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Regression: Bot on Top Tue 05 Apr 2005 17:45
<Tom 7> I can put it back in triage if you want... but I figured it was meant to just be a regression test. It's almost hard NOT to win!
<Adam> You deleted my first level! I tried to make the 2nd part fun
<Tom 7> Since this is a regression test for developers, I moved it to the deleted collection and added it to CVS instead.
<Adam> 'Regression: Bot on Top' uploaded by Adam.
 
Thump Tue 05 Apr 2005 15:58
<Zoogie> (SPOILER) Added speedrun: 28 moves (old: 29).
<Zoogie> (SPOILER) Added speedrun: 29 moves (old: 52).
 
SeDi! Tue 05 Apr 2005 15:56
<Zoogie> (SPOILER) Added speedrun: 98 moves (old: 100).
 
Six little ducks Tue 05 Apr 2005 15:29
<Zoogie> (SPOILER) Added speedrun: 371 moves (old: 517).
 
Scots of Mary Tue 05 Apr 2005 15:12
<Zoogie> (SPOILER) Added speedrun: 136 moves (old: 137).
 
Where Are You Hiding, Hugbot? Tue 05 Apr 2005 15:10
<jcreed> 'Where Are You Hiding, Hugbot?' uploaded by jcreed.
 
Arrowal Blockade Tue 05 Apr 2005 14:27
<Zoogie> (SPOILER) Added speedrun: 196 moves (old: 244).
 
A bit of everything Tue 05 Apr 2005 14:18
<Zoogie> (SPOILER) Added speedrun: 186 moves (old: 225).
 
The Glove Tue 05 Apr 2005 14:18
<iain> (SPOILER) Added speedrun: 99 moves (old: 105).
 
A bit of everything Tue 05 Apr 2005 14:15
<Zoogie> (SPOILER) Added speedrun: 225 moves (old: 227).
 
Impossible II: Impossibler Tue 05 Apr 2005 13:47
<Tom 7> As usual, it's up to the puzzle composer to make good levels! (That might mean making use of what little hidden information is possible.)

I'm just lamenting the fact that sometimes making the game more like I "meant it to be" can damage some subversive levels that I do like.
<Max> (SPOILER) Well, Tom, the screenshot also gives away "What's Going on Over There?", as does the ability to zoom during gameplay with "[" and "]". So, in a sense, screenshots of levels themselves have the opportunity to be spoilers. I think there should be a decision as to the extent to which a level that relies on hidden information is undesirable. In the case of "WGoOT?", it is quite possible to reason about the setup of the hidden part of the level through trial and error. Similarly, on this level, after realizing that the blue sphere puzzle is impossible, the only option left is to try pushing the button until something happens. (Of course, this is probably cute at best and obnoxious at worst.) Anyway, I do agree that in general there should be as little hidden information in escape as possible...
 
Switcheroo Tue 05 Apr 2005 11:20
<Fish Fry> (SPOILER) Added speedrun: 110 moves (old: 114).
 
Don't Touch That, Hugbot Tue 05 Apr 2005 11:00
<Zoogie> (SPOILER) Added speedrun: 86 moves (old: 105).
 
Study in Blue Tue 05 Apr 2005 10:54
<Fish Fry> (SPOILER) Added speedrun: 213 moves (old: 214).
<Fish Fry> (SPOILER) Added speedrun: 214 moves (old: 224).
 
Hugbot Research Lab Tue 05 Apr 2005 09:15
<Joshua Bone> (SPOILER) Added solution "Original."
 
Upsetting Marble Puzzle Tue 05 Apr 2005 02:37
<bpotetz> (SPOILER) Added solution "Original."
<bpotetz> (SPOILER) Aw, nine kilomoves is not THAT much.

Well, at least I'll have a copy. I'll try anyway.
<Tom 7> (SPOILER) On second thought, that might not work because there's a limit on the size of a solution that's not the smallest (I don't want to fill up the database!). Oh well...
 
Cyclic Group Tue 05 Apr 2005 02:30
<bpotetz> (SPOILER) Added solution "Untitled":
 
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