The title for this level totally should have been "Steel Cage Match"
 
Lead into Grold Tue 01 Mar 2005 17:09
<jcreed> I tried really hard to rigidize this one, but if past experience is any indication, tom will cook it in 5... 4... 3... 2...
 
Not Quite NQDNF Tue 01 Mar 2005 16:10
<Tom 7> (SPOILER) Nope, that's the only solution. I'm quite sure since I checked it by computer! (Unless there is some other way that the mechanisms break down.)
<Max> (SPOILER) Wow, this is quite cleverly subversive, unless I cooked it. [I had an even number of green steel in the left column].
 
Picklock Tue 01 Mar 2005 10:22
<Tom 7> (SPOILER) Press y, like in the editor.
 
Flooding in Wean Tue 01 Mar 2005 10:21
<Tom 7> (SPOILER) Nice. I like the use of steel tiles as a sort of ten foot pole.
 
Red Green Blue Yellow Black Tue 01 Mar 2005 10:15
<Tom 7> (SPOILER) I thought this one was pretty tight, actually, though I didn't use the panel a knight's move up and right from the electricity square.
 
Picklock Tue 01 Mar 2005 10:14
<Max> (SPOILER) Wow, how do you do THAT?
 
Stalactite Mon 28 Feb 2005 23:40
<jcreed> (SPOILER) Right, I'm dumb. Oh well, that one was kind of hurried, anyway.
<Tom 7> (SPOILER) Cook: I'm guessing from the title that the pair of balls is supposed to descend from the ceiling, but as soon as you have them both in that same column, you can just push the top one down to get it to go on the panel.
 
Laser Democracy in the Heartland Mon 28 Feb 2005 19:28
<jcreed> Yes, solution attachment would be really cool.

And I thought you'd appreciate the phrase :)
 
Red Green Blue Yellow Black Mon 28 Feb 2005 19:08
<jcreed> Really? I thought this one was easy but rigid, and most of the rest of mine are ^0*intended* to be rigid but always fall prey to cooking.
 
108% Fat Free Mon 28 Feb 2005 18:34
<Max> This has been an interesting level to take a closer look at...
 
Red Green Blue Yellow Black Mon 28 Feb 2005 18:20
<Max> This was far easier and less rigid than the jcreed levels I'm used to!
<Tom 7> You know, when I implemented it I thought I had a bug because the colors weren't showing up "right". That will teach me.
 
Laser Democracy in the Heartland Mon 28 Feb 2005 16:09
<Tom 7> No problem. I really need this solution-attachment stuff, huh.

BTW, I love the phrase "Laser Democracy."
<jcreed> (SPOILER) Well, damn, there goes my faith in The System. You'll have to show me how you did it some time.
 
Picklock Mon 28 Feb 2005 14:35
<jcreed> (SPOILER) Yeah, and the "View Bizarro World" feature is very helpful in this case, too.
 
Red Green Blue Yellow Black Mon 28 Feb 2005 14:33
<jcreed> Hey Tom, you should fix the web widget so it interprets color codes correctly ;)
<jcreed> Thanks to Adam for the idea. Stroooooop!
 
Gangnails! Mon 28 Feb 2005 00:07
<Max> Hey, this is pretty neat. I got a nice "surprise" at the end, too!
 
Cyclic Group Sun 27 Feb 2005 23:57
<Tom 7> I'm dizzy from all the circles!
 
Picklock Sun 27 Feb 2005 22:17
<Max> P.S. I'm proud of myself for correctly guessing two of those on my first try! Those hidden "save" and "restore" features are awesome for bothersome levels like this.
<Max> Yeah, and laser deaths are so much more harrowing now that there's animation...
 
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