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Jumps (Stephan's Variation v2) Tue 14 Jun 2005 14:22
<Max> 'Jumps (Stephan's Variation v2)' uploaded by Max.
 
Jumps (Stephan's Variation) Tue 14 Jun 2005 14:17
<Max> Moved to graveyard.
 
Jumps (v5) Tue 14 Jun 2005 14:16
<Max> You're right, Brian. Fortunately, this is not a cook of the main level, but rather a problem in my design for Stephan's Variation that I'll fix right away. Thanks for bringing this to my attention -- you always seem to catch the kinks!
 
Playground1 Tue 14 Jun 2005 11:15
<Doom> That makes sense. Thanks!
<Tom 7> You probably solved it with a buggy version of Escape that didn't reset panels when stepping onto heart framers. The bogus solution is stored, but it won't show up as a check mark because it doesn't verify.

When you solve a level, it should really replace any solution that doesn't verify--right now I think it will only replace it if the new solution is shorter. I'll fix it.
<Doom> I solved this level but the game doesn't register my solution and it still says 'the level must be first completed' when I try to check for solutions.
 
Bigger Waste of Time Tue 14 Jun 2005 00:39
<bpotetz> (SPOILER) You got it, Doom. Good job!
 
Jumps (v5) Tue 14 Jun 2005 00:36
<bpotetz> (SPOILER) Phew! So many versions. This is a really cool idea for a level. I don't understand the difference between this and Stephan's Variation, though - my solutions to each are essentially the same. Maybe if there were fewer spots in the timing column (judging from Stephan's speed-run)?
<Max> Okay, this should do it. Sorry about all that.
 
Jumps (v4) Tue 14 Jun 2005 00:12
<Max> Moved to graveyard.
 
Jumps (v5) Tue 14 Jun 2005 00:12
<Max> 'Jumps (v5)' uploaded by Max.
 
Letter Series: p Mon 13 Jun 2005 23:44
<Max> (SPOILER) Let's just call it "loose" then, Tom ;)
 
Jumps (v4) Mon 13 Jun 2005 23:42
<Max> (SPOILER) This version only alters the numbers assigned to the bots.
 
Jumps (v3) Mon 13 Jun 2005 23:41
<Max> Moved to graveyard.
<Max> Glad you enjoyed it mjn, especially because you'll have the joy of figuring out how to solve it another way since you totally cooked it! (very cleverly, I might add, but I still have to phase this version out, sadly.) This is beginning to look like your Memory Hole series of false start uploads ;). Sorry guys!
 
Jumps (v4) Mon 13 Jun 2005 23:38
<Max> 'Jumps (v4)' uploaded by Max.
 
Jumps (v3) Mon 13 Jun 2005 22:31
<mjn> (SPOILER) I like this one a lot. Took me quite a while to figure out how to get that guy across...
<mjn> (SPOILER) Added speedrun: 95 moves (old: 123).
 
Letter Series: p Mon 13 Jun 2005 21:50
<Tom 7> BTW, Dorothy: You shouldn't upload solutions unless they are especially interesting (in which case, submit them with a comment that explains) or speedruns. In this case your solution is just a slightly slower version of Max's.

But if you have speedruns, please do upload them! (And check the speedrun box..)
<Tom 7> (SPOILER) Well, it's cooked, but there's not much I can do to fix it. It wasn't very hard anyway.
<Dorothy> (SPOILER) Added solution "Untitled."
<Max> (SPOILER) Added speedrun: 32 moves (old: 36).
<mlc> (SPOILER) Added speedrun: 36 moves (old: 45).
Ignoring entirely the yellow block saves moves.
<Stephan> (SPOILER) Added speedrun: 45 moves (old: 59).
<Tom 7> (SPOILER) Urrrrr easy!
 
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