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| Looking Out For Number 9 |
Fri 22 Apr 2005 18:45 |
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<Max> (SPOILER) Well I don't mind this level being partly about figuring out what the heck is going on, so we might as well just keep everything the way it is. ;) |
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| Skirting Skirting the Issue |
Fri 22 Apr 2005 18:34 |
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<estatin> (SPOILER) Added speedrun: 52 moves (old: 53). |
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| Looking Out For Number 9 |
Fri 22 Apr 2005 18:14 |
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<Tom 7> (SPOILER) I guess it would be possible, but it would interfere with animation, and I'm not sure there are many situations where it's an important design concern. (I suppose, like there are keys to see other hidden information, there should be a "show bot numbers" key, though, when playing.) In this case it wouldn't have been hard to draw into the level the fact that the bot waiting at the end is #8, right?
<Max> (SPOILER) Yeah, I was thinking about that. Actually, couldn't you implement something in the level design to give level designers the option to show or hide the numbers of certain bots? Because this level would make sense more quickly if the bottom bot was marked as "8" and the other numbers remained hidden (on the other hand, it would be ruined if all the numbers were displayed). This option could get rid of a lot of the inherent randomness in multiple bot levels too. But I do understand how this might be overcomplicated so it's your call of course. But either way, I think there should be some way to distinguish different hugbots from one another -- maybe slightly different shadings or something along those lines?
<Tom 7> (SPOILER) Fantastic! It went from confusingly easy to impossible to ahhh to mildly difficult puzzle. Unfortunately, I don't think many people are going to understand this puzzle unless they've been making lots of bot levels...
<Max> 'Looking Out For Number 9' uploaded by Max. |
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| Time Trap (Maximum Security version) |
Fri 22 Apr 2005 17:07 |
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<Max> Yeah, I just wanted to make a multiple bot level that wasn't dependent on random movements. It is cruel but hopefully not unreasonably so. (and hopefully not annoying at least) |
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| Letter Series: n |
Fri 22 Apr 2005 17:02 |
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<Tom 7> (SPOILER) Damn, I guess this one is looser than I thought. Oh well..
<John Lewis> (SPOILER) Added speedrun: 13 moves (old: 17).
Very creative. |
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| Time Trap (Maximum Security version) |
Fri 22 Apr 2005 17:01 |
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<Tom 7> (SPOILER) Neat, but maybe a bit too cruel... |
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| Letter Series: n |
Fri 22 Apr 2005 16:59 |
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<Max> (SPOILER) Added speedrun: 17 moves (old: 21).
ok...
<Tom 7> (SPOILER) Sorta random, but the letter series is about quantity!
<Tom 7> 'Letter Series: n' uploaded by Tom. |
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| Letter Series: y |
Fri 22 Apr 2005 16:47 |
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<Max> easY! Got it on my first try...
<Tom 7> (SPOILER) I am trying to learn the craft of Sokoban. Maybe this one is too tight to be difficult.
<Tom 7> 'Letter Series: y' uploaded by Tom. |
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| Sliding Walls |
Fri 22 Apr 2005 16:26 |
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<Joshua Bone> (SPOILER) Fun and easy. I actually did get trapped once on a teleport. |
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| Around the Block |
Fri 22 Apr 2005 16:25 |
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<Joshua Bone> Quite right. I've tried to do mods of some of my other Chip's Challenge levels, but the game concepts are just too incompatible. Glad someone noticed! |
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| Hugbot Redraw Bug |
Fri 22 Apr 2005 14:53 |
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<Tom 7> (admin) Moved to graveyard. |
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| Sliding Walls |
Fri 22 Apr 2005 14:50 |
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<Milton> (SPOILER)
Thanks!
I didn't take the time to figure out exact patterns . . . mainly just made the buttons on the right open random holes until I could finish the level. Perhaps I'll revisit this one at some point and remove some buttons or be more careful about the pattern.
<John Lewis> (SPOILER) Added speedrun: 30 moves (old: 39).
<Tom 7> (SPOILER) Cute idea. It was very easy for me, though; I just made slow progress towards the exit and never really got stuck (just keep pressing the buttons to wait for a hole to open up).. |
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| Around the Block |
Fri 22 Apr 2005 12:05 |
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<John Lewis> A bit of trivia: Joshua Bone designed a Chip's Challenge level called "Construction Zone" that became the basis for this. The block puzzles are exactly the same. |
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| Sliding Walls |
Fri 22 Apr 2005 11:13 |
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<Milton> Hopefully this one will prove to be a little bit more polished. Feedback appreciated.
<Milton> 'Sliding Walls' uploaded by Milton. |
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