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| Empty Spaces |
Mon 16 May 2005 19:53 |
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<Tom 7> (SPOILER) I liked this one, too. The beginning really tricked me into thinking I was going to have to do some sokoban stuff to fill those holes... |
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| Out in the gardens, again. |
Mon 16 May 2005 19:36 |
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<Tom 7> This does make the level better. |
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| The Great Escape |
Mon 16 May 2005 19:03 |
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<Stephan> (SPOILER) This level was meant to start easy and get progressively harder. The final large room is deliberately tricky and misleading. Because of its complexity, a cook or two won't surprise me, even though I ran through it a number of times.
Nice work OCTweak. Why not upload the solution and share the cook.
Was this level too long/ too hard? |
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| Caught in the Castle of Cakes |
Mon 16 May 2005 17:25 |
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<uli> 'Caught in the Castle of Cakes' uploaded by uli. |
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| The Great Escape |
Mon 16 May 2005 16:08 |
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<OCTweak> (SPOILER) Cook: I exited without using ANY of the last 3 transport and without activating the green light in the last room!
Very good puzzle! |
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| cake castle mystery |
Mon 16 May 2005 14:21 |
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<Doom> (SPOILER) Added speedrun: 172 moves (old: 175). |
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| nothing serious |
Mon 16 May 2005 11:53 |
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<Tom 7> Keep 'em coming, hobbyist! |
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| The Great Escape |
Mon 16 May 2005 11:44 |
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<Tom 7> Oh man, once I get into that last room I'm totally lost. |
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| cake castle mystery |
Mon 16 May 2005 11:44 |
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<Tom 7> (SPOILER) Added speedrun: 175 moves (old: 253).
Surprisingly nice. |
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| nothing serious |
Mon 16 May 2005 09:38 |
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<uli> 'nothing serious' uploaded by uli. |
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| cake castle mystery |
Mon 16 May 2005 09:36 |
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<uli> 'cake castle mystery' uploaded by uli. |
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| Einsteinium |
Mon 16 May 2005 04:38 |
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<Jeek> (SPOILER) Added speedrun: 63 moves (old: 64). |
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| Herringbone |
Mon 16 May 2005 04:20 |
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<Jeek> (SPOILER) Added solution "Untitled":
I guess I really miss out a lot of the level here... There is a whole row of grey blocks which I didn't use at all. |
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| The Great Escape |
Sun 15 May 2005 22:57 |
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<Stephan> 'The Great Escape' uploaded by Stephan. |
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| Empty Spaces |
Sun 15 May 2005 20:13 |
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<John Lewis> (SPOILER) Added speedrun: 775 moves (old: 789). |
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| Out in the gardens, again. |
Sun 15 May 2005 16:29 |
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<OCTweak> I edited "Out in the gardens" by Yoav (level603) to make it a little bit more difficult.
<OCTweak> 'Out in the gardens, again.' uploaded by OCTweak. |
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| Every Step You Make |
Sun 15 May 2005 15:58 |
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<nothings> (SPOILER) Added speedrun: 193 moves (old: 195).
<nothings> (SPOILER) belatedly, jcreed, that's the correct behavior. it's meant to be easy but easy to accidentally screw up (not that it matters with undo). |
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| Extraction II: Root Canal (v2) |
Sun 15 May 2005 12:26 |
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<Joshua Bone> (SPOILER) Added speedrun: 1518 moves (old: 1632). |
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| Animation Bug |
Sun 15 May 2005 09:48 |
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<Tom 7> (admin) Moved to quarantine.
<Tom 7> That is a little confusing, I guess. It's good to have test cases like this around, but there are some more serious problems with animation for me to fix first! (It's easy to fix this kind of thing, but I want to strike a balance between animation that correctly shows the sequence of events, and animation that happens quickly enough that you can play the game without too much waiting!)
Anyway, thanks..
<Stephan> On Windows, the red sphere begins moving before the blue ball has stopped moving, making it appear that the blue sphere has stopped short of it's final possible destination.
This seems like an unintended consequence of having the next bot in turn move before the rest of the level's animation has completed.
(Please quarantine/remove this level)
<Stephan> 'Animation Bug' uploaded by Stephan. |
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| Out in the gardens. |
Sat 14 May 2005 15:35 |
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<Joshua Bone> Fun, and not too hard. |
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