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Picklock Fri 01 Apr 2005 00:47
<Doom> (SPOILER) Added speedrun: 68 moves (old: 999999).
 
Holey Holes Fri 01 Apr 2005 00:46
<Doom> (SPOILER) Added speedrun: 6 moves (old: 999999).
 
Frustrating Fri 01 Apr 2005 00:46
<Doom> (SPOILER) Added speedrun: 47 moves (old: 999999).
 
Evil Boy's other level Fri 01 Apr 2005 00:46
<Doom> (SPOILER) Added speedrun: 52 moves (old: 999999).
 
Destination Death Fri 01 Apr 2005 00:45
<Doom> (SPOILER) Added speedrun: 17 moves (old: 999999).
 
Blue Cave Fri 01 Apr 2005 00:45
<Doom> (SPOILER) Added speedrun: 81 moves (old: 999999).
 
Binary Choices Fri 01 Apr 2005 00:44
<Doom> (SPOILER) Added speedrun: 47 moves (old: 999999).
 
super hugo 4 invalid Fri 01 Apr 2005 00:44
<Doom> (SPOILER) Added speedrun: 169 moves (old: 999999).
 
Just a little practice Fri 01 Apr 2005 00:43
<Doom> (SPOILER) Added speedrun: 75 moves (old: 999999).
 
Just Testing Fri 01 Apr 2005 00:43
<Doom> (SPOILER) Added speedrun: 58 moves (old: 999999).
Nice little level.
 
Evil Boy's Third Level Fri 01 Apr 2005 00:42
<Doom> (SPOILER) Added speedrun: 217 moves (old: 999999).
 
Dan's Revenge (2) Fri 01 Apr 2005 00:42
<Doom> (SPOILER) Added speedrun: 29 moves (old: 999999).
 
Dan's Revenge (1) Fri 01 Apr 2005 00:41
<Doom> (SPOILER) Added speedrun: 18 moves (old: 999999).
 
Corridors I Fri 01 Apr 2005 00:41
<Doom> (SPOILER) Added speedrun: 29 moves (old: 999999).
 
Atom Smash Fri 01 Apr 2005 00:40
<bpotetz> (SPOILER) Added speedrun: 72 moves (old: 84).
 
Confusion Fri 01 Apr 2005 00:39
<Doom> (SPOILER) Added speedrun: 8 moves (old: 999999).
 
The Arrows Point the Way Fri 01 Apr 2005 00:39
<Doom> (SPOILER) Added speedrun: 16 moves (old: 999999).
Might be a cook because it's so simple.
 
Reflections Fri 01 Apr 2005 00:34
<Tom 7> (SPOILER) Damn, Doom, your solution is like a thousand times slicker than mine. Nice.
 
Hugbot Research Lab Fri 01 Apr 2005 00:31
<bpotetz> (SPOILER) Added speedrun: 882 moves (old: 2686).
Bah! Hugbots!
 
Black and White (v2) Fri 01 Apr 2005 00:30
<Tom 7> (SPOILER) Wow, well, thanks. ;)

I guess a lot of people cooked it without realizing. I am surprised that anyone who cooked the original found it difficult; maybe I am a bit too close to the level to see why I'm wrong, but the whole point of this is to "lead you down the garden path" by having a fairly obvious thing to do at each point, but then burn you at the very last step. But the cook allowed you to recover from that without thinking ahead much. Anyway, I'm much more satisfied with this new version, even if the charm of the level lies in something I don't really perceive. =)
 
Black and White Thu 31 Mar 2005 20:36
<mjn> Wow, I had no idea that was a cook--I thought I'd used pretty much everything. (And it look me like an hour, too!)

BTW, I think this is my favorite of all Escape levels.
 
Black and White (v2) Thu 31 Mar 2005 20:25
<Tom 7> (SPOILER) Max, it's true.. this also totally ruins that level you made where you have to deduce the panel destinations, I forgot the name. But I want there to be as little hidden information as possible, so I think this is better (even if it wrecks some things that were previously nice). Oh well.

And yes, the cook was bypassing the puzzle on the left. That was really the whole point of the level in the first place, because the rest is pretty trivial.
 
Chinese Remainder Theorem Thu 31 Mar 2005 20:22
<Tom 7> (SPOILER) Well, you would have been pretty sorry when you found out that the server wouldn't accept your level because the solution was too long. ;)
 
I don't have one Thu 31 Mar 2005 18:10
<Zoogie> (SPOILER) Added speedrun: 142 moves (old: 194).
 
Don't Touch Thu 31 Mar 2005 18:02
<Zoogie> (SPOILER) Added speedrun: 64 moves (old: 134).
 
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