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Handmade 013 Fri 15 Apr 2005 01:51
<bpotetz> Oh right!
I guess that memory was supressed.
 
Robot Factory Fri 15 Apr 2005 01:51
<mjn> I looked at the player file and discovered that the mystery solution is identical to my solution for the level cc3f2354eeb9f8c2f2e1778ec3f83ad0, whichever that is. Could this be the solution-recovery at work?
<bpotetz> lol. You know your level is loose or easy if it's automatically solved by solutions to random other levels.
 
Dialectic v2 Fri 15 Apr 2005 01:45
<bpotetz> (SPOILER) Added speedrun: 544 moves (old: 576).
Fun! My favorite type of campaign mode escape level is the recurrent kind where you get to revisit previous chambers, as long as its not done too deceitfully (ie unforseeable late-game events force you to start over many times and use trial & error). Sokoban Nightmare was like that too (not deceitful, I mean). Thematic.
 
Robot Factory Fri 15 Apr 2005 01:42
<mjn> (SPOILER) Added solution "Mystery solution."
<mjn> Weird bug report: This level seems to have solved itself. That is, there's a solution for it on the level menu (although not a rating), but I don't know where it came from, and the solution is broken--the player reaches the exit after something like 100 moves, but then he keeps moving (on and off the exit!) for another 700 moves.

I'm going to try to upload the solution to the server.

I also had this happen on "Which Exit Works?", but in my puzzlement I solved it for real and apparently overwrote the mystery solution.
 
Dalek Research Lab Fri 15 Apr 2005 00:48
<Tom 7> Well, I'll cop to rating this one before I beat it...

Rating rigidity is clearly senseless until you've beat it, but I think it is possible to accurately assess style and difficulty for a level like this (I've certainly spent a lot of time time trying it...!)

Unfortunately, I think showing the ratings separately would be pretty useless since almost nobody rates without solving. So is it worth just turning off pre-solved rating? It's easy to do, but I feel like it could leave some really good and hard levels (that have gotten a lot of play time) with too little feedback.
 
Handmade 013 Fri 15 Apr 2005 00:43
<Tom 7> Brian definitely gets my vote for the highest "average difficulty", although Joshua is not far behind. More levels from everyone, hooray!!
<Max> Haha, no, I only meant that you're the only one who has solved "Hardest IQ Carrier (EXPERTS ONLY!!)", if I'm not mistaken.

But I do agree you should make some levels, as hard a time as I have solving yours...
 
Dalek Research Lab Thu 14 Apr 2005 23:42
<bpotetz> It would also be cool to see ratings histograms. That way we could tell which levels are unanimous and which ones are both loved and hated.
On the other hand, there's no rush on that feature since most levels only have 3 or 4 ratings so far.
 
Handmade 013 Thu 14 Apr 2005 23:40
<bpotetz> Wow. If I'm an expert, than you must be too, Max. I play a lot of levels, but you write a lot, and writing is harder.

I should write some more levels.

Probably Tom knows a couple things about escape, too.
 
Knights and Rotations Thu 14 Apr 2005 23:37
<bpotetz> (SPOILER) Congratulations, mjn. Good job. I also solved it using some symmetric circuits.
<mjn> (SPOILER) Hey, this wasn't so bad, actually--I found that the rotation squares made it easy to splice circuits together.

Still took a good half hour to work it out on paper, though! Nice level...
<mjn> (SPOILER) Added speedrun: 321 moves (old: 999999).
 
Dalek Research Lab Thu 14 Apr 2005 23:22
<Max> I agree, Joshua. I think ratings should be tabulated separately, among those who have solved the level and those who haven't. This would be a little complicated, but often the style of a level is highly dependent on the solution. And it's pretty much a guess to rate rigidity before having solved a level. Really the only reason to rate a level before solving it is to express that you are having trouble solving it.
 
Group Hug Thu 14 Apr 2005 23:16
<Max> You sure can!
<sarah> Can I vote this as "cutest level"?
 
Handmade 013 Thu 14 Apr 2005 23:06
<Max> (SPOILER) IQ Carrier is pretty tough to beat. Come to think of it, I think you're the only official Escape "Expert", Brian. ;)
 
Single File Thu 14 Apr 2005 23:03
<Max> (SPOILER) This is the second version of "Single File", made to outlast the orginal, "Pre-broken" version, which will likely be but a memory in the Broken directory after Tom executes the Final Solution to the Dalek Question.
 
Single File (pre-Broken version) Thu 14 Apr 2005 22:58
<Max> Enjoy it while it lasts, kids!
<Max> 'Single File (pre-Broken version)' uploaded by Max.
 
Single File Thu 14 Apr 2005 22:52
<Max> 'Single File' uploaded by Max.
 
Autogenerated 030 Thu 14 Apr 2005 22:04
<John Lewis> (SPOILER) Added speedrun: 111 moves (old: 115).
 
The Dalek Question Thu 14 Apr 2005 21:33
<Max> (SPOILER) That's what I suspected... Might as well make bug reports creative though, eh? ;) Still, part of me will miss this unexpected behavior...
 
Thanks a lot, Hugbot (advanced?) Thu 14 Apr 2005 21:32
<mlc> (SPOILER) I kind of think Max's solution (which is like mine) is actually the intended one, not a cook, as I couldn't solve this any other way...
 
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