« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25
Crosshairs Wed 20 Apr 2005 11:46
<mjn> (SPOILER) Added speedrun: 176 moves (old: 185).
 
The Kiln Wed 20 Apr 2005 11:46
<mjn> (SPOILER) Added speedrun: 103 moves (old: 113).
 
Think Different Wed 20 Apr 2005 03:24
<mania> (SPOILER) Cook: mm
 
Red Green Blue Yellow Black Wed 20 Apr 2005 00:09
<mlc> (SPOILER) Added speedrun: 270 moves (old: 288).
 
Laser Democracy in the Heartland Tue 19 Apr 2005 23:57
<mlc> (SPOILER) Added speedrun: 193 moves (old: 259).
 
You Break It, You Buy It Tue 19 Apr 2005 23:43
<mlc> (SPOILER) Added speedrun: 238 moves (old: 260).
 
Surrounded Tue 19 Apr 2005 21:17
<mlc> (SPOILER) Added speedrun: 190 moves (old: 194).
 
Is That You Again, Hugbot? Tue 19 Apr 2005 13:58
<Max> Nice one Jason!
 
The Blue Room Tue 19 Apr 2005 13:50
<Max> !!!
 
Time Trap (Maximum Security version) Tue 19 Apr 2005 13:46
<Max> (SPOILER) Added speedrun: 112 moves (old: 114).
oops
 
Autogenerated 002 Tue 19 Apr 2005 13:05
<Milton> (SPOILER) Added speedrun: 109 moves (old: 119).
 
Time Trap Tue 19 Apr 2005 12:03
<Max> Okay you can delete this one, I uploaded a more rigid version...
 
Time Trap (Maximum Security version) Tue 19 Apr 2005 12:02
<Max> 'Time Trap (Maximum Security version)' uploaded by Max.
 
Time Trap Tue 19 Apr 2005 10:23
<Max> (SPOILER) Man, that phenomenon totally ruins this level as it is... I might try to make another one that discourages this, for the sake of making this level more rigid and focused and for making your new level more unique. ;)
<Max> (SPOILER) It very well could be a cook. I did my last checks very late last night so I'm liable to have missed something. ;) Do the black tiles close right on you as you step on the path out the exit, because you cooked it if not. In which case, I should revamp the mechanism to require the faster solution.
<Tom 7> (SPOILER) Added speedrun: 84 moves (old: 90).
A little more optimization.
<Tom 7> (SPOILER) Added speedrun: 90 moves (old: 94).
Well, I was going to base a level on this trick, but I guess people who pay attention and watch cooks will get a bit of a hint for that one.

It turns out that you can get a "permanent" panel effect by having a dalek die by walking into another bot on a panel. This is the right behavior (panels are triggered by the edge effect of an object walking/sliding on or off of the panel), although it is a little unintuitive. Anyway, it's not trivial to employ on this level, but it does make it a bit easier.
<Tom 7> (SPOILER) Added speedrun: 94 moves (old: 110).
Knowing Max, the way I beat this probably is not a cook, but I'll check.
<Max> 'Time Trap' uploaded by Max.
 
Sokoban Nightmare Mon 18 Apr 2005 21:46
<Tom 7> (SPOILER) I had to walk back and forth around the level several times to solve this one.
 
Man vs. Machine Mon 18 Apr 2005 17:47
<Tom 7> (SPOILER) Nice speedrun!
 
Handmade 002 Mon 18 Apr 2005 15:05
<Tom 7> (SPOILER) nngh hard
 
Time Bomb Mon 18 Apr 2005 14:49
<Tom 7> (SPOILER) Added speedrun: 204 moves (old: 214).
This is an optimization of mjn's speedrun.
 
More Wires Mon 18 Apr 2005 14:25
<John Lewis> (SPOILER) Added speedrun: 81 moves (old: 83).
 
Man vs. Machine Mon 18 Apr 2005 14:22
<John Lewis> (SPOILER) Added speedrun: 22 moves (old: 30).
 
« homeBrowsing all comments (spoilers: on | off) (info: on | off) next 25