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| 3 Panel Puzzle |
Wed 06 Jul 2005 20:27 |
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<John Lewis> (SPOILER) Added speedrun: 140 moves (old: 156). |
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| DOOD! |
Wed 06 Jul 2005 20:22 |
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<John Lewis> (SPOILER) Added speedrun: 248 moves (old: 250). |
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| 3 Panel Puzzle |
Wed 06 Jul 2005 19:56 |
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<dodo> '3 Panel Puzzle' uploaded by dodo:
Not that great, but it's one of my first tries. (3 panels means 3 sections, not 3 of the button-like panels!!) |
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| 9 11 Tribute |
Tue 05 Jul 2005 15:00 |
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<Feanor> I'm Sorry I offended everyone. I honestly intended it to be a respectful tribute to the 343 firefighters who died on 9/ 11. |
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| Reversi |
Tue 05 Jul 2005 00:01 |
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<Tom 7> Yes, that's right. |
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| 9 11 Tribute |
Mon 04 Jul 2005 23:29 |
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<mjn> On second thought, I should not abuse the cook system. This *is* a bit tasteless, though.
<mjn> (SPOILER) Cook: reporting a cook only to show my displeasure |
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| Reversi |
Mon 04 Jul 2005 22:26 |
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<mjn> Wow, this is a cool level.
I don't see any other way to do it, either. (When Ctrl-D in the solution manager doesn't do anything, that means your solution is the exact same as the original/speedrun, right?) |
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| DOOD! |
Mon 04 Jul 2005 20:25 |
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<John Lewis> (SPOILER) Added speedrun: 250 moves (old: 288). |
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| Holey Cheese |
Mon 04 Jul 2005 18:29 |
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<dodo> (SPOILER) Cook: Instead of using the green wire thing, I just pushed one of the grey blocks at the beginning im front of the laser. I then pushed a wire on to the button to reveal the exit.
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| 9 11 Tribute |
Mon 04 Jul 2005 17:29 |
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<Jane> This level is sick and tasteless, and "tribute" is a completely inappropriate word. |
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| DOOD! |
Mon 04 Jul 2005 16:10 |
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<dodo> 'DOOD!' uploaded by dodo. |
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| 9 11 Tribute |
Mon 04 Jul 2005 08:54 |
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<Feanor> '9 11 Tribute' uploaded by Feanor. |
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| Reversi |
Sun 03 Jul 2005 20:58 |
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<Tom 7> Man, hard...
<John Lewis> (SPOILER) Oops...I meant "So far, I haven't found any alternate solutions yet." :-) (ambiguous indefinite pronoun reference mistake...)
<John Lewis> (SPOILER) That's good...I was really worried someone would find a clever alternate solution to this one. Originally, I didn't even have a trap one space below and to the left of the left-most switch. Also, instead of two-way traps, there were gray blocks to fill up the holes (which didn't quite fit in with the color scheme :-)). Therefore, it was possible to push the two green blocks on the bottom left corner, go all the way around to the top and around to the middle bottom area, and finish with one trap left over. (The intended solution uses every single trap.) So...I added in the extra trap on the left side (which made the level even more confusing and caused me to wonder if there was another solution lurking out there). So far, I haven't found any yet. Thanks, Doom! |
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| My Friend |
Sun 03 Jul 2005 20:51 |
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<John Lewis> (SPOILER) Yeah, I noticed the "cook" when I did the 78-move speedrun...I wonder if I should do something about it. |
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| Primes under 60 |
Sun 03 Jul 2005 17:04 |
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<mjn> (SPOILER) Added speedrun: 95 moves (old: 109). |
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| My Friend |
Sun 03 Jul 2005 07:09 |
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<Doom> (SPOILER) Added speedrun: 59 moves (old: 60).
And a massive optimization to the end.
<Doom> (SPOILER) Added speedrun: 60 moves (old: 70).
More optimizing.
<Doom> (SPOILER) Added speedrun: 70 moves (old: 78).
Cook: You can use the bot to replace one block. |
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| Reversi |
Sun 03 Jul 2005 06:55 |
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<Doom> (SPOILER) Now that I look at it more closely, the level seems to be more rigid than I thought at first. No. I don't think that there are other solutions anymore.
<Doom> My solution was exactly as long as the original. I have no idea if there are different solutions but in a level like this, it's surely a possibility. |
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| My Friend |
Sat 02 Jul 2005 22:48 |
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<John Lewis> (SPOILER) Added speedrun: 78 moves (old: 89). |
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| Hugbot Framer (v2) |
Sat 02 Jul 2005 20:29 |
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<John Lewis> (SPOILER) Added speedrun: 102 moves (old: 103). |
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