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Grand Prix (v2) Tue 22 Mar 2005 18:22
<bpotetz> This level is fun to play and neat to look at.
 
Dalek Research Lab Tue 22 Mar 2005 17:13
<Max> (SPOILER) Well, Mr. Reed, I was thinking more along the lines of somehow, with the aid of another dalek, getting a gray block right on top or below a dalek that has gotten on a panel, thereby trapping it. This is certainly necessary on the two panels on the bottom half of the level, as otherwise the daleks will come off them as you try to get in the exit. So in theory, the last dalek, maybe even the last two daleks, won't need helpers. But at this point it still seems completely impossible...
<jcreed> (SPOILER) Tom: The question I have with that solution theory is, how do you get the last robot into place if every robot needs a helper?

Another thing I've tried unsuccessfully to do is to get a dalek into the column of wires in order to push one (or more) out.
<jcreed> Holy shit this is hard.
 
Grand Prix (v2) Tue 22 Mar 2005 15:44
<Max> (SPOILER) There certainly has been quite an influx of extremely hard levels lately. Are you sure the server is checking solutions correctly? ;)
 
Trap Land Tue 22 Mar 2005 15:28
<Tom 7> I think I've seen this one before.
 
Grand Prix (v2) Tue 22 Mar 2005 15:26
<Tom 7> (SPOILER) I am having that same problem! If only I could swap their colors...
 
Dalek Research Lab Tue 22 Mar 2005 15:25
<Tom 7> (SPOILER) I guess that's why it's research. ;)

I'm guessing you need to get the robots to help you trap other robots, but I'll be damned if I can get them to do what I want!
 
Robot Finds Exit Tue 22 Mar 2005 15:14
<Max> Very cute. I had only 6 panels left when I found it, so you did a good job thwarting my instincts.
 
North and South Tue 22 Mar 2005 15:08
<Max> (SPOILER) Ooh, I didn't even notice that... If the scale for ratings were less rigid, I would give you an extra .1 style for that. ;)
 
Trap Land Tue 22 Mar 2005 15:00
<Max> (SPOILER) Heh, this one's really easy if you use "y"...
 
You Break It, You Buy It Tue 22 Mar 2005 14:58
<Max> Cool!
 
North and South Tue 22 Mar 2005 14:57
<jcreed> (SPOILER) Yes, those are just there for symmetry's sake.
 
Grand Prix (v2) Tue 22 Mar 2005 14:57
<Joshua Bone> A very well-built level. Haven't finished it yet, as my cars are going around in circles within a few spaces of the finish line... *sigh*
 
Needle or a Haystack Tue 22 Mar 2005 14:53
<Doom> (SPOILER) Cook: It's possible to move something from the upper side into the button on the lower side and exit easily.
 
North and South Tue 22 Mar 2005 14:38
<Max> (SPOILER) This one certainly is a little mind-bending. I didn't use the four steel at the bottom--are those red herrings?
 
Crown Jewels Tue 22 Mar 2005 14:18
<Max> Very nice.
 
Grand Prix (v2) Tue 22 Mar 2005 13:42
<Max> Man, I can't get both of them to the bottom left. This is really hard!
 
Dalek Research Lab Tue 22 Mar 2005 13:11
<Max> Wow, this is amazing -- I really can't believe it's possible.
 
Grand Prix (v2) Tue 22 Mar 2005 10:24
<Tom 7> Man, so close...
 
Imaginary Level Tue 22 Mar 2005 08:58
<Joshua Bone> Well done! Very imaginative.
 
Time Bomb Mon 21 Mar 2005 23:10
<Tom 7> (SPOILER) Huh, your solution is a bit faster than mine, but I didn't spend any time optimizing it before setting the timer. Anyway, I didn't want to be too cruel. ;)
 
The Warden's Spotted Us, Hugbot Mon 21 Mar 2005 23:03
<Max> (SPOILER) Er, I mean "'blockless' PANEL activation..."
<Max> (SPOILER) Nice. Focused, challenging and enjoyable. I like how "blockless" tile activation is becoming a viable part of the Escape canon.
 
Run! Killer Hugbot Mon 21 Mar 2005 21:49
<Max> This was definitely trickier than I thought it would be.
 
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