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Collapses (v4) Wed 29 Jun 2005 00:50
<bpotetz> Nope, you're right. Keyboard works fine. When I click, though, I only have to single click. That's normal, right? Just nonstandard.
 
'Til Tuesday Wed 29 Jun 2005 00:29
<Tom 7> I'll take a look, since I have your player file now, but I would be really surprised if the changes affected this level. They were only in two places: the bot pushing code, and the code for traps. (Well, actually the code for stepping off a tile, but that should have only made a difference when there are traps around.) Neither of those existed when this level was created.

BTW, Escape will play broken solutions in the little show at the bottom of the load screen. Once the 'bookmarks' system is in place, you'll be able to watch them through the VCR as well.
 
Collapses (v4) Wed 29 Jun 2005 00:26
<Tom 7> Yes, thanks for that. By the way: do you get the crashing if you enter [Deleted Levels] using the keyboard? I only get it with your player file if I click, and actually, double-click. (which I will fix, but I want to make sure I'm fixing ALL the problems)
 
California Roll (v2) Wed 29 Jun 2005 00:25
<Tom 7> It'll be available by ctrl-e in the next version.

I go back and try these ones that few people have solved every once in a while, but I think there's a good reason why few have solved them!
 
Brokoban II (Computer-Generated) Wed 29 Jun 2005 00:08
<Tom 7> Nope.. I tried for about 20 minutes but couldn't get anywhere. Man, I suck at sokoban.
<John Lewis> Wow...no one else has solved this?! (I'm the only one who has rated it...)
 
The Unfinished Pyramid Tue 28 Jun 2005 22:52
<John Lewis> (SPOILER) Oops...why didn't I see that?!
 
California Roll + Extra Wasabi Tue 28 Jun 2005 22:43
<mjn> No particular reason; just to keep the colors balanced, pretty much.
 
The Unfinished Pyramid Tue 28 Jun 2005 22:40
<bpotetz> (SPOILER) Added speedrun: 71 moves (old: 73).
I guess this is sort of a cook, too.
No need to turn off the stop sign.
<John Lewis> (SPOILER) Added speedrun: 73 moves (old: 81).
"The Unfinished Pyramid...the All-seeing Eye...they're telling us something!"
 
'Til Tuesday Tue 28 Jun 2005 19:14
<bpotetz> Wow - maybe Tom's latest rule changes were more far-reaching than I thought. It was surprising a bit when my pacman solution broke, but now I find that my solution to this level is broken as well. It's possible, I suppose, that there is just some corruption in my esp file, with all the editing I've done. It's hard to tell for sure, since escape won't let me view my own solution until I've "solved" it. Maybe I'll solve it again in a seperate esp file so I don't overwrite the trouble solution.

This is still a great level, BTW.
 
Collapses (v4) Tue 28 Jun 2005 18:46
<bpotetz> No problem, Max. I'm up & running again, and now Tom has something weird to debug.
 
California Roll + Extra Wasabi Tue 28 Jun 2005 18:29
<bpotetz> Good one, and beautiful as always. Just one question, though: Why is the seaweed grey?
 
California Roll (v2) Tue 28 Jun 2005 18:27
<bpotetz> Thanks for the heads up on the new variation, BTW. That means I only had to solve it the red block way.
<bpotetz> Wow! I thought everyone had forgotten about Dimensional Trap 17. I've solved these, but recently I've been working offline for whatever reason. I'll upload my ratings so you can focus on DT17! I've suggested to Tom a way to sort by # of people who've solved a level, could be he'll do it. That way, you could find the levels that sort of slipped past everyone. Also, there are a few levels that only a couple people have played, but got really good ratings. Plus its fun to see how # solvers is correlated with difficulty.
Another one to work on is Too Many Lasers, which I haven't been able to figure out, and has only been played by the author.
 
The Unfinished Pyramid Tue 28 Jun 2005 17:20
<Brandon> 'The Unfinished Pyramid' uploaded by Brandon.
 
Holey Transporter! Tue 28 Jun 2005 16:47
<brini> (SPOILER) Added speedrun: 83 moves (old: 103).
 
The Only Right Puzzle Tue 28 Jun 2005 16:39
<bpotetz> (SPOILER) Added speedrun: 229 moves (old: 250).
 
California Roll + Extra Wasabi Tue 28 Jun 2005 12:39
<mjn> ...much better.

Thanks to John Lewis's inquiry, here's an extra-hard version that requires you to use only reds for the connecting panels.
<mjn> 'California Roll + Extra Wasabi' uploaded by mjn.
 
California Roll + Extra Wasabi Tue 28 Jun 2005 12:37
<mjn> Moved to graveyard.
<mjn> whoops, missed a spot...
<mjn> 'California Roll + Extra Wasabi' uploaded by mjn.
 
bottrap mirror Tue 28 Jun 2005 09:41
<Main> (SPOILER) Cook: Just take the brick and move it left an viola you win
 
California Roll (v2) Tue 28 Jun 2005 08:19
<Doom> (SPOILER) Finished the level. It was a lot harder than the first version. Especially the lower left chamber gave me a lot trouble. This level is very cool because you can do many cool things in it. For example, it's possible to use some blocks in different rooms than in which they were in the beginning. I'm almost sure that there will be almost as many different solutions as there are people who completel this level.
 
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