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Needle or a Haystack Wed 23 Mar 2005 11:14
<Doom> (SPOILER) Wait... Now I get it! That is the intended solution. That's pretty clever, I guess :) I didn't even notice the idea at first.
 
Hug Me to Victory! Wed 23 Mar 2005 09:16
<Tom 7> (SPOILER) Aww, and one of my buddies gets to escape with me.

Anyway, not easy, but I kinda solved it by moving randomly until something started to work.
 
Warp Mania Wed 23 Mar 2005 09:12
<Tom 7> I appreciate everybody making levels, but this idea has been used about 10 times. Try to make levels with new ideas!
<hyperxpress> In this game you have to warp.
This is really really hard!

I won't tell you clues!

Hope you solve it!

Hyperxpress
<hyperxpress> Well this game you have to warp through your way OUT.

Clues

4533

That's all I can give you!
 
Community Service Wed 23 Mar 2005 03:42
<Jasonbot> (SPOILER) Cook: There's an extra gray block I don't need.
 
Permutations Wed 23 Mar 2005 02:50
<Doom> (SPOILER) Cook: The level seemed really too easy. I pushed the green block down in the beginning and then the yellow block on the right up. Then I pushed 2 more blocks and the exit was open.
 
The Bends Wed 23 Mar 2005 01:33
<mjn> (SPOILER) Whoa, I hadn't even realized you could send a blue over.

I was able to get two reds across in this one, though--was that intended?
<Max> (SPOILER) Cool mod, Jason. I love having a hard time solving a level that I had a hand in designing. I think this beats the original. I used an extra blue sphere to cover one of the right panels, just in case this happens to be a cook...?
 
Seeing Eye Bot Wed 23 Mar 2005 00:26
<Max> Yeah, I think Imaginary Level, this, and Steel Cage Match constitute a Cute Phase, hopefully complete now...
 
The Bends Tue 22 Mar 2005 23:20
<Tom 7> (SPOILER) I thought of making a sequel where you have to push another panel, but it's too obvious. You can easily send one of the red spheres over as well. Did I cook it?
<jcreed> (SPOILER) I observed that I could get two blue spheres over on the right side rather than the one that was (seemed?) necessary for the original puzzle. If anyone can get three or more over there, I'd like to see it.
<jcreed> Unless I made a mistake, this is a slightly difficultized version of Max's "Scuba Diving".
 
Seeing Eye Bot Tue 22 Mar 2005 22:23
<jcreed> Cute.
 
Steel Cage Match Tue 22 Mar 2005 22:22
<Tom 7> OMG trivial
<Max> This isn't a particularly challenging or enlightening level. I just had to use that title! And it's fun to kick some dalek butt every now and then, too.
 
Seeing Eye Bot Tue 22 Mar 2005 22:17
<Max> No guessing!
 
The Warden's Spotted Us, Hugbot Tue 22 Mar 2005 22:13
<Tom 7> Escaped!
 
A bit of everything Tue 22 Mar 2005 22:08
<Hiro> Nonsensical deaths
 
Knight's Tour Tue 22 Mar 2005 19:22
<Tom 7> Actually, all of the graphs I've made so far (probably 5+) have had multiple disjoint cycles. If only I could put those bonus points to good use!
 
Dalek Research Lab Tue 22 Mar 2005 19:20
<Tom 7> (SPOILER) jason: the top two can get stuck into the panels because they're recessed; only the bottom two need to be held there with blocks.

Using the bots to pull out wires could totally work, though, maybe I should try that...
<Max> YES!!!!!!!!!!!! Solved! Wow, this level is awesome. Very aptly named; it really forces you to learn about the intricacies of daleks. The color scheme is great, it's totally unique, and an enjoyable (though initially frustrating!) challenge. Great job, Joshua!
 
Knight's Tour Tue 22 Mar 2005 18:32
<bpotetz> Two cycles? It sounds like you should get bonus points. Don't lose hope!
 
Dalek Research Lab Tue 22 Mar 2005 18:25
<bpotetz> Wow. I feel I've learned a lot about daleks now. Tough!
 
Pipeworks Tue 22 Mar 2005 18:24
<bpotetz> Clever! This is one of my favorite pipe puzzles now.
 
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