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| Collapses (v4) |
Fri 24 Jun 2005 00:33 |
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<Tom 7> Brian: It would help me if you could zip up your whole escape directory and send it to me (before doing anything that might make the problem go away), since if it's crashing predictably then that means it's not handling some (probably broken) data correctly, when it should be. I can probably fix it for you.
If updating doesn't fix the problem with the Deleted dir, then it's probably a problem in your player file, like a bad solution. You probably won't lose any solutions: the game keeps versioned backups (as Potetz.esp.~nnnn), and the player file can also be edited to remove individual solutions fairly easily.
<Max> Oh man, sorry Brian! I feel terrible that I've caused you such woes, especially since you've dutifully solved it the intended way each time, but it was the only way to fix the level. Guess I should have issued a warning. The same method will work, though, if not the same exact set of moves, since you have to start off pushing...
<bpotetz> Ack! When I found I could not cntrl-0 this from v3 (I've always played it the intended way), I tried to open up a second instance of escape to copy off of (running Win2k), but it crashed when I opened the Deleted directory, and now it always crashes when I open Deleted, even if I only have 1 instance up. I guess I'll have to reinstall.
<Max> This is much tighter now, once again thankfully without having to sacrifice any of the level's intent. I even got to add in another mechanism to the pile ;). Thanks John for helping me clean this one up! |
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| Holey Transporter! (v4) |
Thu 23 Jun 2005 22:30 |
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<Stephan> (SPOILER) Added speedrun: 130 moves (old: 132). |
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| Collapses (v4) |
Thu 23 Jun 2005 22:28 |
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<Max> 'Collapses (v4)' uploaded by Max. |
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| Collapses (v3) |
Thu 23 Jun 2005 21:41 |
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<Max> Moved to graveyard:
Damn, this is going to probably take a bit of work to fix. Thanks for finding the problems John.
<John Lewis> (SPOILER) Cook: Again, didn't use the rightmost green panel...
<John Lewis> (SPOILER) Added speedrun: 171 moves (old: 230). |
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| Sisyphus |
Thu 23 Jun 2005 20:11 |
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<John Lewis> (SPOILER) Added speedrun: 182 moves (old: 223). |
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| Sore Loser |
Thu 23 Jun 2005 20:11 |
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<John Lewis> (SPOILER) Added speedrun: 123 moves (old: 148). |
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| Rampage City Skyline |
Thu 23 Jun 2005 20:11 |
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<John Lewis> (SPOILER) Cook: Didn't use the right panel at the bottom.
<John Lewis> (SPOILER) Added speedrun: 184 moves (old: 242). |
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| Crazy |
Thu 23 Jun 2005 20:10 |
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<John Lewis> (SPOILER) Added speedrun: 184 moves (old: 189). |
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| Button Blocker: The Challenge (v3) |
Thu 23 Jun 2005 19:16 |
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<Max> (SPOILER) Although I am frustratingly able to get all of the hearts only teleporting once -- I just get trapped on the last one!
<Max> This should be the definitive version of Button Blocker -- I can't imagine tightening it up anymore without losing the main point of the level. |
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| Scramble (v2) |
Thu 23 Jun 2005 16:36 |
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<Alois> (SPOILER) Added speedrun: 99 moves (old: 105). |
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| Peel and Stanels v2 |
Thu 23 Jun 2005 03:28 |
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<brini> (SPOILER) Added speedrun: 41 moves (old: 66). |
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| Peel and Stanels |
Thu 23 Jun 2005 03:26 |
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<brini> (SPOILER) Added speedrun: 41 moves (old: 65). |
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| Treehouse (v2) |
Thu 23 Jun 2005 03:18 |
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<brini> (SPOILER) Added solution "Untitled." |
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| I don't care |
Wed 22 Jun 2005 23:29 |
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<Stephan> (SPOILER) Added speedrun: 185 moves (old: 191). |
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| Laser Democracy in the Heartland |
Wed 22 Jun 2005 23:17 |
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<Dorothy> (SPOILER) Added solution "Another solution":
A longer way, but solved it. |
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| Pac-thing |
Wed 22 Jun 2005 17:31 |
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<Tom 7> Interesting. I didn't think I changed anything for the case when there are no traps. My solution stopped verifying, too, so I should check to see what happened.
nLogic's original solution on the server still works, though, so this level is still solvable.
<Max> One of the recent rule changes must have affected something in this level, because this level no longer counts as solved for me; my original solution doesn't work anymore. |
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| Holey Transporter! (v4) |
Wed 22 Jun 2005 17:07 |
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<Max> Much more rigid than its predecessors -- unfortunately, I wasn't able to cook this one again ;). A pretty cool, straightforward and easy puzzle. |
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