|
|
 |
 |
| Study in Blue |
Tue 05 Apr 2005 10:51 |
 |
<Fish Fry> (SPOILER) Added speedrun: 214 moves (old: 224). |
|
| |
| Hugbot Research Lab |
Tue 05 Apr 2005 09:15 |
 |
<Joshua Bone> (SPOILER) Added solution "Original." |
|
| |
| Upsetting Marble Puzzle |
Tue 05 Apr 2005 02:37 |
 |
<bpotetz> (SPOILER) Added solution "Original."
<bpotetz> (SPOILER) Aw, nine kilomoves is not THAT much.
Well, at least I'll have a copy. I'll try anyway.
<Tom 7> (SPOILER) On second thought, that might not work because there's a limit on the size of a solution that's not the smallest (I don't want to fill up the database!). Oh well... |
|
| |
| Cyclic Group |
Tue 05 Apr 2005 02:30 |
 |
<bpotetz> (SPOILER) Added solution "Untitled":
|
|
| |
| Upsetting Marble Puzzle |
Tue 05 Apr 2005 02:29 |
 |
<Tom 7> (SPOILER) Brian, you could save max's solution by doing this:
Download his to your computer
Rename it ("Max's Crazy Solution")
Upload your own solution ("Original")
Upload max's solution (not as speedrun)
|
|
| |
| Hugbot Research Lab |
Tue 05 Apr 2005 02:28 |
 |
<Tom 7> (SPOILER) No insert key? Yikes! Well, you'll be able to use ctrl-i too in the next version, but by then solution playback should be done.
All new levels store the original solution, but I don't think that includes this one. They're uploaded as non-speedruns, so they don't get deleted.
Generally, I'd like to keep for each level
(1) the "intended solution"
(2) the fastest known solution (set as speedrun, so it is deleted when a faster one is uploaded)
(3+) any substantially different and interesting cooks
So, if you're uploading an "intended solution" (for an old level) or cook, don't mark it as a speedrun. (But then describe it in the comment field!) |
|
| |
| Upsetting Marble Puzzle |
Tue 05 Apr 2005 02:04 |
 |
<bpotetz> (SPOILER) Wow, Max - that is some solution. It's pretty different from mine. I'm curious how you went about solving it. My general approach was to choose a set of atomic "moves" that made predictable changes to the board, and then plot out a path to the goal state on paper. I had to use longer & longer atomic moves before I got it to work. I could probably do it a lot faster if I tried again, now that I see your approach. Definitely I suffered from the false mindset where I had to put the grey spheres over the inner panels.
I would like to upload my solution, but then yours would be gone. |
|
| |
| Hugbot Research Lab |
Tue 05 Apr 2005 01:54 |
 |
<bpotetz> (SPOILER) I wish I could have seen your original solution. Tom just told me about using insert to see everyone else's solutions. But then I discovered that most of the keyboards I have kicking around don't have insert keys anymore. Go figure. And on top of that, your original solution is gone now since it was only a speed run.
Tom - didn't you mention you had all the original solutions stored someplace? It would be neat if the originals were always available for download. I think that is the coolest use of solution managers, since it helps you decide about cooks and rigidity. |
|
| |
| Robot maze |
Tue 05 Apr 2005 01:23 |
 |
<bpotetz> (SPOILER) Added speedrun: 201 moves (old: 209). |
|
| |
| Blue Problem v2 |
Tue 05 Apr 2005 01:18 |
 |
<bpotetz> (SPOILER) Added speedrun: 512 moves (old: 597). |
|
| |
| Scuba Diving V: King of the Fish People |
Tue 05 Apr 2005 01:11 |
 |
<Tom 7> (SPOILER) I didn't solve this one yet, but jason, if you have a wire free at the end to position the sphere, why not use the wire to just push the button directly? |
|
| |
| Scuba Diving IV: Save the Whales |
Tue 05 Apr 2005 00:45 |
 |
<Tom 7> (SPOILER) Oh, that makes sense. ;)
<Tom 7> (SPOILER) Added speedrun: 525 moves (old: 999999).
Damn, that was a speedrun? |
|
| |
| Test #1 |
Mon 04 Apr 2005 23:16 |
 |
<Filch> (SPOILER) Added speedrun: 134 moves (old: 167). |
|
| |
| Holey Cheese |
Mon 04 Apr 2005 23:03 |
 |
<Filch> (SPOILER) Added speedrun: 80 moves (old: 106). |
|
| |
| Obfuscate |
Mon 04 Apr 2005 22:58 |
 |
<Filch> (SPOILER) Added speedrun: 347 moves (old: 386). |
|
| |
| Random scariness |
Mon 04 Apr 2005 22:52 |
 |
<Filch> (SPOILER) Added speedrun: 274 moves (old: 309). |
|
| |
| Picklock |
Mon 04 Apr 2005 22:51 |
 |
<Provost Zakh> (SPOILER) Added speedrun: 66 moves (old: 68).
I just tried to complete the level. I wasn't reaching for a speed record. |
|
| |
| Chain Reaction |
Mon 04 Apr 2005 22:42 |
 |
<Filch> (SPOILER) Added speedrun: 149 moves (old: 163). |
|
| |
| Impossible II: Impossibler |
Mon 04 Apr 2005 22:33 |
 |
<jcreed> Hahaha. |
|
| |
| Construct-A-Maze |
Mon 04 Apr 2005 20:33 |
 |
<Tom 7> (SPOILER) Added speedrun: 24 moves (old: 26).
hah! |
|
| |
| Impossible II: Impossibler |
Mon 04 Apr 2005 20:32 |
 |
<Tom 7> (SPOILER) Unfortunately (?) the screenshot sorta gives it away...
<Max> I realize that this level was annoying enough for some the first time around. Well this is for the rest of you! |
|
| |
|
|
 |
 |