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| The Great Escape |
Sun 15 May 2005 22:57 |
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<Stephan> 'The Great Escape' uploaded by Stephan. |
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| Empty Spaces |
Sun 15 May 2005 20:13 |
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<John Lewis> (SPOILER) Added speedrun: 775 moves (old: 789). |
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| Out in the gardens, again. |
Sun 15 May 2005 16:29 |
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<OCTweak> I edited "Out in the gardens" by Yoav (level603) to make it a little bit more difficult.
<OCTweak> 'Out in the gardens, again.' uploaded by OCTweak. |
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| Every Step You Make |
Sun 15 May 2005 15:58 |
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<nothings> (SPOILER) Added speedrun: 193 moves (old: 195).
<nothings> (SPOILER) belatedly, jcreed, that's the correct behavior. it's meant to be easy but easy to accidentally screw up (not that it matters with undo). |
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| Extraction II: Root Canal (v2) |
Sun 15 May 2005 12:26 |
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<Joshua Bone> (SPOILER) Added speedrun: 1518 moves (old: 1632). |
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| Animation Bug |
Sun 15 May 2005 09:48 |
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<Tom 7> (admin) Moved to quarantine.
<Tom 7> That is a little confusing, I guess. It's good to have test cases like this around, but there are some more serious problems with animation for me to fix first! (It's easy to fix this kind of thing, but I want to strike a balance between animation that correctly shows the sequence of events, and animation that happens quickly enough that you can play the game without too much waiting!)
Anyway, thanks..
<Stephan> On Windows, the red sphere begins moving before the blue ball has stopped moving, making it appear that the blue sphere has stopped short of it's final possible destination.
This seems like an unintended consequence of having the next bot in turn move before the rest of the level's animation has completed.
(Please quarantine/remove this level)
<Stephan> 'Animation Bug' uploaded by Stephan. |
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| Out in the gardens. |
Sat 14 May 2005 15:35 |
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<Joshua Bone> Fun, and not too hard.
<Yoav> 'Out in the gardens.' uploaded by Yoav. |
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| Extraction II: Root Canal |
Sat 14 May 2005 14:29 |
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<Tom 7> (admin) Moved to graveyard.
<OCTweak> (SPOILER) Cook: Place a Gray block on the right of the green spot.
<OCTweak> (SPOILER) Added speedrun: 1152 moves (old: 1276).
Interesting the feature of changing the cube color. |
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| Extraction II: Root Canal (v2) |
Sat 14 May 2005 10:50 |
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<Joshua Bone> (SPOILER) Added speedrun: 1632 moves (old: 1814).
<Joshua Bone> (SPOILER) Crap. Forgot to remove the "deception" from the earlier version. I guess it will be alright...just a little bit meaner. |
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| Extraction II: Root Canal |
Sat 14 May 2005 10:00 |
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<Joshua Bone> (SPOILER) Nice cook. I should have seen that one coming.
As far as Doom's comment about only needing nine blocks, that is actually intentional. (The ten buttons are a deception that I will get rid of in the fixed version.) I'm pretty sure it's impossible to get all ten blocks out (in the fixed version, of course!), so I unfortunately could only require nine.
Please delete this level! |
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| Extraction II: Root Canal (v2) |
Sat 14 May 2005 09:55 |
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<Joshua Bone> 'Extraction II: Root Canal (v2)' uploaded by Joshua Bone. |
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| Extraction II: Root Canal |
Sat 14 May 2005 03:55 |
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<Doom> (SPOILER) Added speedrun: 1276 moves (old: 1342).
There's one grey block too much. That can propably be used for additional cooking. |
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| Self-destruct Panels |
Fri 13 May 2005 20:53 |
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<John Lewis> (SPOILER) Added speedrun: 69 moves (old: 71). |
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| Obfuscate |
Fri 13 May 2005 20:53 |
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<John Lewis> (SPOILER) Added speedrun: 265 moves (old: 294). |
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| MySokoban (Mac) Level 1 |
Fri 13 May 2005 20:53 |
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<John Lewis> (SPOILER) Added speedrun: 248 moves (old: 256). |
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| Motorway |
Fri 13 May 2005 20:52 |
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<John Lewis> (SPOILER) Added speedrun: 121 moves (old: 123). |
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