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| Crosshairs |
Wed 20 Apr 2005 11:46 |
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<mjn> (SPOILER) Added speedrun: 176 moves (old: 185). |
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| The Kiln |
Wed 20 Apr 2005 11:46 |
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<mjn> (SPOILER) Added speedrun: 103 moves (old: 113). |
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| Think Different |
Wed 20 Apr 2005 03:24 |
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<mania> (SPOILER) Cook: mm |
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| Red Green Blue Yellow Black |
Wed 20 Apr 2005 00:09 |
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<mlc> (SPOILER) Added speedrun: 270 moves (old: 288). |
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| Laser Democracy in the Heartland |
Tue 19 Apr 2005 23:57 |
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<mlc> (SPOILER) Added speedrun: 193 moves (old: 259). |
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| You Break It, You Buy It |
Tue 19 Apr 2005 23:43 |
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<mlc> (SPOILER) Added speedrun: 238 moves (old: 260). |
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| Surrounded |
Tue 19 Apr 2005 21:17 |
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<mlc> (SPOILER) Added speedrun: 190 moves (old: 194). |
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| Is That You Again, Hugbot? |
Tue 19 Apr 2005 13:58 |
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<Max> Nice one Jason! |
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| The Blue Room |
Tue 19 Apr 2005 13:50 |
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<Max> !!! |
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| Time Trap (Maximum Security version) |
Tue 19 Apr 2005 13:46 |
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<Max> (SPOILER) Added speedrun: 112 moves (old: 114).
oops |
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| Autogenerated 002 |
Tue 19 Apr 2005 13:05 |
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<Milton> (SPOILER) Added speedrun: 109 moves (old: 119). |
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| Time Trap |
Tue 19 Apr 2005 12:03 |
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<Max> Okay you can delete this one, I uploaded a more rigid version... |
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| Time Trap (Maximum Security version) |
Tue 19 Apr 2005 12:02 |
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<Max> 'Time Trap (Maximum Security version)' uploaded by Max. |
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| Time Trap |
Tue 19 Apr 2005 10:23 |
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<Max> (SPOILER) Man, that phenomenon totally ruins this level as it is... I might try to make another one that discourages this, for the sake of making this level more rigid and focused and for making your new level more unique. ;)
<Max> (SPOILER) It very well could be a cook. I did my last checks very late last night so I'm liable to have missed something. ;) Do the black tiles close right on you as you step on the path out the exit, because you cooked it if not. In which case, I should revamp the mechanism to require the faster solution.
<Tom 7> (SPOILER) Added speedrun: 84 moves (old: 90).
A little more optimization.
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 94).
Well, I was going to base a level on this trick, but I guess people who pay attention and watch cooks will get a bit of a hint for that one.
It turns out that you can get a "permanent" panel effect by having a dalek die by walking into another bot on a panel. This is the right behavior (panels are triggered by the edge effect of an object walking/sliding on or off of the panel), although it is a little unintuitive. Anyway, it's not trivial to employ on this level, but it does make it a bit easier.
<Tom 7> (SPOILER) Added speedrun: 94 moves (old: 110).
Knowing Max, the way I beat this probably is not a cook, but I'll check.
<Max> 'Time Trap' uploaded by Max. |
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| Sokoban Nightmare |
Mon 18 Apr 2005 21:46 |
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<Tom 7> (SPOILER) I had to walk back and forth around the level several times to solve this one. |
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| Man vs. Machine |
Mon 18 Apr 2005 17:47 |
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<Tom 7> (SPOILER) Nice speedrun! |
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| Handmade 002 |
Mon 18 Apr 2005 15:05 |
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<Tom 7> (SPOILER) nngh hard |
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| Time Bomb |
Mon 18 Apr 2005 14:49 |
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<Tom 7> (SPOILER) Added speedrun: 204 moves (old: 214).
This is an optimization of mjn's speedrun. |
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| More Wires |
Mon 18 Apr 2005 14:25 |
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<John Lewis> (SPOILER) Added speedrun: 81 moves (old: 83). |
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| Man vs. Machine |
Mon 18 Apr 2005 14:22 |
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<John Lewis> (SPOILER) Added speedrun: 22 moves (old: 30). |
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