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California Roll (v2) Thu 09 Jun 2005 13:42
<Tom 7> Oh, this is nice...
<mjn> 'California Roll (v2)' uploaded by mjn.
 
California Roll Thu 09 Jun 2005 13:27
<mjn> Moved to graveyard.
 
Tutorial 17: Daleks Thu 09 Jun 2005 12:52
<Tom 7> (SPOILER) Also, very clever.
 
Tutorial 14: Steel Thu 09 Jun 2005 12:51
<Tom 7> (SPOILER) Impressive! I keep thinking this one is as tight as it's gonna get, but then someone shaves off a little more time...
 
Tutorial 19: Sleeping Bots Thu 09 Jun 2005 09:47
<Tom 7> (admin) Moved to official/tutorial.
<Tom 7> Made this 18x10, keeping with tradition.
<Tom 7> 'Tutorial 19: Sleeping Bots' uploaded by Tom 7.
 
Tutorial 19: Sleeping Bots Thu 09 Jun 2005 09:46
<Tom 7> (admin) Moved to graveyard.
<Tom 7> Hmm.. I forgot about that.

One reason to keep the tutorial levels all small is to facilitate Escape ports to other platforms (with smaller screens)--if it can support 18x10 then people can at least play the tutorial.

This one is easily fixed to 18x10 (there's not much that's even happening in this level) so maybe I'll do it, for tradition. ;)
 
California Roll Thu 09 Jun 2005 04:00
<mjn> (SPOILER) Wow, that was fast. Nice work.

It wasn't intentional, but I did know about it--I left it in because I thought it didn't really make the level much easier.

After looking at the speedrun, though, I think it is a bit easier after all, so perhaps I'll fix it...
 
Tutorial 19: Sleeping Bots Thu 09 Jun 2005 02:14
<Doom> This is the only tutorial so far that's not sized "18x10" Is there any reason why you decided to end the tradition :)
 
Tutorial 14: Steel Thu 09 Jun 2005 02:06
<Doom> (SPOILER) Added speedrun: 100 moves (old: 104).
And another tutorial improvement
 
Tutorial 17: Daleks Thu 09 Jun 2005 02:02
<Doom> (SPOILER) Added speedrun: 80 moves (old: 82).
Whoops, I found another small improvement.
<Doom> (SPOILER) Added speedrun: 82 moves (old: 94).
I wonder why I didn't have uploaded this solution before...
 
California Roll Thu 09 Jun 2005 01:52
<Doom> (SPOILER) Added speedrun: 397 moves (old: 399).
My first finish was exactly as long as bpotetz's. By the way, that solution must be intentional because mjn mentions it himself.
<bpotetz> (SPOILER) Added speedrun: 399 moves (old: 707).
<bpotetz> (SPOILER) Cook: You need a way to enforce that the panels in each passage are still pressed when the user exits.
Need concept, though.
 
Button Blocker: The Challenge (v2) Wed 08 Jun 2005 14:54
<bpotetz> (SPOILER) Added speedrun: 300 moves (old: 393).
Still has a couple extra traps. Tighter, though.
 
Ms. Pac-thing Wed 08 Jun 2005 14:38
<bpotetz> (SPOILER) Added speedrun: 165 moves (old: 171).
Beautiful artwork!
 
California Roll Wed 08 Jun 2005 14:18
<mjn> (SPOILER) This one's pretty loose, but hopefully fun anyway.

(A challenge: can anyone finish with 12 panels uncovered?)
<mjn> 'California Roll' uploaded by mjn.
 
Brokoban I (Computer Generated) Wed 08 Jun 2005 11:46
<Doom> (SPOILER) I managed to get a bot on top of each button but got stuck on the wrong side. I didn't move the sleeping bot at all, though so I might be missing an entirely different solution.
<mjn> (SPOILER) Better idea: the steels themselves can block the robot, if they start out as blocks and the sokoban panels turn them into steels.
<mjn> (SPOILER) You could also finish on any tile by having a robot offscreen, with the panels connected to tiles blocking his path. With the panels covered and his path clear, he could push a row of steels into some panels that turn all the sokoban blocks into exits.

But unfortunately, you'd be able to sneak the robot through by selectively triggering the right panels in sequence, like getting the last sphere across in Scuba Diving...
 
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