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| Let's Just Be Friends (v3) |
Wed 27 Apr 2005 23:19 |
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<mjn> 'Let's Just Be Friends (v3)' uploaded by mjn. |
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| Jam |
Wed 27 Apr 2005 22:37 |
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<Joshua Bone> 'Jam' uploaded by Joshua Bone. |
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| Who Let The Hugbot Out? |
Wed 27 Apr 2005 19:03 |
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<Alois> (SPOILER) Added speedrun: 113 moves (old: 119). |
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| Do Exits Dream of Electric Daleks? (v2) |
Wed 27 Apr 2005 15:37 |
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<Max> (SPOILER) Awesome trick! I was actually just working on a level involving the fearsome act of pushing a dalek in a similar fashion, but this is a much better execution. This could be much crueler and more intuitive if there were more red herring variables. As it is now, it is easy to stumble upon the solution at random.
<Milton> (SPOILER) Wow - I thought you did a good job disguising the solution on this one - never would have guessed at that functionality of the traps.
I reinstalled escape to upgrade, btw. Thanks for your help. |
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| Let's Just Be Friends (v2) |
Wed 27 Apr 2005 11:08 |
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<Doom> (SPOILER) Added speedrun: 92 moves (old: 116).
Might as well do it a little faster.
<Tom 7> (SPOILER) Cute and surprisingly difficult! Good one.
Doom and I both mildly cooked this by avoiding the red blocks on the left. You can just push two up slightly to the left of the exit.
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| Let's Just Be Friends |
Wed 27 Apr 2005 09:23 |
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<Tom 7> (admin) Moved to graveyard. |
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| Letter Series: n |
Wed 27 Apr 2005 02:15 |
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<Doom> (SPOILER) Added speedrun: 11 moves (old: 13). |
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| Let's Just Be Friends |
Wed 27 Apr 2005 02:12 |
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<Doom> How about moving it into the very funny category instead :D |
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| Let's Just Be Friends (v2) |
Wed 27 Apr 2005 02:11 |
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<Doom> (SPOILER) Added speedrun: 116 moves (old: 122).
<Max> (SPOILER) I love the heart-breaking moment when all the lasers appear for the first time! |
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| Rainbow Lines |
Wed 27 Apr 2005 00:46 |
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<Doom> 'Rainbow Lines' uploaded by Doom. |
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| Let's Just Be Friends (v2) |
Wed 27 Apr 2005 00:35 |
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<mjn> 'Let's Just Be Friends (v2)' uploaded by mjn. |
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| Let's Just Be Friends |
Wed 27 Apr 2005 00:32 |
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<mjn> Oh my god, I can't *believe* I forgot to change that...
(please delete)
<Stephan> (SPOILER) Added speedrun: 2 moves (old: 122).
Cooked? |
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| Timing is everything |
Wed 27 Apr 2005 00:13 |
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<Stephan> (SPOILER) Not to difficult, but fairly rigid.
<Stephan> 'Timing is everything' uploaded by Stephan. |
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| Let's Just Be Friends |
Wed 27 Apr 2005 00:08 |
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<mjn> 'Let's Just Be Friends' uploaded by mjn. |
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| Bridge Out Redux |
Tue 26 Apr 2005 23:35 |
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<Tom 7> This level is actually still solvable, but the solution that it was uploaded with doesn't verify any more. I think it was mainly intended as a bug expo.
<Tom 7> (admin) Moved to quarantine.
<Tom 7> (SPOILER) This is indeed a bug. Thank you for finding it!
I'll fix it on the server right away, and in clients soon.
<Joshua Bone> That HAS to be a bug...
<Stephan> (SPOILER) This level works because heart framers don't seem to trigger on/off of adjacent panels when player walks through. Is this a bug, or a feature?
<Stephan> 'Bridge Out Redux' uploaded by Stephan. |
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