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| Funhouse Warped? |
Fri 10 Jun 2005 10:04 |
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<Milton> (SPOILER) My apologies . . . the first part is meant to be solvable and ultimately end in the second part. The teleport is meant to be a shortcut. Unfortunately, I am once again an idiot and made the first part unsolvable - I just picked up on this last night. I'm going to fix it and upload a new version and then ask that the original be deleted. Forthcoming.
<Max> (SPOILER) Aaaarrrggghhhh!!!!! Very annoying! Really, after noticing a pattern in teleports most escapists can't be bothered to try each one... I was wondering why the left part was so completely bewildering. The right puzzle is very nice and enjoyable though -- why not just keep that and cut out the other nonsense? |
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| Tutorial 14: Steel |
Thu 09 Jun 2005 22:56 |
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<Max> Man, I was sure I had the ultimate record on this one! Nice one, Doom. |
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| Funhouse Warped? |
Thu 09 Jun 2005 19:31 |
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<bpotetz> (SPOILER) Added speedrun: 255 moves (old: 274).
Man! That's one heck of a red herring.
<Milton> I decided to try Funhouse Warp again despite its major weaknesses. I think you'll find this one significantly harder - hopefully I didn't overlook a slew of glaring mistakes this time . . .
<Milton> 'Funhouse Warped?' uploaded by Milton. |
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| Pac-thing |
Thu 09 Jun 2005 13:58 |
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<Tom 7> (SPOILER) I agree with max. A really great design, and it does certainly offer a challenge, but my solution was really messy (1500+ moves) and sort of accidental. But still, a good level. |
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| California Roll (v2) |
Thu 09 Jun 2005 13:42 |
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<Tom 7> Oh, this is nice...
<mjn> 'California Roll (v2)' uploaded by mjn. |
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| California Roll |
Thu 09 Jun 2005 13:27 |
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<mjn> Moved to graveyard. |
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| Tutorial 17: Daleks |
Thu 09 Jun 2005 12:52 |
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<Tom 7> (SPOILER) Also, very clever. |
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| Tutorial 14: Steel |
Thu 09 Jun 2005 12:51 |
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<Tom 7> (SPOILER) Impressive! I keep thinking this one is as tight as it's gonna get, but then someone shaves off a little more time... |
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| Tutorial 19: Sleeping Bots |
Thu 09 Jun 2005 09:47 |
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<Tom 7> (admin) Moved to official/tutorial.
<Tom 7> Made this 18x10, keeping with tradition.
<Tom 7> 'Tutorial 19: Sleeping Bots' uploaded by Tom 7. |
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| Tutorial 19: Sleeping Bots |
Thu 09 Jun 2005 09:46 |
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<Tom 7> (admin) Moved to graveyard.
<Tom 7> Hmm.. I forgot about that.
One reason to keep the tutorial levels all small is to facilitate Escape ports to other platforms (with smaller screens)--if it can support 18x10 then people can at least play the tutorial.
This one is easily fixed to 18x10 (there's not much that's even happening in this level) so maybe I'll do it, for tradition. ;) |
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| California Roll |
Thu 09 Jun 2005 04:00 |
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<mjn> (SPOILER) Wow, that was fast. Nice work.
It wasn't intentional, but I did know about it--I left it in because I thought it didn't really make the level much easier.
After looking at the speedrun, though, I think it is a bit easier after all, so perhaps I'll fix it... |
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| Tutorial 19: Sleeping Bots |
Thu 09 Jun 2005 02:14 |
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<Doom> This is the only tutorial so far that's not sized "18x10" Is there any reason why you decided to end the tradition :) |
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| Tutorial 14: Steel |
Thu 09 Jun 2005 02:06 |
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<Doom> (SPOILER) Added speedrun: 100 moves (old: 104).
And another tutorial improvement |
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| Tutorial 17: Daleks |
Thu 09 Jun 2005 02:02 |
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<Doom> (SPOILER) Added speedrun: 80 moves (old: 82).
Whoops, I found another small improvement.
<Doom> (SPOILER) Added speedrun: 82 moves (old: 94).
I wonder why I didn't have uploaded this solution before... |
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| California Roll |
Thu 09 Jun 2005 01:52 |
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<Doom> (SPOILER) Added speedrun: 397 moves (old: 399).
My first finish was exactly as long as bpotetz's. By the way, that solution must be intentional because mjn mentions it himself.
<bpotetz> (SPOILER) Added speedrun: 399 moves (old: 707).
<bpotetz> (SPOILER) Cook: You need a way to enforce that the panels in each passage are still pressed when the user exits.
Need concept, though. |
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